haiku/src/servers/app/server/ServerWindow.cpp

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#include <AppDefs.h>
#include <Rect.h>
#include <string.h>
#include <stdio.h>
#include <Debug.h>
#include <View.h> // for B_XXXXX_MOUSE_BUTTON defines
#include "AppServer.h"
#include "Layer.h"
#include "PortLink.h"
#include "ServerWindow.h"
#include "ServerApp.h"
#include "ServerProtocol.h"
// TODO: include when we have WindowBorder.h
//#include "WindowBorder.h"
#include "Desktop.h"
// defined in WindowBorder.cpp locking not necessary - the only
// thread which accesses them is the Poller thread
extern bool is_moving_window,is_resizing_window,is_sliding_tab;
// Used in window focus management
ServerWindow *active_serverwindow=NULL;
ServerWindow::ServerWindow(BRect rect, const char *title, uint32 wlook, uint32 wfeel,
uint32 wflags, int32 workspace, ServerApp *winapp, port_id winport)
{
/* title=new BString;
if(string)
title->SetTo(string);
else
title->SetTo("Window");
// This must happen before the WindowBorder object - it needs this object's frame
// to be valid
frame=rect;
// set these early also - the decorator will also need them
winflags=wflags;
winlook=wlook;
winfeel=wfeel;
winborder=new WindowBorder(this, title->String());
// hard code this for now - window look also needs to be attached and sent to
// server by BWindow constructor
decorator=instantiate_decorator(frame,title->String(),winlook,winfeel,winflags,get_gfxdriver());
winborder->SetDecorator(decorator);
// sender is the monitored app's event port
sender=winport;
winlink=new PortLink(sender);
if(winapp!=NULL)
applink=new PortLink(winapp->receiver);
else
applink=NULL;
// receiver is the port to which the app sends messages for the server
receiver=create_port(30,title->String());
active=false;
hidecount=0;
// Spawn our message monitoring thread
thread=spawn_thread(MonitorWin,title->String(),B_NORMAL_PRIORITY,this);
if(thread!=B_NO_MORE_THREADS && thread!=B_NO_MEMORY)
resume_thread(thread);
workspace=index;
AddWindowToDesktop(this,index);
*/
}
ServerWindow::~ServerWindow(void)
{
/* RemoveWindowFromDesktop(this);
if(applink)
{
delete applink;
applink=NULL;
delete title;
delete winlink;
delete decorator;
delete winborder;
}
kill_thread(thread);
*/
}
void ServerWindow::RequestDraw(BRect rect)
{
/* winlink->SetOpCode(LAYER_DRAW);
winlink->Attach(&rect,sizeof(BRect));
winlink->Flush();
*/
}
void ServerWindow::Quit(void)
{
}
void ServerWindow::Show(void)
{
/* if(winborder)
{
winborder->ShowLayer();
ActivateWindow(this);
}
*/
}
void ServerWindow::Hide(void)
{
// if(winborder)
// winborder->HideLayer();
}
void ServerWindow::SetFocus(bool value)
{
/* if(active!=value)
{
active=value;
decorator->SetFocus(value);
decorator->Draw();
}
*/
}
void ServerWindow::WorkspaceActivated(int32 NewWorkspace, const BPoint Resolution, color_space CSpace)
{
}
void ServerWindow::WindowActivated(bool Active)
{
}
void ServerWindow::ScreenModeChanged(const BPoint Resolustion, color_space CSpace)
{
}
void ServerWindow::DispatchMessage(int32 code, int8 *msgbuffer)
{
switch(code)
{
default:
{
break;
}
}
}
int32 ServerWindow::MonitorWin(void *data)
{
/* ServerWindow *win=(ServerWindow *)data;
// Message-dispatching loop for the ServerWindow
int32 msgcode;
int8 *msgbuffer=NULL;
ssize_t buffersize,bytesread;
for(;;)
{
buffersize=port_buffer_size(receiver);
if(buffersize>0)
{
msgbuffer=new int8[buffersize];
bytesread=read_port(receiver,&msgcode,msgbuffer,buffersize);
}
else
bytesread=read_port(receiver,&msgcode,NULL,0);
if (bytesread != B_BAD_PORT_ID && bytesread != B_TIMED_OUT && bytesread != B_WOULD_BLOCK)
{
switch(msgcode)
{
case LAYER_CREATE:
{
