haiku/headers/private/app/PortLink.h

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/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Pahtz <pahtz@yahoo.com.au>
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef _SERVER_LINK_H
#define _SERVER_LINK_H
#include <OS.h>
#include <LinkMsgReader.h>
#include <LinkMsgSender.h>
/*
* Error checking rules: (for if you don't want to check every return code)
* - Calling EndMessage() is optional, implied by Flush() or StartMessage().
* - If you are sending just one message you only need to test Flush() == B_OK
* - If you are buffering multiple messages without calling Flush() you must
* check EndMessage() == B_OK, or the last Attach() for each message.
* Check Flush() at the end.
* - If you are reading, check the last Read() or ReadString() you perform.
*/
namespace BPrivate {
class ServerLink {
public:
ServerLink();
virtual ~ServerLink();
// send methods
void SetSenderPort(port_id port);
port_id SenderPort();
status_t StartMessage(int32 code, size_t minSize = 0);
void CancelMessage();
status_t EndMessage();
status_t Flush(bigtime_t timeout = B_INFINITE_TIMEOUT, bool needsReply = false);
status_t Attach(const void *data, ssize_t size);
status_t AttachString(const char *string, int32 length = -1);
status_t AttachRegion(const BRegion &region);
status_t AttachShape(BShape &shape);
template <class Type> status_t Attach(const Type& data);
// receive methods
void SetReceiverPort(port_id port);
port_id ReceiverPort();
status_t GetNextMessage(int32 &code, bigtime_t timeout = B_INFINITE_TIMEOUT);
bool NeedsReply() const;
status_t Read(void *data, ssize_t size);
status_t ReadString(char *buffer, size_t bufferSize);
status_t ReadString(char **string);
status_t ReadRegion(BRegion *region);
status_t ReadShape(BShape *shape);
template <class Type> status_t Read(Type *data);
// convenience methods
status_t FlushWithReply(int32 &code);
LinkSender &Sender() { return *fSender; }
LinkReceiver &Receiver() { return *fReceiver; }
protected:
LinkSender *fSender;
LinkReceiver *fReceiver;
};
class PortLink : public ServerLink {
public:
PortLink(port_id sender = -1, port_id receiver = -1);
virtual ~PortLink();
void SetTo(port_id sender, port_id receiver);
};
// sender inline functions
inline void
ServerLink::SetSenderPort(port_id port)
{
fSender->SetPort(port);
}
inline port_id
ServerLink::SenderPort()
{
return fSender->Port();
}
inline status_t
ServerLink::StartMessage(int32 code, size_t minSize)
{
return fSender->StartMessage(code, minSize);
}
inline status_t
ServerLink::EndMessage()
{
return fSender->EndMessage();
}
inline void
ServerLink::CancelMessage()
{
fSender->CancelMessage();
}
inline status_t
ServerLink::Flush(bigtime_t timeout, bool needsReply)
{
return fSender->Flush(timeout, needsReply);
}
inline status_t
ServerLink::Attach(const void *data, ssize_t size)
{
return fSender->Attach(data, size);
}
inline status_t
ServerLink::AttachString(const char *string, int32 length)
{
return fSender->AttachString(string, length);
}
template<class Type> status_t
ServerLink::Attach(const Type &data)
{
return Attach(&data, sizeof(Type));
}
// #pragma mark - receiver inline functions
inline void
ServerLink::SetReceiverPort(port_id port)
{
fReceiver->SetPort(port);
}
inline port_id
ServerLink::ReceiverPort()
{
return fReceiver->Port();
}
inline status_t
ServerLink::GetNextMessage(int32 &code, bigtime_t timeout)
{
return fReceiver->GetNextMessage(code, timeout);
}
inline bool
ServerLink::NeedsReply() const
{
return fReceiver->NeedsReply();
}
inline status_t
ServerLink::Read(void *data, ssize_t size)
{
return fReceiver->Read(data, size);
}
inline status_t
ServerLink::ReadString(char *buffer, size_t bufferSize)
{
return fReceiver->ReadString(buffer, bufferSize);
}
inline status_t
ServerLink::ReadString(char **string)
{
return fReceiver->ReadString(string);
}
template <class Type> status_t
ServerLink::Read(Type *data)
{
return Read(data, sizeof(Type));
}
} // namespace BPrivate
#endif /* _SERVER_LINK_H */