1227 lines
49 KiB
Plaintext
1227 lines
49 KiB
Plaintext
This is ./gdb.info, produced by Makeinfo version 3.12f from gdb.texinfo.
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INFO-DIR-SECTION Programming & development tools.
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START-INFO-DIR-ENTRY
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* Gdb: (gdb). The GNU debugger.
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END-INFO-DIR-ENTRY
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This file documents the GNU debugger GDB.
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This is the Eighth Edition, March 2000, of `Debugging with GDB: the
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GNU Source-Level Debugger' for GDB Version 5.0.
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Copyright (C) 1988-2000 Free Software Foundation, Inc.
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Permission is granted to make and distribute verbatim copies of this
|
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manual provided the copyright notice and this permission notice are
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preserved on all copies.
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Permission is granted to copy and distribute modified versions of
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this manual under the conditions for verbatim copying, provided also
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that the entire resulting derived work is distributed under the terms
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of a permission notice identical to this one.
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Permission is granted to copy and distribute translations of this
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manual into another language, under the above conditions for modified
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versions.
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File: gdb.info, Node: Conditions, Next: Break Commands, Prev: Disabling, Up: Breakpoints
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Break conditions
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----------------
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The simplest sort of breakpoint breaks every time your program
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reaches a specified place. You can also specify a "condition" for a
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breakpoint. A condition is just a Boolean expression in your
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programming language (*note Expressions: Expressions.). A breakpoint
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with a condition evaluates the expression each time your program
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reaches it, and your program stops only if the condition is _true_.
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||
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This is the converse of using assertions for program validation; in
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that situation, you want to stop when the assertion is violated--that
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is, when the condition is false. In C, if you want to test an
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assertion expressed by the condition ASSERT, you should set the
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condition `! ASSERT' on the appropriate breakpoint.
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Conditions are also accepted for watchpoints; you may not need them,
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since a watchpoint is inspecting the value of an expression anyhow--but
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it might be simpler, say, to just set a watchpoint on a variable name,
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and specify a condition that tests whether the new value is an
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interesting one.
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Break conditions can have side effects, and may even call functions
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in your program. This can be useful, for example, to activate functions
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that log program progress, or to use your own print functions to format
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special data structures. The effects are completely predictable unless
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there is another enabled breakpoint at the same address. (In that
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||
case, GDB might see the other breakpoint first and stop your program
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without checking the condition of this one.) Note that breakpoint
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||
commands are usually more convenient and flexible than break conditions
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||
for the purpose of performing side effects when a breakpoint is reached
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(*note Breakpoint command lists: Break Commands.).
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||
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Break conditions can be specified when a breakpoint is set, by using
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`if' in the arguments to the `break' command. *Note Setting
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||
breakpoints: Set Breaks. They can also be changed at any time with the
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`condition' command.
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You can also use the `if' keyword with the `watch' command. The
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`catch' command does not recognize the `if' keyword; `condition' is the
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only way to impose a further condition on a catchpoint.
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||
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`condition BNUM EXPRESSION'
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Specify EXPRESSION as the break condition for breakpoint,
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watchpoint, or catchpoint number BNUM. After you set a condition,
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breakpoint BNUM stops your program only if the value of EXPRESSION
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is true (nonzero, in C). When you use `condition', GDB checks
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EXPRESSION immediately for syntactic correctness, and to determine
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||
whether symbols in it have referents in the context of your
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breakpoint. If EXPRESSION uses symbols not referenced in the
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context of the breakpoint, GDB prints an error message:
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||
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No symbol "foo" in current context.
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||
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GDB does not actually evaluate EXPRESSION at the time the
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`condition' command (or a command that sets a breakpoint with a
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condition, like `break if ...') is given, however. *Note
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Expressions: Expressions.
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||
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`condition BNUM'
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Remove the condition from breakpoint number BNUM. It becomes an
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ordinary unconditional breakpoint.
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||
|
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A special case of a breakpoint condition is to stop only when the
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breakpoint has been reached a certain number of times. This is so
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||
useful that there is a special way to do it, using the "ignore count"
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of the breakpoint. Every breakpoint has an ignore count, which is an
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integer. Most of the time, the ignore count is zero, and therefore has
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||
no effect. But if your program reaches a breakpoint whose ignore count
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||
is positive, then instead of stopping, it just decrements the ignore
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||
count by one and continues. As a result, if the ignore count value is
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N, the breakpoint does not stop the next N times your program reaches
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it.
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||
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`ignore BNUM COUNT'
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Set the ignore count of breakpoint number BNUM to COUNT. The next
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COUNT times the breakpoint is reached, your program's execution
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does not stop; other than to decrement the ignore count, GDB takes
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no action.
