haiku/src/servers/app/Workspace.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2005, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Workspace.h
// Author: Adi Oanca <adioanca@cotty.iren.com>
// Description: Tracks workspaces
//
// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
// Notes: IMPORTANT WARNING
// This object does not use any locking mechanism. It is designed
// to be used only by RootLayer class. DO NOT USE from another class!
//------------------------------------------------------------------------------
#ifndef _WORKSPACE_H_
#define _WORKSPACE_H_
#include <SupportDefs.h>
#include <Locker.h>
#include <Accelerant.h>
#include "RGBColor.h"
class WinBorder;
struct ListData
{
bool isFree;
WinBorder *layerPtr;
ListData *upperItem;
ListData *lowerItem;
};
class Workspace
{
public:
Workspace( const int32 ID,
const uint32 colorspace,
const RGBColor& BGColor);
~Workspace(void);
int32 ID(void) const { return fID; }
void AddWinBorder(WinBorder *winBorder);
void RemoveWinBorder(WinBorder *winBorder);
bool HasWinBorder(const WinBorder *winBorder) const;
WinBorder* Focus(void) const;
WinBorder* Front(void) const;
bool GetWinBorderList(void **list, int32 *itemCount ) const;
bool MoveToBack(WinBorder *newLast);
bool MoveToFront(WinBorder *newFront, bool doNotDisturb = false);
bool HideWinBorder(WinBorder *winBorder);
bool ShowWinBorder(WinBorder *winBorder, bool userBusy = false);
// resolution related methods.
void SetLocalSpace(const uint32 colorspace);
uint32 LocalSpace(void) const;
void SetBGColor(const RGBColor &c);
RGBColor BGColor(void) const;
// settings related methods
void GetSettings(const BMessage &msg);
void GetDefaultSettings(void);
void PutSettings(BMessage *msg, const int32 &index) const;
static void PutDefaultSettings(BMessage *msg, const int32 &index);
// debug methods
void PrintToStream(void) const;
void PrintItem(ListData *item) const;
private:
void InsertItem(ListData *item, ListData *before);
void RemoveItem(ListData *item);
ListData* HasItem(const ListData *item, int32 *index = NULL) const;
ListData* HasItem(const WinBorder *layer, int32 *index = NULL) const;
int32 IndexOf(const ListData *item) const;
bool placeToBack(ListData *newLast);
void placeInFront(ListData *item, const bool userBusy);
bool removeAndPlaceBefore(const WinBorder *wb, ListData *beforeItem);
bool removeAndPlaceBefore(ListData *item, ListData *beforeItem);
WinBorder* searchFirstMainWindow(WinBorder *wb) const;
WinBorder* searchANormalWindow(WinBorder *wb) const;
bool windowHasVisibleModals(const WinBorder *winBorder) const;
ListData* putModalsInFront(ListData *item);
void putFloatingInFront(ListData *item);
void saveFloatingWindows(ListData *itemNormal);
ListData* findNextFront() const;
class MemoryPool
{
public:
MemoryPool();
~MemoryPool();
ListData* GetCleanMemory(WinBorder* winborder);
void ReleaseMemory(ListData* mem);
private:
void expandBuffer(int32 start);
ListData *buffer;
int32 count;
};
int32 fID;
uint32 fSpace;
RGBColor fBGColor;
// first visible onscreen
ListData *fBottomItem;
// the last visible(or covered by other Layers)
ListData *fTopItem;
// the focus WinBorder - for keyboard events
ListData *fFocusItem;
// pointer for which "big" actions are intended
ListData *fFrontItem;
// settings for each workspace -- example taken from R5's app_server_settings file
display_timing fDisplayTiming;
int16 fVirtualWidth;
int16 fVirtualHeight;
MemoryPool fPool;
};
#endif