haiku/src/kits/support/Locker.cpp

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/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: Erik Jaesler <erik@cgsoftware.com>
*/
/** Semaphore-type class for thread safety */
#include <OS.h>
#include <Locker.h>
#include <SupportDefs.h>
#include "support_kit_config.h"
//
// Data Member Documentation:
//
// The "fBenaphoreCount" member is set to 1 if the BLocker style is
// semaphore. If the style is benaphore, it is initialized to 0 and
// is incremented atomically when it is acquired, decremented when it
// is released. By setting the benaphore count to 1 when the style is
// semaphore, the benaphore effectively becomes a semaphore. I was able
// to determine this is what Be's implementation does by testing the
// result of the CountLockRequests() member.
//
// The "fSemaphoreID" member holds the sem_id returned from create_sem()
// when the BLocker is constructed. It is used to acquire and release
// the lock regardless of the lock style (semaphore or benaphore).
//
// The "fLockOwner" member holds the thread_id of the thread which
// currently holds the lock. If no thread holds the lock, it is set to
// B_ERROR.
//
// The "fRecursiveCount" member holds a count of the number of times the
// thread holding the lock has acquired the lock without a matching unlock.
// It is basically the number of times the thread must call Unlock() before
// the lock can be acquired by a different thread.
//
//
// Constructors:
//
// All constructors just pass their arguments to InitLocker(). Note that
// the default for "name" is "some BLocker" and "benaphore_style" is true.
//
BLocker::BLocker()
{
InitLocker(NULL, true);
}
BLocker::BLocker(const char *name)
{
InitLocker(name, true);
}
BLocker::BLocker(bool benaphoreStyle)
{
InitLocker(NULL, benaphoreStyle);
}
BLocker::BLocker(const char *name, bool benaphoreStyle)
{
InitLocker(name, benaphoreStyle);
}
//
// This constructor is not documented. The final argument is ignored for
// now. In Be's headers, its called "for_IPC". DO NOT USE THIS
// CONSTRUCTOR!
//
BLocker::BLocker(const char *name, bool benaphoreStyle,
bool)
{
InitLocker(name, benaphoreStyle);
}
//
// The destructor just deletes the semaphore. By deleting the semaphore,
// any threads waiting to acquire the BLocker will be unblocked.
//
BLocker::~BLocker()
{
delete_sem(fSemaphoreID);
}
bool
BLocker::Lock(void)
{
status_t result;
return AcquireLock(B_INFINITE_TIMEOUT, &result);
}
status_t
BLocker::LockWithTimeout(bigtime_t timeout)
{
status_t result;
AcquireLock(timeout, &result);
return result;
}
void
BLocker::Unlock(void)
{
// If the thread currently holds the lockdecrement
if (IsLocked()) {
// Decrement the number of outstanding locks this thread holds
// on this BLocker.
fRecursiveCount--;
// If the recursive count is now at 0, that means the BLocker has
// been released by the thread.
if (fRecursiveCount == 0) {
// The BLocker is no longer owned by any thread.
fLockOwner = B_ERROR;
// Decrement the benaphore count and store the undecremented
// value in oldBenaphoreCount.
int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, -1);
// If the oldBenaphoreCount is greater than 1, then there is
// at lease one thread waiting for the lock in the case of a
// benaphore.
if (oldBenaphoreCount > 1) {
// Since there are threads waiting for the lock, it must
// be released. Note, the old benaphore count will always be
// greater than 1 for a semaphore so the release is always done.
release_sem(fSemaphoreID);
}
}
}
}
thread_id
BLocker::LockingThread(void) const
{
return fLockOwner;
}
bool
BLocker::IsLocked(void) const
{
// This member returns true if the calling thread holds the lock.
