haiku/headers/os/interface/ScrollBar.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ScrollBar.h
// Author: Marc Flerackers (mflerackers@androme.be)
// DarkWyrm (bpmagic@columbus.rr.com)
// Description: Client-side class for scrolling
//
//------------------------------------------------------------------------------
#ifndef _SCROLL_BAR_H
#define _SCROLL_BAR_H
#include <BeBuild.h>
#include <View.h>
//----------------------------------------------------------------
//----- scroll bar defines ---------------------------------------
#define B_V_SCROLL_BAR_WIDTH 14.0
#define B_H_SCROLL_BAR_HEIGHT 14.0
#define SCROLL_BAR_MAXIMUM_KNOB_SIZE 50
#define SCROLL_BAR_MINIMUM_KNOB_SIZE 9
//----------------------------------------------------------------
//----- BScrollBar class -----------------------------------------
class BScrollArrowButton;
class BScrollBarPrivateData;
class BScrollBar : public BView {
public:
BScrollBar( BRect frame,
const char *name,
BView *target,
float min,
float max,
orientation direction);
BScrollBar(BMessage *data);
virtual ~BScrollBar();
static BArchivable *Instantiate(BMessage *data);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void AttachedToWindow();
void SetValue(float value);
float Value() const;
void SetProportion(float);
float Proportion() const;
virtual void ValueChanged(float newValue);
void SetRange(float min, float max);
void GetRange(float *min, float *max) const;
void SetSteps(float smallStep, float largeStep);
void GetSteps(float *smallStep, float *largeStep) const;
void SetTarget(BView *target);
void SetTarget(const char *targetName);
BView *Target() const;
orientation Orientation() const;
virtual void MessageReceived(BMessage *msg);
virtual void MouseDown(BPoint pt);
virtual void MouseUp(BPoint pt);
virtual void MouseMoved(BPoint pt, uint32 code, const BMessage *msg);
virtual void DetachedFromWindow();
virtual void Draw(BRect updateRect);
virtual void FrameMoved(BPoint new_position);
virtual void FrameResized(float new_width, float new_height);
virtual BHandler *ResolveSpecifier(BMessage *msg,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float *width, float *height);
virtual void MakeFocus(bool state = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage *data);
//----- Private or reserved -----------------------------------------
virtual status_t Perform(perform_code d, void *arg);
private:
class Private;
friend class BScrollArrowButton;
friend class Private;
friend status_t control_scrollbar(scroll_bar_info *info, BScrollBar *bar); // for use within the preflet
virtual void _ReservedScrollBar1();
virtual void _ReservedScrollBar2();
virtual void _ReservedScrollBar3();
virtual void _ReservedScrollBar4();
BScrollBar &operator=(const BScrollBar &);
void DoScroll(float delta);
void InitObject(float min, float max, orientation o, BView *t);
void DrawButtons(BRect updateRect);
void DrawArrow(BPoint pos, int32 which, bool pressed = false);
void DrawButton(BRect frame, int32 arrowType, bool pressed = false);
bool DoubleArrows() const;
status_t ScrollByValue(float value);
float fMin;
float fMax;
float fSmallStep;
float fLargeStep;
float fValue;
float fProportion;
BView* fTarget;
orientation fOrientation;
char *fTargetName;
Private *fPrivateData;
uint32 _reserved[3];
};
//-------------------------------------------------------------
//-------------------------------------------------------------
#endif // _SCROLL_BAR_H