haiku/src/servers/media/DefaultManager.h

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/*
* Copyright 2002, Marcus Overhagen. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "DataExchange.h"
#include <Message.h>
class NodeManager;
class DefaultManager
{
public:
DefaultManager();
~DefaultManager();
status_t LoadState();
status_t SaveState(NodeManager *node_manager);
status_t Set(media_node_id nodeid, const char *input_name, int32 input_id, node_type type);
status_t Get(media_node_id *nodeid, char *input_name, int32 *input_id, node_type type);
status_t Rescan();
void Dump();
void CleanupTeam(team_id team);
private:
static int32 rescan_thread(void *arg);
void RescanThread();
void FindPhysical(volatile media_node_id *id, uint32 default_type, bool isInput, media_type type);
void FindAudioMixer();
void FindTimeSource();
status_t ConnectMixerToOutput();
private:
volatile bool fMixerConnected;
volatile media_node_id fPhysicalVideoOut;
volatile media_node_id fPhysicalVideoIn;
volatile media_node_id fPhysicalAudioOut;
volatile media_node_id fPhysicalAudioIn;
volatile media_node_id fSystemTimeSource;
volatile media_node_id fTimeSource;
volatile media_node_id fAudioMixer;
volatile int32 fPhysicalAudioOutInputID;
char fPhysicalAudioOutInputName[B_MEDIA_NAME_LENGTH];
BList fMsgList;
uint32 fBeginHeader[3];
uint32 fEndHeader[3];
};