133 lines
3.7 KiB
C
133 lines
3.7 KiB
C
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/*
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Open Tracker License
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Terms and Conditions
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Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice applies to all licensees
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and shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Except as contained in this notice, the name of Be Incorporated shall not be
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used in advertising or otherwise to promote the sale, use or other dealings in
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this Software without prior written authorization from Be Incorporated.
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Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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*/
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#ifndef SLOW_CONTEXT_POPUP_H
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#define SLOW_CONTEXT_POPUP_H
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#include <PopUpMenu.h>
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#include "NavMenu.h"
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namespace BPrivate {
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class BSlowContextMenu : public BPopUpMenu {
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public:
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BSlowContextMenu(const char *title);
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virtual ~BSlowContextMenu();
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virtual void AttachedToWindow();
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virtual void DetachedFromWindow();
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void SetNavDir(const entry_ref *);
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void ClearMenu();
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void ForceRebuild();
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bool NeedsToRebuild() const;
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// will cause menu to get rebuilt next time it is shown
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void SetTarget(const BMessenger &);
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const BMessenger Target() const;
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void SetTypesList(const BObjectList<BString> *list);
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const BObjectList<BString> *TypesList() const;
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static ModelMenuItem *NewModelItem(Model *, const BMessage *, const BMessenger &,
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bool suppressFolderHierarchy=false, BContainerWindow * = NULL,
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const BObjectList<BString> *typeslist = NULL,
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TrackingHookData *hook = NULL);
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TrackingHookData *InitTrackingHook(bool (*)(BMenu *, void *),
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const BMessenger *target, const BMessage *dragMessage);
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const bool IsShowing() const;
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protected:
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virtual bool AddDynamicItem(add_state state);
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virtual bool StartBuildingItemList();
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virtual bool AddNextItem();
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virtual void DoneBuildingItemList();
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virtual void ClearMenuBuildingState();
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void BuildVolumeMenu();
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void AddOneItem(Model *);
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void AddRootItemsIfNeeded();
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static void SetTrackingHookDeep(BMenu *, bool (*)(BMenu *, void *), void *);
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bool fMenuBuilt;
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private:
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entry_ref fNavDir;
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BMessage fMessage;
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BMessenger fMessenger;
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BWindow *fParentWindow;
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// menu building state
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bool fVolsOnly;
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BObjectList<BMenuItem> *fItemList;
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EntryListBase *fContainer;
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bool fIteratingDesktop;
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const BObjectList<BString> *fTypesList;
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TrackingHookData fTrackingHook;
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bool fIsShowing;
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// see note in AttachedToWindow
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};
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} // namespace BPrivate
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using namespace BPrivate;
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inline const BObjectList<BString> *
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BSlowContextMenu::TypesList() const
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{
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return fTypesList;
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}
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inline const BMessenger
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BSlowContextMenu::Target() const
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{
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return fMessenger;
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}
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inline const bool
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BSlowContextMenu::IsShowing() const
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{
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return fIsShowing;
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}
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#endif
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