haiku/src/servers/app/server/RootLayer.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2003, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: RootLayer.h
// Author: Gabe Yoder <gyoder@stny.rr.com>
// DarkWyrm <bpmagic@columbus.rr.com>
// Description: Class used for the top layer of each workspace's Layer tree
//
//------------------------------------------------------------------------------
#ifndef _ROOTLAYER_H_
#define _ROOTLAYER_H_
#include "DisplayDriver.h"
#include "Layer.h"
class RootLayer : public Layer
{
public:
RootLayer(BRect rect, const char *layername);
~RootLayer();
void RequestDraw();
void RequestDraw(const BRect &r);
void MoveBy(float x, float y);
void MoveBy(BPoint pt);
void ResizeBy(float x, float y);
void ResizeBy(BPoint pt);
void SetDriver(DisplayDriver *driver);
void SetColor(const RGBColor &col);
RGBColor GetColor(void) const;
void RebuildRegions(bool recursive=false);
private:
DisplayDriver *_driver;
RGBColor *_bgcolor;
bool _visible;
};
#endif