haiku/src/servers/app/Decorator.h

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/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef _DECORATOR_H_
#define _DECORATOR_H_
#include <Rect.h>
#include <Region.h>
#include <String.h>
#include <Window.h>
#include "ColorSet.h"
#include "DrawState.h"
class DesktopSettings;
class DrawingEngine;
class ServerFont;
class BRegion;
typedef enum {
DEC_NONE = 0,
DEC_ZOOM,
DEC_CLOSE,
DEC_MINIMIZE,
DEC_TAB,
DEC_DRAG,
DEC_MOVETOBACK,
DEC_SLIDETAB,
DEC_RESIZE,
CLICK_RESIZE_L,
CLICK_RESIZE_T,
CLICK_RESIZE_R,
CLICK_RESIZE_B,
CLICK_RESIZE_LT,
CLICK_RESIZE_RT,
CLICK_RESIZE_LB,
CLICK_RESIZE_RB
} click_type;
class Decorator {
public:
Decorator(DesktopSettings& settings, BRect rect,
window_look look, uint32 flags);
virtual ~Decorator();
void SetColors(const ColorSet &cset);
void SetDriver(DrawingEngine *driver);
void SetFont(ServerFont *font);
virtual void SetLook(DesktopSettings& settings,
window_look look, BRegion* updateRegion = NULL);
virtual void SetFlags(uint32 flags, BRegion* updateRegion = NULL);
void SetClose(bool pressed);
void SetMinimize(bool pressed);
void SetZoom(bool pressed);
virtual void SetTitle(const char* string, BRegion* updateRegion = NULL);
window_look Look() const;
uint32 Flags() const;
const char* Title() const;
// we need to know its border(frame). WinBorder's _frame rect
// must expand to include Decorator borders. Otherwise we can't
// draw the border. We also add TabRect because I feel we'll need it
BRect BorderRect() const;
BRect TabRect() const;
bool GetClose();
bool GetMinimize();
bool GetZoom();
virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
int32* maxWidth, int32* maxHeight) const;
void SetFocus(bool focussed);
bool IsFocus()
{ return fIsFocused; };
ColorSet Colors()
{ return (_colors) ? *_colors : ColorSet(); }
virtual void GetFootprint(BRegion *region);
virtual click_type Clicked(BPoint pt, int32 buttons,
int32 modifiers);
void MoveBy(float x, float y);
virtual void MoveBy(BPoint pt);
void ResizeBy(float x, float y, BRegion* dirty);
virtual void ResizeBy(BPoint pt, BRegion* dirty) = 0;
virtual void SetTabLocation(float location) {}
virtual float TabLocation() const
{ return 0.0; }
virtual void Draw(BRect r);
virtual void Draw();
virtual void DrawClose();
virtual void DrawFrame();
virtual void DrawMinimize();
virtual void DrawTab();
virtual void DrawTitle();
virtual void DrawZoom();
protected:
int32 _ClipTitle(float width);
/*!
\brief Returns the number of characters in the title
\return The title character count
*/
int32 _TitleWidth() const
{ return fTitle.CountChars(); }
virtual void _DoLayout();
virtual void _DrawFrame(BRect r);
virtual void _DrawTab(BRect r);
virtual void _DrawClose(BRect r);
virtual void _DrawTitle(BRect r);
virtual void _DrawZoom(BRect r);
virtual void _DrawMinimize(BRect r);
virtual void _SetFocus();
virtual void _SetColors();
ColorSet* _colors;
DrawingEngine* _driver;
DrawState fDrawState;
window_look fLook;
uint32 fFlags;
BRect _zoomrect;
BRect _closerect;
BRect _minimizerect;
BRect _tabrect;
BRect _frame;
BRect _resizerect;
BRect _borderrect;
private:
bool fClosePressed;
bool fZoomPressed;
bool fMinimizePressed;
bool fIsFocused;
BString fTitle;
};
// add-on stuff
typedef float get_version(void);
typedef Decorator* create_decorator(DesktopSettings& desktopSettings, BRect rect,
window_look look, uint32 flags);
#endif /* _DECORATOR_H_ */