255 lines
9.3 KiB
Groff
255 lines
9.3 KiB
Groff
.de It
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.br
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.ie \\n(.$>=3 .ne \\$3
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.el .ne 3
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.IP "\\$1" \\$2
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..
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.TH cdk_marquee 3 "24 April 1997"
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.SH NAME
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newCDKMarquee, activateCDKMarquee, drawCDKMarquee, eraseCDKMarquee,
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setCDKMarqueeULChar, setCDKMarqueeURChar,
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setCDKMarqueeLLChar, setCDKMarqueeLRChar,
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setCDKMarqueeVerticalChar, setCDKMarqueeHorizontalChar,
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setCDKMarqueeBoxAttribute,
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setCDKMarqueeBackgroundColor,
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destroyCDKMarquee \- Creates a managed curses marquee widget.
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.SH SYNOPSIS
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.LP
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.B cc
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.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
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.B \-lcdk
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.RI "[ " "library" " \|.\|.\|. ]"
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.LP
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#include <cdk.h>
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.LP
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.BI "CDKMARQUEE *newCDKMarquee (CDKSCREEN *" "cdkscreen",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "int " "fieldWidth",
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.BI "boolean " "shadow");
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.LP
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.BI "int activateCDKMarquee (CDKMARQUEE *" "marquee",
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.BI "char *" "message",
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.BI "int " "delay",
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.BI "int " "repeat",
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.BI "boolean " "box");
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.LP
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.BI "void setCDKMarqueeULChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeURChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeLLChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeLRChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeVerticalChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeHorizontalChar (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeBoxAttribute (CDKMARQUEE *", "marquee",
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.BI "chtype " "character");
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.LP
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.BI "void setCDKMarqueeBackgroundColor (CDKMARQUEE *", "marquee",
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.BI "char * " "color");
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.LP
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.BI "void moveCDKMarquee (CDKMARQUEE *" "marquee",
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.BI "int " "box",
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.BI "int " "box",
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.BI "boolean " "relative",
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.BI "boolean " "refresh");
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.LP
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.BI "void positionCDKMarquee (CDKMARQUEE *" "marquee");
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.LP
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.BI "void drawCDKMarquee (CDKMARQUEE *" "marquee",
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.BI "boolean " "box");
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.LP
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.BI "void eraseCDKMarquee (CDKMARQUEE *" "marquee");
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.LP
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.BI "void destroyCDKMarquee (CDKMARQUEE *" "marquee");
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.LP
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.SH DESCRIPTION
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The Cdk marquee widget creates a pop-up marquee window. The following are
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functions which create or manipulate the Cdk marquee widget.
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.SH AVAILABLE FUNCTIONS
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CDKMARQUEE *newCDKMarquee (CDKSCREEN *\f2screen\f1, int \f2xpos\f1, int \f2ypos\f1, int \f2fieldWidth\f1, boolean \f2shadow\f1);
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.RS 3
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This function creates a pointer to a marquee widget. The \f2screen\f1 parameter
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is the screen you wish this widget to be placed in. The parameter \f2xpos\f1
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controls the placement of the object along the horizontal axis. This parameter
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can accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 controls the placement
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of the object along the vertical axis. This parameter can accept an integer
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value or one of the pre-defined values of \f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1.
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The \f2width\f1 parameter state how wide the field is to be. If you provide a
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value of zero for the width, the widget will assume the full width of the
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screen. If a negative value is provided, then the widget will assume the
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full width of the screen minus the value provided. The \f2shadow\f1 parameter
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accepts a boolean value to turn the shadow on or off around this widget. If
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the widget could not be created then a \f4NULL\f1 pointer is returned.
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.RE
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int activateCDKMarquee (CDKMARQUEE *\f2marquee\f1, char *\f2message\f1, int \f2delay\f1, int \f2repeat\f1, boolean \f2box\f1);
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.RS 3
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This function activates the marquee widget. The \f2marquee\f1 parameter is a
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pointer to a defined marquee widget. The \f2delay\f1 parameter states how long
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to wait between movements. This value is highly dependent on each machine the
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program runs on. The \f2repeat\f1 value tells the marquee widget how many times
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to display the given message. The \f2box\f1 option draws the widget with or
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without a box. This function returns -1 if the message passed is \f4NULL\f1,
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0 otherwise.
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.RE
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void setCDKMarqueeULChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKMarqueeURChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the upper right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKMarqueeLLChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower left hand corner of the widgets box to
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the given character.
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.RE
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void setCDKMarqueeLRChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the lower right hand corner of the widgets box to
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the given character.
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.RE
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void setCDKMarqueeVerticalChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the vertical drawing character for the box to
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the given character.
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.RE
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void setCDKMarqueeHorizontalChar (CDKMARQUEE *\f2marquee\f1, chtype \f2character\f1);
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.RS 3
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This function sets the horizontal drawing character for the box to
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the given character.
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.RE
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void setCDKMarqueeBoxAttribute (CDKMARQUEE *\f2marquee\f1, chtype \f2attribute\f1);
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.RS 3
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This function sets the attribute of the box.
