2003-08-31 21:18:20 +04:00
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//------------------------------------------------------------------------------
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2005-06-05 22:57:55 +04:00
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// Copyright (c) 2001-2005, Haiku
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2003-08-31 21:18:20 +04:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Window.h
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2004-06-23 02:03:11 +04:00
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// Author: Adrian Oanca (adioanca@mymail.ro)
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2003-08-31 21:18:20 +04:00
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// Description: BWindow is the base class for all windows (graphic areas
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// displayed on-screen).
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//------------------------------------------------------------------------------
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#ifndef _WINDOW_H
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#define _WINDOW_H
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#include <BeBuild.h>
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#include <InterfaceDefs.h>
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#include <List.h>
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#include <Looper.h>
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#include <Rect.h>
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#include <StorageDefs.h>
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2003-12-08 01:37:40 +03:00
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#include <View.h>
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2003-08-31 21:18:20 +04:00
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2005-06-15 01:28:56 +04:00
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namespace BPrivate {
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class PortLink;
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};
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2003-08-31 21:18:20 +04:00
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// window definitions ----------------------------------------------------------
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enum window_type {
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B_UNTYPED_WINDOW = 0,
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B_TITLED_WINDOW = 1,
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B_MODAL_WINDOW = 3,
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B_DOCUMENT_WINDOW = 11,
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B_BORDERED_WINDOW = 20,
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B_FLOATING_WINDOW = 21
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};
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//----------------------------------------------------------------
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enum window_look {
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B_BORDERED_WINDOW_LOOK = 20,
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B_NO_BORDER_WINDOW_LOOK = 19,
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B_TITLED_WINDOW_LOOK = 1,
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B_DOCUMENT_WINDOW_LOOK = 11,
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B_MODAL_WINDOW_LOOK = 3,
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B_FLOATING_WINDOW_LOOK = 7
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};
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//----------------------------------------------------------------
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enum window_feel {
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B_NORMAL_WINDOW_FEEL = 0,
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B_MODAL_SUBSET_WINDOW_FEEL = 2,
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B_MODAL_APP_WINDOW_FEEL = 1,
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B_MODAL_ALL_WINDOW_FEEL = 3,
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B_FLOATING_SUBSET_WINDOW_FEEL = 5,
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B_FLOATING_APP_WINDOW_FEEL = 4,
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B_FLOATING_ALL_WINDOW_FEEL = 6
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};
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//----------------------------------------------------------------
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enum window_alignment {
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B_BYTE_ALIGNMENT = 0,
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B_PIXEL_ALIGNMENT = 1
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};
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//----------------------------------------------------------------
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enum {
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B_NOT_MOVABLE = 0x00000001,
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B_NOT_CLOSABLE = 0x00000020,
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B_NOT_ZOOMABLE = 0x00000040,
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B_NOT_MINIMIZABLE = 0x00004000,
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B_NOT_RESIZABLE = 0x00000002,
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B_NOT_H_RESIZABLE = 0x00000004,
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B_NOT_V_RESIZABLE = 0x00000008,
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B_AVOID_FRONT = 0x00000080,
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B_AVOID_FOCUS = 0x00002000,
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B_WILL_ACCEPT_FIRST_CLICK = 0x00000010,
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B_OUTLINE_RESIZE = 0x00001000,
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B_NO_WORKSPACE_ACTIVATION = 0x00000100,
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B_NOT_ANCHORED_ON_ACTIVATE = 0x00020000,
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B_ASYNCHRONOUS_CONTROLS = 0x00080000,
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B_QUIT_ON_WINDOW_CLOSE = 0x00100000
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};
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#define B_CURRENT_WORKSPACE 0
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#define B_ALL_WORKSPACES 0xffffffff
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//----------------------------------------------------------------
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class BButton;
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class BMenuBar;
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class BMenuItem;
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class BMessage;
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class BMessageRunner;
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class BMessenger;
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class BView;
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struct message;
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struct _cmd_key_;
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2005-03-31 19:21:34 +04:00
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class ViewAttr;
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2003-08-31 21:18:20 +04:00
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// BWindow class ---------------------------------------------------------------
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class BWindow : public BLooper {
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public:
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2005-06-05 22:57:55 +04:00
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BWindow(BRect frame, const char* title,
