141 lines
4.8 KiB
Makefile
141 lines
4.8 KiB
Makefile
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## BeOS Generic Makefile v2.5 ##
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## Fill in this file to specify the project being created, and the referenced
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## makefile-engine will do all of the hard work for you. This handles both
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## Intel and PowerPC builds of the BeOS and Haiku.
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## Application Specific Settings ---------------------------------------------
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# specify the name of the binary
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NAME=proj2make
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# specify the type of binary
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# APP: Application
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# SHARED: Shared library or add-on
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# STATIC: Static library archive
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# DRIVER: Kernel Driver
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TYPE=
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# if you plan to use localization features
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# specify the application MIME siganture
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APP_MIME_SIG=
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# add support for new Pe and Eddie features
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# to fill in generic makefile
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#%{
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# @src->@
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# specify the source files to use
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# full paths or paths relative to the makefile can be included
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# all files, regardless of directory, will have their object
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# files created in the common object directory.
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# Note that this means this makefile will not work correctly
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# if two source files with the same name (source.c or source.cpp)
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# are included from different directories. Also note that spaces
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# in folder names do not work well with this makefile.
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SRCS=proj2make.cpp
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# specify the resource definition files to use
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# full path or a relative path to the resource file can be used.
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RDEFS=
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# specify the resource files to use.
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# full path or a relative path to the resource file can be used.
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# both RDEFS and RSRCS can be defined in the same makefile.
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RSRCS=
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# @<-src@
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#%}
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# end support for Pe and Eddie
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# specify additional libraries to link against
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# there are two acceptable forms of library specifications
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# - if your library follows the naming pattern of:
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# libXXX.so or libXXX.a you can simply specify XXX
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# library: libbe.so entry: be
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#
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# - for version-independent linking of standard C++ libraries please add
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# $(STDCPPLIBS) instead of raw "stdc++[.r4] [supc++]" library names
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#
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# - for localization support add following libs:
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# locale localestub
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#
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# - if your library does not follow the standard library
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# naming scheme you need to specify the path to the library
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# and it's name
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# library: my_lib.a entry: my_lib.a or path/my_lib.a
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LIBS=be root $(STDCPPLIBS)
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# specify additional paths to directories following the standard
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# libXXX.so or libXXX.a naming scheme. You can specify full paths
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# or paths relative to the makefile. The paths included may not
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# be recursive, so include all of the paths where libraries can
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# be found. Directories where source files are found are
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# automatically included.
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LIBPATHS=
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# additional paths to look for system headers
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# thes use the form: #include <header>
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# source file directories are NOT auto-included here
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SYSTEM_INCLUDE_PATHS =
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# additional paths to look for local headers
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# thes use the form: #include "header"
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# source file directories are automatically included
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LOCAL_INCLUDE_PATHS =
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# specify the level of optimization that you desire
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# NONE, SOME, FULL
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OPTIMIZE=
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# specify here the codes for languages you are going
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# to support in this application. The default "en"
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# one must be provided too. "make catkeys" will recreate only
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# locales/en.catkeys file. Use it as template for creating other
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# languages catkeys. All localization files must be placed
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# in "locales" sub-directory.
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LOCALES=
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# specify any preprocessor symbols to be defined. The symbols will not
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# have their values set automatically; you must supply the value (if any)
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# to use. For example, setting DEFINES to "DEBUG=1" will cause the
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# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
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# would pass "-DDEBUG" on the compiler's command line.
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DEFINES=
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# specify special warning levels
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# if unspecified default warnings will be used
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# NONE = supress all warnings
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# ALL = enable all warnings
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WARNINGS =
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# specify whether image symbols will be created
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# so that stack crawls in the debugger are meaningful
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# if TRUE symbols will be created
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SYMBOLS = TRUE
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# specify debug settings
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# if TRUE will allow application to be run from a source-level
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# debugger. Note that this will disable all optimzation.
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DEBUGGER = TRUE
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# specify additional compiler flags for all files
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COMPILER_FLAGS =
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# specify additional linker flags
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LINKER_FLAGS =
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# specify the version of this particular item
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# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
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# This may also be specified in a resource.
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APP_VERSION =
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# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
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# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
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# instruct the driverinstall rule to place a symlink to your driver's binary in
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# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
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# /dev/video/usb when loaded. Default is "misc".
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DRIVER_PATH =
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## include the makefile-engine
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include $(BUILDHOME)/etc/makefile-engine
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