haiku/headers/libs/alm/ALMLayout.h

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/*
* Copyright 2006 - 2010, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef ALM_LAYOUT_H
#define ALM_LAYOUT_H
#include <AbstractLayout.h>
#include <Size.h>
#include "Area.h"
#include "LinearSpec.h"
#include "Tab.h"
class BView;
class BLayoutItem;
namespace BPrivate {
class SharedSolver;
};
namespace BALM {
class Column;
class ALMGroup;
class Row;
class RowColumnManager;
/*!
* A GUI layout engine using the Auckland Layout Model (ALM).
*/
class BALMLayout : public BAbstractLayout {
public:
BALMLayout(float hSpacing = 0.0f,
float vSpacing = 0.0f,
BALMLayout* friendLayout = NULL);
virtual ~BALMLayout();
BReference<XTab> AddXTab();
void AddXTabs(BReference<XTab>* tabs, uint32 count);
BReference<YTab> AddYTab();
void AddYTabs(BReference<YTab>* tabs, uint32 count);
int32 CountXTabs() const;
int32 CountYTabs() const;
XTab* XTabAt(int32 index, bool ordered = false);
YTab* YTabAt(int32 index, bool ordered = false);
Row* AddRow(YTab* top, YTab* bottom);
Column* AddColumn(XTab* left, XTab* right);
XTab* Left() const;
XTab* Right() const;
YTab* Top() const;
YTab* Bottom() const;
LinearProgramming::LinearSpec* Solver() const;
void SetInsets(float insets);
void SetInsets(float x, float y);
void SetInsets(float left, float top, float right,
float bottom);
void GetInsets(float* left, float* top, float* right,
float* bottom) const;
void SetSpacing(float hSpacing, float vSpacing);
void GetSpacing(float* _hSpacing,
float* _vSpacing) const;
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Area* AreaFor(int32 id) const;
Area* AreaFor(const BView* view) const;
Area* AreaFor(const BLayoutItem* item) const;
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int32 CountAreas() const;
Area* AreaAt(int32 index) const;
XTab* LeftOf(const BView* view) const;
XTab* LeftOf(const BLayoutItem* item) const;
XTab* RightOf(const BView* view) const;
XTab* RightOf(const BLayoutItem* item) const;
YTab* TopOf(const BView* view) const;
YTab* TopOf(const BLayoutItem* item) const;
YTab* BottomOf(const BView* view) const;
YTab* BottomOf(const BLayoutItem* item) const;
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
virtual Area* AddView(BView* view, XTab* left, YTab* top,
XTab* right = NULL, YTab* bottom = NULL);
virtual Area* AddView(BView* view, Row* row, Column* column);
virtual bool AddItem(BLayoutItem* item);
virtual bool AddItem(int32 index, BLayoutItem* item);
virtual Area* AddItem(BLayoutItem* item, XTab* left,
YTab* top, XTab* right = NULL,
YTab* bottom = NULL);
virtual Area* AddItem(BLayoutItem* item, Row* row,
Column* column);
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bool SaveLayout(BMessage* archive) const;
bool RestoreLayout(const BMessage* archive);
struct BadLayoutPolicy;
void SetBadLayoutPolicy(BadLayoutPolicy* policy);
BadLayoutPolicy* GetBadLayoutPolicy() const;
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virtual BSize BaseMinSize();
virtual BSize BaseMaxSize();
virtual BSize BasePreferredSize();
virtual BAlignment BaseAlignment();
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virtual status_t Perform(perform_code d, void* arg);
protected:
virtual bool ItemAdded(BLayoutItem* item, int32 atIndex);
virtual void ItemRemoved(BLayoutItem* item, int32 fromIndex);
virtual void LayoutInvalidated(bool children);
virtual void DoLayout();
public:
struct BadLayoutPolicy {
virtual ~BadLayoutPolicy();
/* return false to abandon layout, true to use layout */
virtual bool OnBadLayout(BALMLayout* layout,
LinearProgramming::ResultType result, BLayoutContext* context) = 0;
};
struct DefaultPolicy : public BadLayoutPolicy {
virtual ~DefaultPolicy();
virtual bool OnBadLayout(BALMLayout* layout,
LinearProgramming::ResultType result, BLayoutContext* context);
};
private:
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// FBC padding
virtual void _ReservedALMLayout1();
virtual void _ReservedALMLayout2();
virtual void _ReservedALMLayout3();
virtual void _ReservedALMLayout4();
virtual void _ReservedALMLayout5();
virtual void _ReservedALMLayout6();
virtual void _ReservedALMLayout7();
virtual void _ReservedALMLayout8();
virtual void _ReservedALMLayout9();
virtual void _ReservedALMLayout10();
// forbidden methods
BALMLayout(const BALMLayout&);
void operator =(const BALMLayout&);
private:
template <class T>
struct TabAddTransaction;
template <class T>
friend class TabAddTransaction;
friend class BPrivate::SharedSolver;
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friend class XTab;
friend class YTab;
friend class Area;
float InsetForTab(XTab* tab) const;
float InsetForTab(YTab* tab) const;
void UpdateConstraints(BLayoutContext* context);
void _RemoveSelfFromTab(XTab* tab);
void _RemoveSelfFromTab(YTab* tab);
bool _HasTabInLayout(XTab* tab);
bool _HasTabInLayout(YTab* tab);
bool _AddedTab(XTab* tab);
bool _AddedTab(YTab* tab);
BLayoutItem* _LayoutItemToAdd(BView* view);
BPrivate::SharedSolver* fSolver;
BReference<XTab> fLeft;
BReference<XTab> fRight;
BReference<YTab> fTop;
BReference<YTab> fBottom;
BSize fMinSize;
BSize fMaxSize;
BSize fPreferredSize;
float fLeftInset;
float fRightInset;
float fTopInset;
float fBottomInset;
float fHSpacing;
float fVSpacing;
XTabList fXTabList;
bool fXTabsSorted;
YTabList fYTabList;
bool fYTabsSorted;
RowColumnManager* fRowColumnManager;
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BadLayoutPolicy* fBadLayoutPolicy;
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uint32 _reserved[5];
};
} // namespace BALM
using BALM::BALMLayout;
#endif // ALM_LAYOUT_H