haiku/src/kits/opengl/mesa/Jamfile

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SubDir HAIKU_TOP src kits opengl mesa ;
SetSubDirSupportedPlatformsBeOSCompatible ;
if $(TARGET_PLATFORM) != haiku {
UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
# We need our not platform one, public GL headers also when not compiling for Haiku.
}
UsePrivateHeaders opengl ;
UseHeaders [ FDirName $(SUBDIR) main ] ;
UseHeaders [ FDirName $(SUBDIR) glapi ] ;
UseHeaders [ FDirName $(SUBDIR) math ] ;
UseHeaders [ FDirName $(SUBDIR) tnl ] ;
UseHeaders [ FDirName $(SUBDIR) shader ] ;
UseHeaders [ FDirName $(SUBDIR) swrast ] ;
UseHeaders [ FDirName $(SUBDIR) swrast_setup ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) array_cache ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) glapi ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) main ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) math ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) shader ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) swrast_setup ] ;
SEARCH_SOURCE += [ FDirName $(SUBDIR) tnl ] ;
{
local defines ;
defines = BEOS_THREADS GNU_ASSEMBLER ;
if $(TARGET_ARCH) = x86 {
defines += USE_X86_ASM USE_MMX_ASM USE_3DNOW_ASM USE_SSE_ASM ;
} else {
# Not yet supported, as current Mesa3D PPC assembly is Linux-dependent!
# defines += USE_PPC_ASM ;
}
defines = [ FDefines $(defines) ] ;
SubDirCcFlags $(defines) ;
SubDirC++Flags $(defines) ;
}
local arch_sources ;
if $(TARGET_ARCH) = x86 {
arch_sources =
common_x86.c
common_x86_asm.S
x86.c
x86_xform2.S
x86_xform3.S
x86_xform4.S
x86_cliptest.S
mmx_blend.S
3dnow.c
3dnow_xform1.S
3dnow_xform2.S
3dnow_xform3.S
3dnow_xform4.S
3dnow_normal.S
sse.c
sse_xform1.S
sse_xform2.S
sse_xform3.S
sse_xform4.S
sse_normal.S
read_rgba_span_x86.S
t_vtx_x86_gcc.S
;
} else if $(TARGET_ARCH) = ppc {
arch_sources =
common_ppc.c
t_vtx_generic.c
;
} else if $(TARGET_ARCH) = sparc {
arch_sources =
sparc.c
t_vtx_generic.c
;
} else {
arch_sources = t_vtx_generic.c ;
}
SEARCH_SOURCE += [ FDirName $(SUBDIR) $(TARGET_ARCH) ] ;
StaticLibrary libmesa.a :
# main
api_arrayelt.c
api_loopback.c
api_noop.c
api_validate.c
accum.c
attrib.c
blend.c
bufferobj.c
buffers.c
clip.c
colortab.c
context.c
convolve.c
debug.c
depth.c
dispatch.c
dlist.c
drawpix.c
enable.c
enums.c
eval.c
extensions.c
feedback.c
fog.c
get.c
hash.c
hint.c
histogram.c
image.c
imports.c
light.c
lines.c
matrix.c
occlude.c
pixel.c
points.c
polygon.c
rastpos.c
state.c
stencil.c
texcompress.c
texcompress_s3tc.c
texcompress_fxt1.c
texformat.c
teximage.c
texobj.c
texstate.c
texstore.c
varray.c
vtxfmt.c
# math
m_debug_clip.c
m_debug_norm.c
m_debug_xform.c
m_eval.c
m_matrix.c
m_translate.c
m_vector.c
m_xform.c
# array_cache
ac_context.c
ac_import.c
# tnl
t_array_api.c
t_array_import.c
t_context.c
t_pipeline.c
t_save_api.c
t_save_loopback.c
t_save_playback.c
t_vb_cull.c
t_vb_fog.c
t_vb_light.c
t_vb_normals.c
t_vb_points.c
t_vb_program.c
t_vb_render.c
t_vb_texgen.c
t_vb_texmat.c
t_vb_vertex.c
t_vertex.c
t_vertex_c.c
t_vertex_codegen.c
t_vtx_api.c
t_vtx_generic.c
t_vtx_x86.c
t_vtx_eval.c
t_vtx_exec.c
# swrast
s_fragprog_to_c.c
s_aaline.c
s_aatriangle.c
s_accum.c
s_alpha.c
s_alphabuf.c
s_atifragshader.c
s_auxbuffer.c
s_bitmap.c
s_blend.c
s_buffers.c
s_copypix.c
s_context.c
s_depth.c
s_drawpix.c
s_feedback.c
s_fog.c
s_imaging.c
s_lines.c
s_logic.c
s_masking.c
s_nvfragprog.c
s_pixeltex.c
s_points.c
s_readpix.c
s_span.c
s_stencil.c
s_tcc.c
s_texture.c
s_texstore.c
s_triangle.c
s_zoom.c
# swrast_setup
ss_context.c
ss_triangle.c
# shader
arbfragparse.c
arbprogparse.c
arbprogram.c
arbvertparse.c
atifragshader.c
grammar_mesa.c
nvfragparse.c
nvprogram.c
nvvertexec.c
nvvertparse.c
program.c
shaderobjects.c
$(arch_sources)
# glapi
glapi.c
glthread.c
;