haiku/headers/os/interface/Region.h

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/*******************************************************************************
/
/ File: Region.h
/
/ Description: BRegion represents an area that's composed of individual
/ rectangles.
/
/ Copyright 1992-98, Be Incorporated, All Rights Reserved
/
*******************************************************************************/
#ifndef _REGION_H
#define _REGION_H
#include <BeBuild.h>
#include <Rect.h>
/* Integer rect used to define a cliping rectangle. All bounds are included */
/* Moved from DirectWindow.h */
typedef struct {
int32 left;
int32 top;
int32 right;
int32 bottom;
} clipping_rect;
/*----------------------------------------------------------------*/
/*----- BRegion class --------------------------------------------*/
class BRegion {
public:
BRegion();
BRegion(const BRegion &region);
BRegion(const BRect rect);
virtual ~BRegion();
BRegion &operator=(const BRegion &from);
BRect Frame() const;
clipping_rect FrameInt() const;
BRect RectAt(int32 index);
clipping_rect RectAtInt(int32 index);
int32 CountRects();
void Set(BRect newBounds);
void Set(clipping_rect newBounds);
bool Intersects(BRect r) const;
bool Intersects(clipping_rect r) const;
bool Contains(BPoint pt) const;
bool Contains(int32 x, int32 y);
void PrintToStream() const;
void OffsetBy(int32 dh, int32 dv);
void MakeEmpty();
void Include(BRect r);
void Include(clipping_rect r);
void Include(const BRegion*);
void Exclude(BRect r);
void Exclude(clipping_rect r);
void Exclude(const BRegion*);
void IntersectWith(const BRegion*);
/*----- Private or reserved -----------------------------------------*/
private:
friend class BView;
friend class BDirectWindow;
friend void zero_region(BRegion *a_region);
friend void clear_region(BRegion *a_region);
friend void cleanup_region_1(BRegion *region_in);
friend void cleanup_region(BRegion *region_in);
friend void sort_rects(clipping_rect *rects, long count);
friend void sort_trans(long *lptr1, long *lptr2, long count);
friend void cleanup_region_horizontal(BRegion *region_in);
friend void copy_region(BRegion *src_region, BRegion *dst_region);
friend void copy_region_n(BRegion*, BRegion*, long);
friend void and_region_complex(BRegion*, BRegion*, BRegion*);
friend void and_region_1_to_n(BRegion*, BRegion*, BRegion*);
friend void and_region(BRegion*, BRegion*, BRegion*);
friend void append_region(BRegion*, BRegion*, BRegion*);
friend void r_or(long, long, BRegion*, BRegion*, BRegion*, long*, long *);
friend void or_region_complex(BRegion*, BRegion*, BRegion*);
friend void or_region_1_to_n(BRegion*, BRegion*, BRegion*);
friend void or_region_no_x(BRegion*, BRegion*, BRegion*);
friend void or_region(BRegion*, BRegion*, BRegion*);
friend void sub(long, long, BRegion*, BRegion*, BRegion*, long*, long*);
friend void sub_region_complex(BRegion*, BRegion*, BRegion*);
friend void r_sub(long , long, BRegion*, BRegion*, BRegion*, long*, long*);
friend void sub_region(BRegion*, BRegion*, BRegion*);
void _AddRect(clipping_rect r);
void set_size(long new_size);
long find_small_bottom(long y1, long y2, long *hint, long *where);
private:
long count;
long data_size;
clipping_rect bound;
clipping_rect *data;
};
/*-------------------------------------------------------------*/
/*-------------------------------------------------------------*/
#endif /* _REGION_H */