haiku/src/servers/app/server/DefaultDecorator.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: DefaultDecorator.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#ifndef _DEFAULT_DECORATOR_H_
#define _DEFAULT_DECORATOR_H_
#include "Decorator.h"
#include <Region.h>
class DefaultDecorator: public Decorator
{
public:
DefaultDecorator(BRect frame, int32 wlook, int32 wfeel, int32 wflags);
~DefaultDecorator(void);
void MoveBy(float x, float y);
void MoveBy(BPoint pt);
void Draw(BRect r);
void Draw(void);
BRegion *GetFootprint(void);
click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
protected:
void _DrawClose(BRect r);
void _DrawFrame(BRect r);
void _DrawTab(BRect r);
void _DrawTitle(BRect r);
void _DrawZoom(BRect r);
void _DoLayout(void);
void _SetFocus(void);
void _SetColors(void);
void DrawBlendedRect(BRect r, bool down);
uint32 taboffset;
RGBColor tab_highcol, tab_lowcol;
RGBColor button_highcol, button_lowcol;
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_highercol,
frame_lowercol;
RGBColor textcol;
RGBColor *framecolors;
// Individual rects for handling window frame rendering the proper way
BRect rightborder,leftborder,topborder,bottomborder;
uint64 solidhigh, solidlow;
int32 borderwidth;
bool slidetab;
int textoffset;
float titlepixelwidth;
};
#endif