// Received when a view is attached to a window. This will require
// us to attach a layer in the tree in the same manner and invalidate
// the area in which the new layer resides assuming that it is
// visible
// Attached Data:
// 1) (int32) id of the parent view
// 2) (int32) id of the child view
// 3) (BRect) frame in parent's coordinates
// 4) (int32) resize flags
// 5) (int32) view flags
// 6) (uint16) view's hide level
break;
}
case LAYER_DELETE:
{
// Received when a view is detached from a window. This is definitely
// the less taxing operation - we call PruneTree() on the removed
// layer, detach the layer itself, delete it, and invalidate the
// area assuming that the view was visible when removed
// Attached Data:
// 1) (int32) id of the removed view
break;
}
case SHOW_WINDOW:
{
Show();
break;
}
case HIDE_WINDOW:
{
Hide();
break;
}
case DELETE_WINDOW:
{
// Received from our window when it is told to quit, so tell our
// application to delete this object
applink->SetOpCode(DELETE_WINDOW);
applink->Attach((int32)thread);
applink->Flush();
break;
}
case VIEW_GET_TOKEN:
{
// Request to get a view identifier - this is synchronous, so reply
// immediately
// Attached data:
// 1) port_id reply port
port_id reply_port=*((port_id*)msgbuffer);
PortLink *link=new PortLink(reply_port);
link->Attach(view_counter++);
link->Flush();
break;
}
default:
DispatchMessage(msgcode,msgbuffer);
break;
}
}
if(buffersize>0)
delete msgbuffer;
if(msgcode==B_QUIT_REQUESTED)
break;
}
*/
return 0;
}
void ServerWindow::HandleMouseEvent(int32 code, int8 *buffer)
{
/* ServerWindow *mousewin=NULL;
int8 *index=buffer;
// Find the window which will receive our mouse event.
Layer *root=GetRootLayer();
WindowBorder *winborder;
// activeborder is used to remember windows when resizing/moving windows
// or sliding a tab
ASSERT(root!=NULL);
// Dispatch the mouse event to the proper window
switch(code)
{
case B_MOUSE_DOWN:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
int32 modifiers=*((int32*)index);
index+=sizeof(uint32);
uint32 buttons=*((uint32*)index);
index+=sizeof(uint32);
// int32 clicks=*((int32*)index);
BPoint pt(x,y);
// If we have clicked on a window,
winborder=(WindowBorder*)root->GetChildAt(pt);
if(winborder)
{
mousewin=winborder->Window();
ASSERT(mousewin!=NULL);
winborder->MouseDown(pt,buttons,modifiers);
}
break;
}
case B_MOUSE_UP:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
// int32 modifiers=*((int32*)index);
BPoint pt(x,y);
is_moving_window=false;
winborder=(WindowBorder*)root->GetChildAt(pt);
if(winborder)
{
mousewin=winborder->Window();
ASSERT(mousewin!=NULL);
// Eventually, we will build in MouseUp messages with buttons specified
// For now, we just "assume" no mouse specification with a 0.
winborder->MouseUp(pt,0,0);
// Do cool mouse stuff here
}
break;
}
case B_MOUSE_MOVED:
{
// Attached data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - buttons down
// int64 time=*((int64*)index);
index+=sizeof(int64);
float x=*((float*)index);
index+=sizeof(float);
float y=*((float*)index);
index+=sizeof(float);
uint32 buttons=*((uint32*)index);
BPoint pt(x,y);
if(is_moving_window || is_resizing_window || is_sliding_tab)
{
mousewin=active_serverwindow;
ASSERT(mousewin!=NULL);
mousewin->winborder->MouseMoved(pt,buttons,0);
}
else
{
winborder=(WindowBorder*)root->GetChildAt(pt);
if(winborder)
{
mousewin=winborder->Window();
ASSERT(mousewin!=NULL);
winborder->MouseMoved(pt,buttons,0);
}
}
break;
}
default:
{
break;
}
}
*/
}
void ActivateWindow(ServerWindow *win)
{
/* if(active_serverwindow==win)
return;
if(active_serverwindow)
active_serverwindow->SetFocus(false);
active_serverwindow=win;
if(win)
win->SetFocus(true);
*/
}