haiku/src/kits/media/SoundPlayNode.h

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#ifndef _SOUND_PLAY_NODE_
#define _SOUND_PLAY_NODE_
#include <BufferProducer.h>
#include <MediaEventLooper.h>
#include <Buffer.h>
#include <BufferGroup.h>
#include "SoundPlayer.h"
/***********************************************************************
* AUTHOR: Marcus Overhagen, Jérôme Duval
* FILE: SoundPlayNode.h
* DESCR: This is the BBufferProducer, used internally by BSoundPlayer
* This belongs into a private namespace, but isn't for
* compatibility reasons.
***********************************************************************/
class _SoundPlayNode
: public BBufferProducer, public BMediaEventLooper
{
public:
_SoundPlayNode(const char *name, const media_multi_audio_format *format, BSoundPlayer *player);
~_SoundPlayNode();
/*************************/
/* begin from BMediaNode */
public:
virtual BMediaAddOn* AddOn(
int32 * internal_id) const; /* Who instantiated you -- or NULL for app class */
protected:
/* These don't return errors; instead, they use the global error condition reporter. */
/* A node is required to have a queue of at least one pending command (plus TimeWarp) */
/* and is recommended to allow for at least one pending command of each type. */
/* Allowing an arbitrary number of outstanding commands might be nice, but apps */
/* cannot depend on that happening. */
virtual void Preroll(void);
public:
virtual status_t HandleMessage(
int32 message,
const void * data,
size_t size);
protected:
virtual void NodeRegistered(void); /* reserved 2 */
virtual status_t RequestCompleted(const media_request_info &info);
virtual void SetTimeSource(BTimeSource *timeSource);
virtual void SetRunMode(run_mode mode);
/* end from BMediaNode */
/***********************/
/******************************/
/* begin from BBufferProducer */
virtual status_t FormatSuggestionRequested( media_type type,
int32 quality,
media_format* format);
virtual status_t FormatProposal( const media_source& output,
media_format* format);
virtual status_t FormatChangeRequested( const media_source& source,
const media_destination& destination,
media_format* io_format,
int32* _deprecated_);
virtual status_t GetNextOutput( int32* cookie,
media_output* out_output);
virtual status_t DisposeOutputCookie( int32 cookie);
virtual status_t SetBufferGroup( const media_source& for_source,
BBufferGroup* group);
virtual status_t GetLatency( bigtime_t * out_latency);
virtual status_t PrepareToConnect( const media_source& what,
const media_destination& where,
media_format* format,
media_source* out_source,
char* out_name);
virtual void Connect( status_t error,
const media_source& source,
const media_destination& destination,
const media_format& format,
char* io_name);
virtual void Disconnect( const media_source& what,
const media_destination& where);
virtual void LateNoticeReceived( const media_source& what,
bigtime_t how_much,
bigtime_t performance_time);
virtual void EnableOutput( const media_source & what,
bool enabled,
int32* _deprecated_);
virtual void AdditionalBufferRequested( const media_source& source,
media_buffer_id prev_buffer,
bigtime_t prev_time,
const media_seek_tag* prev_tag);
virtual void LatencyChanged( const media_source& source,
const media_destination& destination,
bigtime_t new_latency,
uint32 flags);
/* end from BBufferProducer */
/****************************/
/********************************/
/* start from BMediaEventLooper */
protected:
/* you must override to handle your events! */
/* you should not call HandleEvent directly */
virtual void HandleEvent( const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
/* end from BMediaEventLooper */
/******************************/
public:
media_multi_audio_format Format() const;
protected:
virtual status_t HandleStart(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleSeek(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleWarp(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleStop(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t SendNewBuffer(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleDataStatus(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
virtual status_t HandleParameter(
const media_timed_event *event,
bigtime_t lateness,
bool realTimeEvent = false);
void AllocateBuffers();
BBuffer* FillNextBuffer(bigtime_t event_time);
private:
BSoundPlayer *mPlayer;
status_t mInitCheckStatus;
bool mOutputEnabled;
media_output mOutput;
BBufferGroup *mBufferGroup;
media_format mFormat;
bigtime_t mLatency;
bigtime_t mInternalLatency;
bigtime_t mStartTime;
uint64 mFramesSent;
int32 mTooEarlyCount;
};
#endif