haiku/headers/private/app/AppMisc.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: AppMisc.h
// Author: Ingo Weinhold (bonefish@users.sf.net)
// Description: Miscellaneous private functionality.
//------------------------------------------------------------------------------
#ifndef _APP_MISC_H
#define _APP_MISC_H
#include <Handler.h>
#include <OS.h>
#include <SupportDefs.h>
struct entry_ref;
namespace BPrivate {
status_t get_app_path(team_id team, char *buffer);
status_t get_app_path(char *buffer);
status_t get_app_ref(team_id team, entry_ref *ref, bool traverse = true);
status_t get_app_ref(entry_ref *ref, bool traverse = true);
team_id current_team();
thread_id main_thread_for(team_id team);
bool is_running_on_haiku();
bool is_app_showing_modal_window(team_id team);
} // namespace BPrivate
// _get_object_token_
/*! Return the token of a BHandler.
\param handler The BHandler.
\return the token.
*/
inline int32 _get_object_token_(const BHandler* object)
{ return object->fToken; }
#endif // _APP_MISC_H