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.RE
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void setCDKMarqueeBackgroundColor (CDKMARQUEE *\f2marquee\f1, char *\f2color\f1);
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.RS 3
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This sets the background color of the widget. The parameter \f2color\f1
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is in the format of the Cdk format strings. To get more information look
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at the \f4cdk_display\f1 manual page.
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.RE
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void moveCDKMarquee (CDKMARQUEE *\f2marquee\f1, int \f2xpos\f1, int \f2ypos\f1, boolean \f2relative\f1, boolean \f2refresh\f1);
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.RS 3
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This function moves the given widget to the given position. The parameters
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\f2xpos\f1 and \f2ypos\f1 is the new position of the widget. The parameter
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\f2xpos\f1 can accept an integer value or one of the pre-defined values of
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\f4TOP\f1, \f4BOTTOM\f1, and \f4CENTER\f1. The parameter \f2ypos\f1 can
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accept an integer value or one of the pre-defined values of \f4LEFT\f1,
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\f4RIGHT\f1, and \f4CENTER\f1. The parameter \f2relative\f1 states whether
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the \f2xpos\f1/\f2ypos\f1 pair is a relative move or an absolute move. For
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example if \f2xpos\f1 = 1 and \f2ypos\f1 = 2 and \f2relative\f1 = \f2TRUE\f1,
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then the widget would move one row down and two columns right. If the value
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of \f2relative\f1 was \f2FALSE\f1 then the widget would move to the position
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(1,2). Do not use the values of \f4TOP\f1, \f4BOTTOM\f1, \f4LEFT\f1,
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\f4RIGHT\f1, or \f4CENTER\f1 when \f2relative\f1 = \f4TRUE\f1. (weird things
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may happen). The final parameter \f2refresh\f1 is a boolean value which
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states whether the widget will get refreshed after the move or not.
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.RE
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void positionCDKMarquee (CDKMARQUEE *\f2marquee\f1);
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.RS 3
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This function allows the user to move the widget around the screen via the
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cursor/keypad keys. The following key bindings can be used to move the
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widget around the screen.
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.LP
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.nf
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\f4Key Bindings\f1
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.RS 3
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\f2Key Action\f1
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Up Arrow Moves the widget up one line.
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Down Arrow Moves the widget down one line.
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Left Arrow Moves the widget left one column
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Right Arrow Moves the widget right one column
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Keypad-1 Moves the widget down one line
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and left one column.
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Keypad-2 Moves the widget down one line.
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Keypad-3 Moves the widget down one line
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and right one column.
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Keypad-4 Moves the widget left one column
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Keypad-5 Centers the widget both vertically
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and horizontally.
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Keypad-6 Moves the widget right one column
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Keypad-7 Moves the widget up one line
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and left one column.
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Keypad-8 Moves the widget up one line.
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Keypad-9 Moves the widget up one line
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and right one column.
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t Moves the widget to the top of the screen.
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b Moves the widget to the bottom of the screen.
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l Moves the widget to the left of the screen.
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r Moves the widget to the right of the screen.
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c Centers the widget between the left and
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right of the window.
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C Centers the widget between the top and
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bottom of the window.
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Escape Returns the widget to its original position.
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Return Exits the function and leaves the widget
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where it was.
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.fi
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.RE
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.RS 3
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.LP
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Keypad means that if the keyboard you are using has a keypad, then the
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Num-Lock light has to be on in order to use the keys as listed. (The
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numeric keys at the top of the keyboard will work as well.)
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.LP
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void drawCDKMarquee (CDKMARQUEE *\f2marquee\f1, boolean \f2box\f1);
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.RS 3
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This function draws the marquee widget on the screen. The \f2box\f1 option
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draws the widget with or without a box.
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.RE
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void eraseCDKMarquee (CDKMARQUEE *\f2marquee\f1);
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.RS 3
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This function removes the widget from the screen. This does \f4NOT\f1 destroy
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the widget.
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.RE
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void destroyCDKMarquee (CDKMARQUEE *\f2marquee\f1);
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.RS 3
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This function removes the widget from the screen and frees up any memory the
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object may be using.
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.RE
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.SH SEE ALSO
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.BR cdk (3),
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.BR cdk_binding (3),
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.BR cdk_display (3),
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.BR cdk_screen (3)
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.SH NOTES
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.PP
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The header file \f4<cdk.h>\f1 automatically includes the header files
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\f4<curses.h>\f1, \f4<stdlib.h>\f1, \f4<string.h>\f1, \f4<ctype.h>\f1,
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\f4<unistd.h>\f1, \f4<dirent.h>\f1, \f4<time.h>\f1, \f4<errno.h>\f1,
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\f4<pwd.h>\f1, \f4<grp.h>\f1, \f4<sys/stat.h>\f1, and \f4<sys/types.h>\f1.
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The \f4<curses.h>\f1 header file includes \f4<stdio.h>\f1 and \f4<unctrl.h>\f1.
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.PP
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If you have \f4Ncurses\f1 installed on your machine add -DNCURSES to the
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compile line to include the Ncurses header files instead.
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