haiku/3rdparty/mmu_man/themes/addons/SoundsAddon.cpp

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/*
* sounds ThemesAddon class
*/
#include <Alert.h>
#include <Application.h>
#include <Directory.h>
#include <Entry.h>
#include <MediaFiles.h>
#include <Message.h>
#include <Messenger.h>
#include <Path.h>
#include <Roster.h>
#include <stdio.h>
#include <string.h>
#include "ThemesAddon.h"
#include "UITheme.h"
#ifdef SINGLE_BINARY
#define instanciate_themes_addon instanciate_themes_addon_sounds
#endif
#define A_NAME "Sounds"
#define A_MSGNAME Z_THEME_SOUNDS_SETTINGS
#define A_DESCRIPTION "System sound events"
class SoundsThemesAddon : public ThemesAddon {
public:
SoundsThemesAddon();
~SoundsThemesAddon();
const char *Description();
status_t RunPreferencesPanel();
status_t AddNames(BMessage &names);
status_t ApplyTheme(BMessage &theme, uint32 flags=0L);
status_t MakeTheme(BMessage &theme, uint32 flags=0L);
status_t ApplyDefaultTheme(uint32 flags=0L);
};
SoundsThemesAddon::SoundsThemesAddon()
: ThemesAddon(A_NAME, A_MSGNAME)
{
}
SoundsThemesAddon::~SoundsThemesAddon()
{
}
const char *SoundsThemesAddon::Description()
{
return A_DESCRIPTION;
}
status_t SoundsThemesAddon::RunPreferencesPanel()
{
status_t err;
entry_ref ref;
BEntry ent;
err = ent.SetTo("/boot/beos/preferences/Sounds");
if (!err) {
err = ent.GetRef(&ref);
if (!err) {
err = be_roster->Launch(&ref);
}
}
if (!err)
return B_OK;
err = ent.SetTo("/system/add-ons/Preferences/Sounds");
if (!err) {
err = ent.GetRef(&ref);
if (!err) {
err = be_roster->Launch(&ref);
if (err) {
BMessage msg(B_REFS_RECEIVED);
msg.AddRef("refs", &ref);
be_app_messenger.SendMessage(&msg);
}
}
}
return err;
}
status_t SoundsThemesAddon::AddNames(BMessage &names)
{
names.AddString(Z_THEME_SOUNDS_SETTINGS, "Sounds Settings");
names.AddString("sounds:file", "Filename for this sound event");
names.AddString("sounds:volume", "Volume for this sound event");
return B_OK;
}
status_t SoundsThemesAddon::ApplyTheme(BMessage &theme, uint32 flags)
{
BMessage sounds;
status_t err;
BMediaFiles bmfs;
BString item;
entry_ref entry;
BEntry ent;
BPath path;
const char *p;
float gain;
void *cookie = NULL;
const char *field_name;
type_code field_code;
int32 field_count;
BMessage msg;
(void)flags;
err = MyMessage(theme, sounds);
if (err)
return err;
bmfs.RewindRefs(BMediaFiles::B_SOUNDS);
while (sounds.GetNextName(&cookie,
&field_name,
&field_code,
&field_count) == B_OK) {
if (field_code != B_MESSAGE_TYPE)
continue;
if (sounds.FindMessage(field_name, &msg) < B_OK)
continue;
/* remove old ref if any */
if ((bmfs.GetRefFor(BMediaFiles::B_SOUNDS, field_name, &entry) >= B_OK)
&& (entry.device >= 0))
bmfs.RemoveRefFor(BMediaFiles::B_SOUNDS, field_name, entry);
if (msg.FindString("sounds:file", &p) < B_OK)
continue;
path.SetTo(p);
if (ent.SetTo(path.Path()) < B_OK)
continue;
if (ent.GetRef(&entry) < B_OK)
continue;
if (bmfs.SetRefFor(BMediaFiles::B_SOUNDS, field_name, entry) < B_OK)
continue;
if (msg.FindFloat("sounds:volume", &gain) < B_OK)
continue;
if (bmfs.SetAudioGainFor(BMediaFiles::B_SOUNDS, field_name, gain) < B_OK)
continue;
}
return B_OK;
}
status_t SoundsThemesAddon::MakeTheme(BMessage &theme, uint32 flags)
{
BMessage sounds;
status_t err;
BMediaFiles bmfs;
BString item;
entry_ref entry;
BEntry ent;
BPath path;
float gain;
(void)flags;
err = MyMessage(theme, sounds);
if (err)
sounds.MakeEmpty();
bmfs.RewindRefs(BMediaFiles::B_SOUNDS);
while (bmfs.GetNextRef(&item, &entry) == B_OK) {
BMessage msg('SndI');
path.Unset();
ent.SetTo(&entry);
ent.GetPath(&path);
//printf("\t%s: %s\n", item.String(), path.Path());
if (path.Path()) {
msg.AddString("sounds:file", path.Path());
if (bmfs.GetAudioGainFor(BMediaFiles::B_SOUNDS, item.String(), &gain) >= B_OK)
msg.AddFloat("sounds:volume", gain);
}
sounds.AddMessage(item.String(), &msg);
}
err = SetMyMessage(theme, sounds);
return err;
}
status_t SoundsThemesAddon::ApplyDefaultTheme(uint32 flags)
{
BMessage theme;
BMessage sounds;
(void)flags;
//theme.AddMessage(A_MSGNAME, &deskbar);
//return ApplyTheme(theme, flags);
// TODO
return B_OK;
}
ThemesAddon *instanciate_themes_addon()
{
return (ThemesAddon *) new SoundsThemesAddon;
}