haiku/headers/private/media/RawFormats.h

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#ifndef _RAW_FORMATS_H
#define _RAW_FORMATS_H
#include <MediaDefs.h>
// The raw audio format types defined here are only to be used by
// the media kit codec API, they are not supported for application
// use. Only the raw decoder does understand them, they are created
// by the file readers, like WAV or AIFF reader
// these values match those from media_raw_audio_format
// (type & B_AUDIO_FORMAT_SIZE_MASK) == sample size
enum {
B_AUDIO_FORMAT_UINT8 = 0x0011,
B_AUDIO_FORMAT_INT8 = 0x0001,
B_AUDIO_FORMAT_INT16 = 0x0002,
B_AUDIO_FORMAT_INT24 = 0x1003,
B_AUDIO_FORMAT_INT32 = 0x0004,
B_AUDIO_FORMAT_FLOAT32 = 0x0024,
B_AUDIO_FORMAT_FLOAT64 = 0x1008,
B_AUDIO_FORMAT_MASK = 0xffff,
B_AUDIO_FORMAT_SIZE_MASK = 0xf,
B_AUDIO_FORMAT_CHANNEL_ORDER_WAVE = 0x100000,
B_AUDIO_FORMAT_CHANNEL_ORDER_AIFF = 0x200000,
};
// FYI: A few channel orders for 6 channel audio...
// DTS channel order : C, FL, FR, SL, SR, LFE
// AAC channel order : C, FL, FR, SL, SR, LFE
// AC3 channel order : FL, C, FR, SL, SR, LFE
// wav channel order : FL, FR, C, LFE, SL, SR
// aiff channel order : FL, SL, C, FR, SR, LFE
#endif // _RAW_FORMATS_H