haiku/headers/os/media/SoundPlayer.h

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/*
* Copyright 2009-2010, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SOUND_PLAYER_H
#define _SOUND_PLAYER_H
#include <exception>
#include <BufferProducer.h>
#include <Locker.h>
#include <MediaDefs.h>
class BContinuousParameter;
class BParameterWeb;
class BSound;
namespace BPrivate {
class SoundPlayNode;
}
class sound_error : public std::exception {
const char* m_str_const;
public:
sound_error(const char* string);
const char* what() const throw();
};
class BSoundPlayer {
public:
enum sound_player_notification {
B_STARTED = 1,
B_STOPPED,
B_SOUND_DONE
};
typedef void (*BufferPlayerFunc)(void*, void* buffer, size_t size,
const media_raw_audio_format& format);
typedef void (*EventNotifierFunc)(void*, sound_player_notification what,
...);
public:
BSoundPlayer(const char* name = NULL,
BufferPlayerFunc playerFunction = NULL,
EventNotifierFunc
eventNotifierFunction = NULL,
void* cookie = NULL);
BSoundPlayer(
const media_raw_audio_format* format,
const char* name = NULL,
BufferPlayerFunc playerFunction = NULL,
EventNotifierFunc
eventNotifierFunction = NULL,
void* cookie = NULL);
BSoundPlayer(
const media_node& toNode,
const media_multi_audio_format*
format = NULL,
const char* name = NULL,
const media_input* input = NULL,
BufferPlayerFunc playerFunction = NULL,
EventNotifierFunc
eventNotifierFunction = NULL,
void* cookie = NULL);
virtual ~BSoundPlayer();
status_t InitCheck();
media_raw_audio_format Format() const;
status_t Start();
void Stop(bool block = true, bool flush = true);
BufferPlayerFunc BufferPlayer() const;
void SetBufferPlayer(void (*PlayBuffer)(void*,
void* buffer, size_t size,
const media_raw_audio_format& format));
EventNotifierFunc EventNotifier() const;
void SetNotifier(
EventNotifierFunc eventNotifierFunction);
void* Cookie() const;
void SetCookie(void* cookie);
void SetCallbacks(
BufferPlayerFunc playerFunction = NULL,
EventNotifierFunc
eventNotifierFunction = NULL,
void* cookie = NULL);
typedef int32 play_id;
bigtime_t CurrentTime();
bigtime_t PerformanceTime();
status_t Preroll();
play_id StartPlaying(BSound* sound,
bigtime_t atTime = 0);
play_id StartPlaying(BSound* sound,
bigtime_t atTime,
float withVolume);
status_t SetSoundVolume(play_id sound, float newVolume);
bool IsPlaying(play_id id);
status_t StopPlaying(play_id id);
status_t WaitForSound(play_id id);
// On [0..1]
float Volume();
void SetVolume(float volume);
// -xx - +xx (see GetVolumeInfo())
// If 'forcePoll' is false, a cached value will be used if new
// enough.
float VolumeDB(bool forcePoll = false);
void SetVolumeDB(float dB);
status_t GetVolumeInfo(media_node* _node,
int32* _parameterID, float* _minDB,
float* _maxDB);
bigtime_t Latency();
virtual bool HasData();
void SetHasData(bool hasData);
// TODO: Needs Perform() method for FBC!
protected:
void SetInitError(status_t error);
private:
static void _SoundPlayBufferFunc(void* cookie,
void* buffer, size_t size,
const media_raw_audio_format& format);
// FBC padding
virtual status_t _Reserved_SoundPlayer_0(void*, ...);
virtual status_t _Reserved_SoundPlayer_1(void*, ...);
virtual status_t _Reserved_SoundPlayer_2(void*, ...);
virtual status_t _Reserved_SoundPlayer_3(void*, ...);
virtual status_t _Reserved_SoundPlayer_4(void*, ...);
virtual status_t _Reserved_SoundPlayer_5(void*, ...);
virtual status_t _Reserved_SoundPlayer_6(void*, ...);
virtual status_t _Reserved_SoundPlayer_7(void*, ...);
void _Init(const media_node* node,
const media_multi_audio_format* format,
const char* name, const media_input* input,
BufferPlayerFunc playerFunction,
EventNotifierFunc eventNotifierFunction,
void* cookie);
void _GetVolumeSlider();
void _NotifySoundDone(play_id sound, bool gotToPlay);
// TODO: those two shouldn't be virtual
virtual void Notify(sound_player_notification what, ...);
virtual void PlayBuffer(void* buffer, size_t size,
const media_raw_audio_format& format);
private:
friend class BPrivate::SoundPlayNode;
struct playing_sound {
playing_sound* next;
off_t current_offset;
BSound* sound;
play_id id;
int32 delta;
int32 rate;
sem_id wait_sem;
float volume;
};
struct waiting_sound {
waiting_sound* next;
bigtime_t start_time;
BSound* sound;
play_id id;
int32 rate;
float volume;
};
BPrivate::SoundPlayNode* fPlayerNode;
playing_sound* fPlayingSounds;
waiting_sound* fWaitingSounds;
BufferPlayerFunc fPlayBufferFunc;
EventNotifierFunc fNotifierFunc;
BLocker fLocker;
float fVolumeDB;
media_input fMediaInput;
// Usually the system mixer
media_output fMediaOutput;
// The playback node
void* fCookie;
// Opaque handle passed to hooks
int32 fFlags;
status_t fInitStatus;
BContinuousParameter* fVolumeSlider;
bigtime_t fLastVolumeUpdate;
BParameterWeb* fParameterWeb;
uint32 _reserved[15];
};
#endif // _SOUND_PLAYER_H