haiku/src/servers/app/FMWList.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: FMWList.cpp
// Author: Adi Oanca <adioanca@haikumail.com>
// Description: List class for tracking floating and modal windows
//
//------------------------------------------------------------------------------
#include <stdio.h>
#include <List.h>
#include "FMWList.h"
#include "WinBorder.h"
#include "ServerWindow.h"
FMWList::FMWList(void)
: BList()
{
}
FMWList::~FMWList(void)
{
}
void FMWList::AddWinBorder(void *item)
{
if(HasItem(item))
return;
int32 feelItem = ((WinBorder*)item)->Feel();;
int32 feelTemp = 0;
int32 location = 0;
for(int32 i=0; i<CountItems(); i++)
{
location = i + 1;
feelTemp = ((WinBorder*)ItemAt(i))->Feel();
// in short: if 'item' is a floating window
if( (feelItem == B_FLOATING_SUBSET_WINDOW_FEEL ||
feelItem == B_FLOATING_APP_WINDOW_FEEL ||
feelItem == B_FLOATING_ALL_WINDOW_FEEL)
&& // and 'temp' a modal one
(feelTemp == B_MODAL_SUBSET_WINDOW_FEEL ||
feelTemp == B_MODAL_APP_WINDOW_FEEL ||
feelTemp == B_MODAL_ALL_WINDOW_FEEL)
)
// means we found the place for our window('wb')
{
location--;
break;
}
}
AddItem(item, location);
}
void FMWList::AddFMWList(FMWList *list)
{
int32 i=0;
for(i=0; i<CountItems(); i++)
{
int32 feel = ((WinBorder*)ItemAt(i))->Feel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
break;
}
}
int32 j = 0;
for(j=0; j<list->CountItems(); j++)
{
void *item = list->ItemAt(j);
int32 feel = ((WinBorder*)item)->Feel();
if(feel == B_MODAL_SUBSET_WINDOW_FEEL ||
feel == B_MODAL_APP_WINDOW_FEEL ||
feel == B_MODAL_ALL_WINDOW_FEEL)
{
AddItem(item, CountItems());
}
else
{
AddItem(item, i);
i++;
}
}
}
void FMWList::PrintToStream() const
{
printf("Floating and modal windows list:\n");
WinBorder *wb = NULL;
for (int32 i=0; i<CountItems(); i++)
{
wb=(WinBorder*)ItemAt(i);
printf("\t%s", wb->GetName());
if (wb->Feel() == B_FLOATING_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_SUBSET_WINDOW_FEEL");
if (wb->Feel() == B_FLOATING_APP_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_APP_WINDOW_FEEL");
if (wb->Feel() == B_FLOATING_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_FLOATING_ALL_WINDOW_FEEL");
if (wb->Feel() == B_MODAL_SUBSET_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_SUBSET_WINDOW_FEEL");
if (wb->Feel() == B_MODAL_APP_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_APP_WINDOW_FEEL");
if (wb->Feel() == B_MODAL_ALL_WINDOW_FEEL)
printf("\t%s\n", "B_MODAL_ALL_WINDOW_FEEL");
// this should NOT happen
if (wb->Feel() == B_NORMAL_WINDOW_FEEL)
printf("\t%s\n", "B_NORMAL_WINDOW_FEEL");
}
}