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window_type type, uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BWindow(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BWindow();
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2003-08-31 21:18:20 +04:00
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BWindow(BMessage* data);
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2005-06-05 22:57:55 +04:00
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static BArchivable *Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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virtual void Quit();
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void Close() { Quit(); }
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void AddChild(BView* child, BView* before = NULL);
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bool RemoveChild(BView* child);
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int32 CountChildren() const;
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BView *ChildAt(int32 index) const;
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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virtual void MessageReceived(BMessage* message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void Minimize(bool minimize);
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virtual void Zoom(BPoint origin, float width, float height);
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void Zoom();
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void SetZoomLimits(float maxWidth, float maxHeight);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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void SetPulseRate(bigtime_t rate);
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bigtime_t PulseRate() const;
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg);
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg, BHandler *target);
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void RemoveShortcut(uint32 key, uint32 modifiers);
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void SetDefaultButton(BButton* button);
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BButton *DefaultButton() const;
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virtual void MenusBeginning();
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virtual void MenusEnded();
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bool NeedsUpdate() const;
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void UpdateIfNeeded();
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BView *FindView(const char *viewName) const;
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BView *FindView(BPoint) const;
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BView *CurrentFocus() const;
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void Activate(bool = true);
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virtual void WindowActivated(bool state);
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void ConvertToScreen(BPoint* pt) const;
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BPoint ConvertToScreen(BPoint pt) const;
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void ConvertFromScreen(BPoint* pt) const;
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BPoint ConvertFromScreen(BPoint pt) const;
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void ConvertToScreen(BRect* rect) const;
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BRect ConvertToScreen(BRect rect) const;
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void ConvertFromScreen(BRect* rect) const;
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BRect ConvertFromScreen(BRect rect) const;
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void MoveBy(float dx, float dy);
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void MoveTo(BPoint);
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void MoveTo(float x, float y);
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void ResizeBy(float dx, float dy);
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void ResizeTo(float width, float height);
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virtual void Show();
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virtual void Hide();
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bool IsHidden() const;
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bool IsMinimized() const;
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void Flush() const;
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void Sync() const;
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status_t SendBehind(const BWindow* window);
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void DisableUpdates();
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void EnableUpdates();
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void BeginViewTransaction(); // referred as OpenViewTransaction() in BeBook
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void EndViewTransaction(); // referred as CommitViewTransaction() in BeBook
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BRect Bounds() const;
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BRect Frame() const;
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const char *Title() const;
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void SetTitle(const char* title);
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bool IsFront() const;
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bool IsActive() const;
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void SetKeyMenuBar(BMenuBar* bar);
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BMenuBar *KeyMenuBar() const;
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void SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight);
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void GetSizeLimits(float *minWidth, float *maxWidth,
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float *minHeight, float *maxHeight);
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uint32 Workspaces() const;
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void SetWorkspaces(uint32);
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BView *LastMouseMovedView() const;
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virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index,
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BMessage* specifier, int32 form, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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status_t AddToSubset(BWindow* window);
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status_t RemoveFromSubset(BWindow* window);
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virtual status_t Perform(perform_code d, void* arg);
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status_t SetType(window_type type);
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window_type Type() const;
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status_t SetLook(window_look look);
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window_look Look() const;
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status_t SetFeel(window_feel feel);
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window_feel Feel() const;
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status_t SetFlags(uint32);
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uint32 Flags() const;
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bool IsModal() const;
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bool IsFloating() const;
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status_t SetWindowAlignment(window_alignment mode, int32 h,
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int32 hOffset = 0, int32 width = 0, int32 widthOffset = 0,
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int32 v = 0, int32 vOffset = 0, int32 height = 0,
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int32 heightOffset = 0);