// The easiest way to determine this is to compare the result of
// find_thread() to the fLockOwner.
return find_thread(NULL) == fLockOwner;
}
int32
BLocker::CountLocks(void) const
{
return fRecursiveCount;
}
int32
BLocker::CountLockRequests(void) const
{
return fBenaphoreCount;
}
sem_id
BLocker::Sem(void) const
{
return fSemaphoreID;
}
void
BLocker::InitLocker(const char *name, bool benaphore)
{
if (name == NULL)
name = "some BLocker";
if (benaphore && !BLOCKER_ALWAYS_SEMAPHORE_STYLE) {
// Because this is a benaphore, initialize the benaphore count and
// create the semaphore. Because this is a benaphore, the semaphore
// count starts at 0 (ie acquired).
fBenaphoreCount = 0;
fSemaphoreID = create_sem(0, name);
} else {
// Because this is a semaphore, initialize the benaphore count to -1
// and create the semaphore. Because this is semaphore style, the
// semaphore count starts at 1 so that one thread can acquire it and
// the next thread to acquire it will block.
fBenaphoreCount = 1;
fSemaphoreID = create_sem(1, name);
}
// The lock is currently not acquired so there is no owner.
fLockOwner = B_ERROR;
// The lock is currently not acquired so the recursive count is zero.
fRecursiveCount = 0;
}
bool
BLocker::AcquireLock(bigtime_t timeout, status_t *error)
{
// By default, return no error.
status_t status = B_OK;
// Only try to acquire the lock if the thread doesn't already own it.
if (!IsLocked()) {
// Increment the benaphore count and test to see if it was already greater
// than 0. If it is greater than 0, then some thread already has the
// benaphore or the style is a semaphore. Either way, we need to acquire
// the semaphore in this case.
int32 oldBenaphoreCount = atomic_add(&fBenaphoreCount, 1);
if (oldBenaphoreCount > 0) {
do {
status = acquire_sem_etc(fSemaphoreID, 1, B_RELATIVE_TIMEOUT,
timeout);
} while (status == B_INTERRUPTED);
// Note, if the lock here does time out, the benaphore count
// is not decremented. By doing this, the benaphore count will
// never go back to zero. This means that the locking essentially
// changes to semaphore style if this was a benaphore.
//
// Doing the decrement of the benaphore count when the acquisition
// fails is a risky thing to do. If you decrement the counter at
// the same time the thread which holds the benaphore does an
// Unlock(), there is serious risk of a race condition.
//
// If the Unlock() sees a positive count and releases the semaphore
// and then the timed out thread decrements the count to 0, there
// is no one to take the semaphore. The next two threads will be
// able to acquire the benaphore at the same time! The first will
// increment the counter and acquire the lock. The second will
// acquire the semaphore and therefore the lock. Not good.
//
// This has been discussed on the becodetalk mailing list and
// Trey from Be had this to say:
//
// I looked at the LockWithTimeout() code, and it does not have
// _this_ (ie the race condition) problem. It circumvents it by
// NOT doing the atomic_add(&count, -1) if the semaphore
// acquisition fails. This means that if a
// BLocker::LockWithTimeout() times out, all other Lock*() attempts
// turn into guaranteed semaphore grabs, _with_ the overhead of a
// (now) useless atomic_add().
//
// Given Trey's comments, it looks like Be took the same approach
// I did. The output of CountLockRequests() of Be's implementation
// confirms Trey's comments also.
//
// Finally some thoughts for the future with this code:
// - If 2^31 timeouts occur on a 32-bit machine (ie today),
// the benaphore count will wrap to a negative number. This
// would have unknown consequences on the ability of the BLocker
// to continue to function.
//
}
}
// If the lock has successfully been acquired.
if (status == B_OK) {
// Set the lock owner to this thread and increment the recursive count
// by one. The recursive count is incremented because one more Unlock()
// is now required to release the lock (ie, 0 => 1, 1 => 2 etc).
fLockOwner = find_thread(NULL);
fRecursiveCount++;
}
if (error != NULL)
*error = status;
// Return true if the lock has been acquired.
return (status == B_OK);
}