haiku/headers/private/shared/ColorQuantizer.h

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/* === C R E D I T S & D I S C L A I M E R S ==============
* Permission is given by the author to freely redistribute and include
* this code in any program as long as this credit is given where due.
*
* CQuantizer (c) 1996-1997 Jeff Prosise
*
* 31/08/2003 Davide Pizzolato - www.xdp.it
* - fixed minor bug in ProcessImage when bpp<=8
* - better color reduction to less than 16 colors
*
* COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT
* WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT
* LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
* RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU.
* SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL
* DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
* SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN
* ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED
* HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
*
* Use at your own risk!
* ==========================================================
*
* Modified for use with Haiku by David Powell & Stephan Aßmus.
*/
#ifndef COLOR_QUANTIZER_H
#define COLOR_QUANTIZER_H
#include <SupportDefs.h>
namespace BPrivate {
typedef struct _RGBA {
uint8 b;
uint8 g;
uint8 r;
uint8 a;
} RGBA;
class BColorQuantizer {
public:
BColorQuantizer(uint32 maxColors,
uint32 bitsPerColor);
virtual ~BColorQuantizer();
bool ProcessImage(const uint8* const * rowPtrs, int width,
int height);
uint32 GetColorCount() const;
void GetColorTable(RGBA* table) const;
private:
struct Node;
private:
void _AddColor(Node** _node, uint8 r, uint8 g, uint8 b,
uint8 a, uint32 bitsPerColor, uint32 level,
uint32* _leafCount, Node** reducibleNodes);
Node* _CreateNode(uint32 level, uint32 bitsPerColor,
uint32* _leafCount, Node** reducibleNodes);
void _ReduceTree(uint32 bitsPerColor, uint32* _leafCount,
Node** reducibleNodes);
void _DeleteTree(Node** _node);
void _GetPaletteColors(Node* node, RGBA* table,
uint32* pIndex, uint32* pSum) const;
private:
Node* fTree;
uint32 fLeafCount;
Node* fReducibleNodes[9];
uint32 fMaxColors;
uint32 fOutputMaxColors;
uint32 fBitsPerColor;
};
} // namespace BPrivate
using BPrivate::BColorQuantizer;
using BPrivate::RGBA;
#endif // COLOR_QUANTIZER_H