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status_t GetWindowAlignment(window_alignment* mode = NULL,
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int32* h = NULL, int32* hOffset = NULL,
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int32* width = NULL, int32* widthOffset = NULL,
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int32* v = NULL, int32* vOffset = NULL,
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int32* height = NULL, int32* heightOffset = NULL) const;
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virtual bool QuitRequested();
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virtual thread_id Run();
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2003-08-31 21:18:20 +04:00
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// Private or reserved ---------------------------------------------------------
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private:
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2005-06-05 22:57:55 +04:00
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typedef BLooper inherited;
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friend class BApplication;
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friend class BBitmap;
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friend class BScrollBar;
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friend class BView;
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friend class BMenuItem;
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friend class BWindowScreen;
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friend class BDirectWindow;
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friend class BFilePanel;
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friend class BHandler;
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friend class _BEventMask;
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friend void _set_menu_sem_(BWindow* w, sem_id sem);
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friend status_t _safe_get_server_token_(const BLooper* , int32* );
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virtual void _ReservedWindow1();
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virtual void _ReservedWindow2();
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virtual void _ReservedWindow3();
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virtual void _ReservedWindow4();
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virtual void _ReservedWindow5();
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virtual void _ReservedWindow6();
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virtual void _ReservedWindow7();
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virtual void _ReservedWindow8();
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BWindow();
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BWindow(BWindow&);
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BWindow &operator=(BWindow&);
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MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:30:53 +04:00
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BWindow(BRect frame, int32 bitmapToken);
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2005-06-05 22:57:55 +04:00
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void InitData(BRect frame, const char* title,
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window_look look, window_feel feel,
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MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:30:53 +04:00
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uint32 flags, uint32 workspace,
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int32 bitmapToken = -1);
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2005-06-05 22:57:55 +04:00
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status_t ArchiveChildren(BMessage* data, bool deep) const;
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status_t UnarchiveChildren(BMessage* data);
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void BitmapClose(); // to be implemented
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virtual void task_looper(); // thread function - it's here where app_server messages are received
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/* void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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BRect track_rect,
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BHandler* reply_to);
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void start_drag( BMessage* msg,
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int32 token,
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BPoint offset,
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int32 bitmap_token,
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drawing_mode dragMode,
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BHandler* reply_to);
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*/
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void prepareView(BView* aView); // changed from view_builder(BView* a_view);
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void attachView(BView* aView); // changed from attach_builder(BView* a_view);
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void detachView(BView* aView); // changed from detach_builder(BView* a_view);
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//int32 get_server_token() const;
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BMessage *extract_drop(BMessage* an_event, BHandler* *target);
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//void movesize(uint32 opcode, float h, float v);
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//int32 MessagesWaiting();
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void handle_activate(BMessage* an_event);
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//void do_view_frame(BMessage* an_event);
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//void do_value_change(BMessage* an_event, BHandler* handler);
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//void do_mouse_down(BMessage* an_event, BView* target);
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//void do_mouse_moved(BMessage* an_event, BView* target);
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//void do_key_down(BMessage* an_event, BHandler* handler);
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//void do_key_up(BMessage* an_event, BHandler* handler);
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void do_menu_event(BMessage* an_event);
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//void do_draw_views();
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virtual BMessage *ConvertToMessage(void* raw, int32 code);
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//_cmd_key_ *allocShortcut(uint32 key, uint32 modifiers);
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//_cmd_key_ *FindShortcut(uint32 key, uint32 modifiers);
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void AddShortcut(uint32 key, // !!! - and menu shortcuts to list when a menu is added
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uint32 modifiers,
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BMenuItem* item);
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//void post_message(BMessage* message);
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//void SetLocalTitle(const char* new_title);
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//void enable_pulsing(bool enable);
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BHandler *determine_target(BMessage* msg, BHandler* target, bool pref);
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//void kb_navigate();
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//void navigate_to_next(int32 direction, bool group = false);
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//void set_focus(BView* focus, bool notify_input_server); // what does notify_input_server mean??? why???
