2006-08-26 20:21:15 +04:00
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/*
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2016-04-19 00:44:00 +03:00
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* Copyright 2006-2016 Haiku, Inc. All rights reserved.
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2009-08-27 15:12:41 +04:00
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* Distributed under the terms of the MIT License.
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2006-08-26 20:21:15 +04:00
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*/
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2002-10-23 17:54:44 +04:00
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#ifndef _MENU_FIELD_H
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#define _MENU_FIELD_H
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2009-08-07 12:01:27 +04:00
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#include <Menu.h>
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2002-10-23 17:54:44 +04:00
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2009-08-07 12:01:27 +04:00
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2002-10-23 17:54:44 +04:00
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class BMenuBar;
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2013-10-09 04:09:41 +04:00
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class BMessageFilter;
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2002-10-23 17:54:44 +04:00
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2009-08-07 12:01:27 +04:00
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2006-08-26 20:21:15 +04:00
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class BMenuField : public BView {
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2009-08-07 12:01:27 +04:00
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public:
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2009-08-26 17:44:50 +04:00
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BMenuField(BRect frame, const char* name,
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const char* label, BMenu* menu,
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Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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2009-08-26 17:44:50 +04:00
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(BRect frame, const char* name,
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const char* label, BMenu* menu,
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bool fixed_size,
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Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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2009-08-26 17:44:50 +04:00
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BMenuField(const char* name,
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const char* label, BMenu* menu,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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2011-05-07 00:04:55 +04:00
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BMenuField(const char* label, BMenu* menu,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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2009-08-26 17:44:50 +04:00
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BMenuField(BMessage* data);
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virtual ~BMenuField();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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2013-05-07 00:50:23 +04:00
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virtual void Draw(BRect updateRect);
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virtual void AttachedToWindow();
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virtual void AllAttached();
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virtual void MouseDown(BPoint where);
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virtual void KeyDown(const char* bytes, int32 numBytes);
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2013-08-25 08:05:02 +04:00
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virtual void MakeFocus(bool focused);
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2013-05-09 20:15:14 +04:00
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virtual void MessageReceived(BMessage* message);
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2014-06-12 03:00:46 +04:00
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virtual void WindowActivated(bool active);
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2009-08-26 17:44:50 +04:00
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virtual void MouseUp(BPoint where);
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virtual void MouseMoved(BPoint where, uint32 transit,
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const BMessage* dragMessage);
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virtual void DetachedFromWindow();
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virtual void AllDetached();
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virtual void FrameMoved(BPoint where);
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virtual void FrameResized(float width, float height);
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BMenu* Menu() const;
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BMenuBar* MenuBar() const;
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BMenuItem* MenuItem() const;
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virtual void SetLabel(const char* label);
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const char* Label() const;
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virtual void SetEnabled(bool on);
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bool IsEnabled() const;
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virtual void SetAlignment(alignment label);
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alignment Alignment() const;
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virtual void SetDivider(float position);
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float Divider() const;
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void ShowPopUpMarker();
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void HidePopUpMarker();
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2013-05-09 20:15:14 +04:00
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 form, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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2009-08-26 17:44:50 +04:00
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2013-05-09 20:15:14 +04:00
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virtual void ResizeToPreferred();
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virtual void GetPreferredSize(float* width, float* height);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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BLayoutItem* CreateLabelLayoutItem();
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BLayoutItem* CreateMenuBarLayoutItem();
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virtual status_t Perform(perform_code d, void* arg);
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2006-08-26 20:21:15 +04:00
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* Implemented Min/Max/PreferredSize().
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-20 03:38:00 +04:00
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protected:
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2013-05-09 20:15:14 +04:00
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virtual status_t AllArchived(BMessage* into) const;
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virtual status_t AllUnarchived(const BMessage* from);
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2011-12-02 07:45:50 +04:00
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2011-10-23 01:01:47 +04:00
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virtual void LayoutInvalidated(bool descendants);
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2009-08-26 17:44:50 +04:00
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virtual void DoLayout();
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* Implemented Min/Max/PreferredSize().
* Reworked the internal layout. _ValidateLayoutData() computes and caches the
layout related data and all other methods just use those values. Now, in
layout-aware mode the class should properly work not only when using the
layout items. And when using layout items, the class does actually do
internal layout; it was basically good luck that it worked in the tests,
before. Vertical resizing is supported, too.
* We do a few mean tricks to get the probably mostly preferred layout behavior:
By default our own explicit max width and that of the menu bar layout item is
set to unlimited and the horizontal menu bar alignment to left aligned. This
allows to horizontally resize a BMenuField beyond its preferred size,
although both label and menu bar have a limited max width. The user can, of
course, override those explicit sizes/alignments to get a different behavior,
if desired.
* Fixed invalidation in SetDivider(). When having the focus, the left and top
border of the blue frame were not invalidated.
* The label is no longer drawn at vertical position font ascent + descent
+ leading + 2 (not sure how this calculation was supposed to work), but
vertically centers the label around the ascent. With big fonts the label is
shown a bit too far to the bottom. Not sure how to fix this in a generic way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21466 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-20 03:38:00 +04:00
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2008-09-16 14:45:27 +04:00
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private:
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2009-08-26 17:44:50 +04:00
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// FBC padding
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virtual void _ReservedMenuField1();
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virtual void _ReservedMenuField2();
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virtual void _ReservedMenuField3();
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// Forbidden
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BMenuField& operator=(const BMenuField& other);
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private:
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class LabelLayoutItem;
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class MenuBarLayoutItem;
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struct LayoutData;
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friend class _BMCMenuBar_;
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friend class LabelLayoutItem;
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friend class MenuBarLayoutItem;
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2017-12-03 06:24:06 +03:00
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friend struct LayoutData;
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2009-08-26 17:44:50 +04:00
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2011-05-07 00:04:55 +04:00
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BMenuField(const char* name,
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const char* label, BMenu* menu,
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BMessage* message,
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uint32 flags);
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BMenuField(const char* label,
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BMenu* menu, BMessage* message);
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2013-08-21 02:17:07 +04:00
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void _DrawLabel(BRect updateRect);
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void _DrawMenuBar(BRect updateRect);
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2009-08-26 17:44:50 +04:00
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void InitObject(const char* label);
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void InitObject2();
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2013-08-21 02:17:07 +04:00
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2009-08-26 17:44:50 +04:00
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static void InitMenu(BMenu* menu);
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int32 _MenuTask();
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static int32 _thread_entry(void *arg);
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void _UpdateFrame();
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void _InitMenuBar(BMenu* menu,
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BRect frame, bool fixedSize);
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2010-07-28 00:59:47 +04:00
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void _InitMenuBar(const BMessage* archive);
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2016-04-19 00:44:00 +03:00
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void _AddMenu(BMenu* menu);
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2009-08-26 17:44:50 +04:00
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void _ValidateLayoutData();
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float _MenuBarOffset() const;
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float _MenuBarWidth() const;
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private:
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char* fLabel;
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BMenu* fMenu;
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BMenuBar* fMenuBar;
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alignment fAlign;
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float fDivider;
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bool fEnabled;
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bool fFixedSizeMB;
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thread_id fMenuTaskID;
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LayoutData* fLayoutData;
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2013-10-09 04:09:41 +04:00
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BMessageFilter* fMouseDownFilter;
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2009-08-26 17:44:50 +04:00
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2013-10-09 04:09:41 +04:00
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uint32 _reserved[2];
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2002-10-23 17:54:44 +04:00
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};
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2016-04-19 00:44:00 +03:00
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2006-08-26 20:21:15 +04:00
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#endif // _MENU_FIELD_H
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