2007-04-02 15:39:10 +04:00
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/*
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* Copyright 2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Documentation by:
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* Niels Sascha Reedijk <niels.reedijk@gmail.com>
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* Corresponds to:
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* /trunk/headers/os/support/Locker.h rev 19972
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* /trunk/src/kits/support/Locker.cpp rev 13826
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*/
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2007-03-30 17:50:00 +04:00
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/*!
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2007-04-02 15:39:10 +04:00
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\file Locker.h
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\brief Provides locking class BLocker.
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*/
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/*!
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\class BLocker
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\ingroup support
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\ingroup libbe
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\brief Semaphore-type class for thread safety.
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The BLocker interface is not merely a wrapper around a semaphore, but it
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also has two advantages. First of all, it implements a benaphore.
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A benaphore is in some ways more speed efficient,
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because before it uses the internal semaphore, it first checks against a
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variable that is only operated on with atomic operations. Setting a variable
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is a lot more efficient than acquiring a semaphore, thus this type of locking
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is much prefered.
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It basically works as follows. Whenever you newly created BLocker object
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recieves a locking request, it atomically sets the benaphore variable to
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\c 1. Then only additional calls from different threads will utilize the
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semaphore. You can imagine that in many cases where you protect
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of data that \em might be accessed by two or more concurrent threads, but
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the chances of it happening being very small, the benaphore benefits the
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most from it's speed.
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The other feature of BLocker that improves basic semaphore handling is that
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it allows for recursive locks. The following piece of code works with a
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BLocker, but block inevitably with a semaphore. Let's pretend I call
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\c Water():
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\code
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status_t
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Flower::Grow(int length)
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{
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if (fLock->Lock()) {
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fLength += lenght;
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fLock->Unlock();
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return B_OK;
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} else {
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return B_ERROR;
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}
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}
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status_t
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Flower::Water(int amount)
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{
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if (fLock->Lock()) {
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status_t status = Grow(amount * 2);
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fLock->Unlock();
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return status;
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} else {
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return B_ERROR;
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}
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}
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\endcode
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2007-04-02 15:39:10 +04:00
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This code would work because BLocker keeps track of the amount of lock
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requests from the same thread. A normal semaphore would block in \c Grow()
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because the semaphore would be acquired already. Please do make sure you
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pair every Lock() with an Unlock() though, or you'll create a deadlock.
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*/
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/*!
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\fn BLocker::BLocker()
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\brief Constructor.
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Create a new BLocker with the default name of <tt>some BLocker</tt>. This
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BLocker will use the benaphore-style locking.
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\note For debugging purposes, it's extremely convenient to actually give a
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name to the object. In case of a deadlock, it's easier to track down which
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BLocker object might have caused the problems.
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\see BLocker(const char* name, bool benaphoreStyle) for all the options.
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*/
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/*!
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\fn BLocker::BLocker(const char* name)
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\brief Constructor.
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Create a new BLocker with benaphore-style locking.
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\param name A NULL-terminated string that contains the name of the semaphore.
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Note that the length of the names are limited to B_OS_NAME_LENGTH constant,
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which includes the \c \\0 character.
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\see BLocker(const char* name, bool benaphoreStyle) for all the options.
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*/
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/*!
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\fn BLocker::BLocker(bool benaphoreStyle)
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\brief Constructor.
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Creates a BLocker with the default name of <tt>some BLocker</tt>.
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\note For debugging purposes, it's extremely convenient to actually give a
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name to the object. In case of a deadlock, it's easier to track down which
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BLocker object might have caused the problems.
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\param benaphoreStyle If you pass \c true, the locker will be in benaphore
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style (which is the default option for other constructors). If you pass
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\c false, the object will completely rely on semaphores for it's
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functioning.
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\see BLocker(const char* name, bool benaphoreStyle) if you also want to set a
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name.
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*/
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/*!
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\fn BLocker::BLocker(const char* name, bool benaphoreStyle)
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\brief Constructor.
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\param name A NULL-terminated string that contains the name of the semaphore.
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Note that the length of the names are limited to B_OS_NAME_LENGTH constant,
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which includes the \c \\0 character.
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\param benaphoreStyle If you pass \c true, the locker will be in benaphore
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style (which is the default option for other constructors). If you pass
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\c false, the object will completely rely on semaphores for it's
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functioning.
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*/
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/*!
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\fn virtual BLocker::~BLocker()
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\brief Destructor.
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Release the internal semaphore. Because of this, any pending Lock() calls
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from other threads be cancelled. The return code will be \c false for
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those calls.
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*/
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/*!
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\fn bool BLocker::Lock()
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\brief Add a lock request and block on it until we get it.
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\retval true Lock acquired succesfully.
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\retval false Failed to acquire the lock. Most probable cause is that the
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object is deleted. This frees the semaphore and releases the pending Lock()
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requests.
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\see LockWithTimeout(bigtime_t timeout), Unlock()
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*/
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/*!
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\fn status_t BLocker::LockWithTimeout(bigtime_t timeout)
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\brief Add a lock request and block until we get it or until it times out.
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\param timeout This is a timeout in microseconds (one millionth of a second),
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\e relative from now.
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\see Lock(), Unlock()
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*/
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/*!
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\fn void BLocker::Unlock(void)
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\brief Release the lock that's currently held.
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*/
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/*!
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\fn thread_id BLocker::LockingThread(void) const
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\brief Return the \c thread_id of the thread that's currently holding the
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lock.
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*/
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/*!
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\fn bool BLocker::IsLocked(void) const
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\brief Check if the calling thread is actually holding the lock.
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\retval true The thread from which this method is called from is currently
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holding the lock.
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\retval false The object is unlocked or the lock is held by another thread.
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*/
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/*!
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\fn int32 BLocker::CountLocks(void) const
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\brief Return the number of recursive locks that are currently held.
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*/
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/*!
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\fn nt32 BLocker::CountLockRequests(void) const
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\brief Return the number of threads with a pending lock request.
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*/
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/*!
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\fn sem_id BLocker::Sem(void) const
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\brief Return the sem_id of the semaphore this object holds.
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\warning Like any other internal objects that the Haiku API might expose,
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this semaphore id should in general be left alone. You should not use any
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of the public low-level semaphore functions on this semaphore, because it
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will harm the internal consistency of the object.
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*/
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