haiku/src/servers/media/AppManager.h

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/*
* Copyright 2002, Marcus Overhagen. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "TMap.h"
class AppManager
{
public:
AppManager();
~AppManager();
status_t RegisterAddonServer(team_id);
status_t RegisterTeam(team_id, BMessenger);
status_t UnregisterTeam(team_id);
bool HasTeam(team_id);
void StartAddonServer();
void TerminateAddonServer();
team_id AddonServer();
status_t SendMessage(team_id team, BMessage *msg);
void Dump();
private:
void CleanupTeam(team_id);
void CleanupAddonServer();
void TeamDied(team_id team);
void RestartAddonServer();
static int32 bigbrother(void *self);
void BigBrother();
private:
team_id fAddonServer;
thread_id fBigBrother;
sem_id fQuit;
struct App {
team_id team;
BMessenger messenger;
};
Map<team_id, App> * fAppMap;
BLocker *fLocker;
};