2015-03-12 00:17:16 +03:00
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/*
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* Copyright 2015 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*/
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#ifndef _DECIMAL_SPINNER_H
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#define _DECIMAL_SPINNER_H
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#include <Spinner.h>
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class BDecimalSpinner : public BAbstractSpinner {
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public:
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BDecimalSpinner(BRect frame, const char* name,
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const char* label, BMessage* message,
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Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
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uint32 resizingMode = B_FOLLOW_LEFT_TOP,
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2015-03-12 00:17:16 +03:00
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BDecimalSpinner(const char* name, const char* label,
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BMessage* message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BDecimalSpinner(BMessage* data);
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virtual ~BDecimalSpinner();
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual status_t GetSupportedSuites(BMessage* message);
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virtual void AttachedToWindow();
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virtual void Increment();
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virtual void Decrement();
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virtual void SetEnabled(bool enable);
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uint32 Precision() const { return fPrecision; };
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virtual void SetPrecision(uint32 precision) { fPrecision = precision; };
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double MaxValue() const { return fMaxValue; }
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virtual void SetMaxValue(double max);
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double MinValue() const { return fMinValue; }
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virtual void SetMinValue(double min);
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void Range(double* min, double* max);
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virtual void SetRange(double min, double max);
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double Step() const { return fStep; }
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virtual void SetStep(double step) { fStep = step; };
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double Value() const { return fValue; };
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virtual void SetValue(int32 value);
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virtual void SetValue(double value);
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virtual void SetValueFromText();
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private:
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// FBC padding
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virtual void _ReservedDecimalSpinner20();
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virtual void _ReservedDecimalSpinner19();
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virtual void _ReservedDecimalSpinner18();
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virtual void _ReservedDecimalSpinner17();
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virtual void _ReservedDecimalSpinner16();
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virtual void _ReservedDecimalSpinner15();
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virtual void _ReservedDecimalSpinner14();
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virtual void _ReservedDecimalSpinner13();
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virtual void _ReservedDecimalSpinner12();
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virtual void _ReservedDecimalSpinner11();
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virtual void _ReservedDecimalSpinner10();
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virtual void _ReservedDecimalSpinner9();
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virtual void _ReservedDecimalSpinner8();
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virtual void _ReservedDecimalSpinner7();
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virtual void _ReservedDecimalSpinner6();
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virtual void _ReservedDecimalSpinner5();
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virtual void _ReservedDecimalSpinner4();
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virtual void _ReservedDecimalSpinner3();
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virtual void _ReservedDecimalSpinner2();
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virtual void _ReservedDecimalSpinner1();
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private:
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void _InitObject();
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double fMinValue;
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double fMaxValue;
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double fStep;
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double fValue;
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uint32 fPrecision;
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// FBC padding
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uint32 _reserved[20];
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};
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#endif // _DECIMAL_SPINNER_H
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