haiku/headers/private/app/ServerProtocolStructs.h

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/*
* Copyright 2009, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus, <superstippi@gmx.de>
*/
#ifndef APP_SERVER_PROTOCOL_STRUCTS_H
#define APP_SERVER_PROTOCOL_STRUCTS_H
#include <AffineTransform.h>
#include <Rect.h>
struct ViewSetStateInfo {
BPoint penLocation;
float penSize;
rgb_color highColor;
rgb_color lowColor;
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
color_which whichHighColor;
color_which whichLowColor;
float whichHighColorTint;
float whichLowColorTint;
::pattern pattern;
drawing_mode drawingMode;
BPoint origin;
float scale;
join_mode lineJoin;
cap_mode lineCap;
float miterLimit;
int32 fillRule;
source_alpha alphaSourceMode;
alpha_function alphaFunctionMode;
bool fontAntialiasing;
};
struct ViewGetStateInfo {
int32 fontID;
float fontSize;
float fontShear;
float fontRotation;
float fontFalseBoldWidth;
int8 fontSpacing;
int8 fontEncoding;
int16 fontFace;
int32 fontFlags;
ViewSetStateInfo viewStateInfo;
};
struct ViewDragImageInfo {
int32 bitmapToken;
int32 dragMode;
BPoint offset;
int32 bufferSize;
};
struct ViewSetViewCursorInfo {
int32 cursorToken;
int32 viewToken;
bool sync;
};
struct ViewBeginRectTrackingInfo {
BRect rect;
uint32 style;
};
struct ViewSetLineModeInfo {
join_mode lineJoin;
cap_mode lineCap;
float miterLimit;
};
struct ViewBlendingModeInfo {
source_alpha sourceAlpha;
alpha_function alphaFunction;
};
struct ViewDrawBitmapInfo {
int32 bitmapToken;
uint32 options;
BRect viewRect;
BRect bitmapRect;
};
struct ViewDrawStringInfo {
int32 stringLength;
BPoint location;
escapement_delta delta;
};
struct ViewStrokeLineInfo {
BPoint startPoint;
BPoint endPoint;
};
struct ViewLineArrayInfo {
BPoint startPoint;
BPoint endPoint;
rgb_color color;
};
#endif // APP_SERVER_PROTOCOL_STRUCTS_H