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bool InUpdate();
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void DequeueAll();
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//bool find_token_and_handler(BMessage* msg, int32* token, BHandler* *handler);
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window_type composeType(window_look look, // changed from: compose_type(...)
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window_feel feel) const;
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void decomposeType(window_type type, // changed from: decompose_type(...)
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window_look* look,
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window_feel* feel) const;
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void SetIsFilePanel(bool yes);
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bool IsFilePanel() const;
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void BuildTopView();
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void setFocus(BView *focusView, bool notifyIputServer = false);
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bool handleKeyDown(uint32 key, uint32 modifiers);
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// message: B_MOUSE_UP, B_MOUSE_DOWN, B_MOUSE_MOVED
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void sendMessageUsingEventMask(int32 message, BPoint where);
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BView* sendMessageUsingEventMask2(BView* aView, int32 message, BPoint where);
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int32 findShortcut(uint32 key, uint32 modifiers);
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bool findHandler(BView* start, BHandler* handler);
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BView* findView(BView* aView, const char* viewName) const;
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BView* findView(BView* aView, BPoint point) const;
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BView* findView(BView* aView, int32 token);
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BView* findNextView(BView *focus, uint32 flags);
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BView* findPrevView(BView *focus, uint32 flags);
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BView* findLastChild(BView *parent);
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bool handleKeyDown(const char key, uint32 modifiers);
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void handleActivation( bool active);
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void drawAllViews(BView* aView);
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void DoUpdate(BView* aView, BRect& area);
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// Debug
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void PrintToStream() const;
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// 3 deprecated calls
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//void AddFloater(BWindow* a_floating_window);
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//void RemoveFloater(BWindow* a_floating_window);
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//window_type WindowType() const;
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2003-08-31 21:18:20 +04:00
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2005-06-05 22:57:55 +04:00
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private:
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char *fTitle;
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int32 server_token; // not yet used
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bool fInTransaction;
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bool fActive;
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short fShowLevel;
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uint32 fFlags;
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2005-06-15 02:04:29 +04:00
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uint32 _unused0[2];
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2005-06-05 22:57:55 +04:00
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BView *top_view;
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BView *fFocus;
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BView *fLastMouseMovedView;
|
2005-06-15 02:04:29 +04:00
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uint32 _unused1;
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2005-06-05 22:57:55 +04:00
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BMenuBar *fKeyMenuBar;
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BButton *fDefaultButton;
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BList accelList;
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int32 fTopViewToken;
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bool fPulseEnabled;
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bool fViewsNeedPulse; // not yet used
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bool fIsFilePanel;
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bool fMaskActivated;
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bigtime_t fPulseRate;
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bool fWaitingForMenu;
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bool fMinimized;
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sem_id fMenuSem;
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float fMaxZoomHeight;
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float fMaxZoomWidth;
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2005-06-28 05:14:39 +04:00
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float fMinHeight;
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float fMinWidth;
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float fMaxHeight;
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float fMaxWidth;
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2005-06-05 22:57:55 +04:00
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BRect fFrame;
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window_look fLook;
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ViewAttr *fCurDrawViewState; // not yet used
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window_feel fFeel;
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int32 fLastViewToken;
|
2005-06-15 01:28:56 +04:00
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BPrivate::PortLink *fLink;
|
2005-06-05 22:57:55 +04:00
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BMessageRunner *fPulseRunner;
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BRect fCurrentFrame; // not yet used
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|
2005-06-15 02:04:29 +04:00
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|
|
uint32 _reserved[2]; // was 8
|
2003-08-31 21:18:20 +04:00
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|
|
#if !_PR3_COMPATIBLE_
|
2005-06-05 22:57:55 +04:00
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|
uint32 _more_reserved[4];
|
2003-08-31 21:18:20 +04:00
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#endif
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|
};
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#endif // _WINDOW_H
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