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||
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To make the breakpoint stop the next time it is reached, specify a
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count of zero.
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||
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When you use `continue' to resume execution of your program from a
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||
breakpoint, you can specify an ignore count directly as an
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argument to `continue', rather than using `ignore'. *Note
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Continuing and stepping: Continuing and Stepping.
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||
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If a breakpoint has a positive ignore count and a condition, the
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||
condition is not checked. Once the ignore count reaches zero, GDB
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||
resumes checking the condition.
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||
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||
You could achieve the effect of the ignore count with a condition
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||
such as `$foo-- <= 0' using a debugger convenience variable that
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is decremented each time. *Note Convenience variables:
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||
Convenience Vars.
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||
|
||
Ignore counts apply to breakpoints, watchpoints, and catchpoints.
|
||
|
||
|
||
File: gdb.info, Node: Break Commands, Next: Breakpoint Menus, Prev: Conditions, Up: Breakpoints
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||
|
||
Breakpoint command lists
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------------------------
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||
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You can give any breakpoint (or watchpoint or catchpoint) a series of
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commands to execute when your program stops due to that breakpoint. For
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||
example, you might want to print the values of certain expressions, or
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enable other breakpoints.
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||
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||
`commands [BNUM]'
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||
`... COMMAND-LIST ...'
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||
`end'
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||
Specify a list of commands for breakpoint number BNUM. The
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||
commands themselves appear on the following lines. Type a line
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||
containing just `end' to terminate the commands.
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||
|
||
To remove all commands from a breakpoint, type `commands' and
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||
follow it immediately with `end'; that is, give no commands.
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||
|
||
With no BNUM argument, `commands' refers to the last breakpoint,
|
||
watchpoint, or catchpoint set (not to the breakpoint most recently
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||
encountered).
|
||
|
||
Pressing <RET> as a means of repeating the last GDB command is
|
||
disabled within a COMMAND-LIST.
|
||
|
||
You can use breakpoint commands to start your program up again.
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||
Simply use the `continue' command, or `step', or any other command that
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||
resumes execution.
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||
|
||
Any other commands in the command list, after a command that resumes
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||
execution, are ignored. This is because any time you resume execution
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||
(even with a simple `next' or `step'), you may encounter another
|
||
breakpoint--which could have its own command list, leading to
|
||
ambiguities about which list to execute.
|
||
|
||
If the first command you specify in a command list is `silent', the
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||
usual message about stopping at a breakpoint is not printed. This may
|
||
be desirable for breakpoints that are to print a specific message and
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||
then continue. If none of the remaining commands print anything, you
|
||
see no sign that the breakpoint was reached. `silent' is meaningful
|
||
only at the beginning of a breakpoint command list.
|
||
|
||
The commands `echo', `output', and `printf' allow you to print
|
||
precisely controlled output, and are often useful in silent
|
||
breakpoints. *Note Commands for controlled output: Output.
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||
|
||
For example, here is how you could use breakpoint commands to print
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the value of `x' at entry to `foo' whenever `x' is positive.
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||
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||
break foo if x>0
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commands
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||
silent
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printf "x is %d\n",x
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cont
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||
end
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||
|
||
One application for breakpoint commands is to compensate for one bug
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||
so you can test for another. Put a breakpoint just after the erroneous
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line of code, give it a condition to detect the case in which something
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||
erroneous has been done, and give it commands to assign correct values
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||
to any variables that need them. End with the `continue' command so
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||
that your program does not stop, and start with the `silent' command so
|
||
that no output is produced. Here is an example:
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||
|
||
break 403
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||
commands
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||
silent
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||
set x = y + 4
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cont
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||
end
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||
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||
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||
File: gdb.info, Node: Breakpoint Menus, Next: Error in Breakpoints, Prev: Break Commands, Up: Breakpoints
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||
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||
Breakpoint menus
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||
----------------
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||
|
||
Some programming languages (notably C++) permit a single function
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||
name to be defined several times, for application in different contexts.
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||
This is called "overloading". When a function name is overloaded,
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||
`break FUNCTION' is not enough to tell GDB where you want a breakpoint.
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||
If you realize this is a problem, you can use something like `break
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||
FUNCTION(TYPES)' to specify which particular version of the function
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||
you want. Otherwise, GDB offers you a menu of numbered choices for
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||
different possible breakpoints, and waits for your selection with the
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prompt `>'. The first two options are always `[0] cancel' and `[1]
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||
all'. Typing `1' sets a breakpoint at each definition of FUNCTION, and
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typing `0' aborts the `break' command without setting any new
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||
breakpoints.
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||
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||
For example, the following session excerpt shows an attempt to set a
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breakpoint at the overloaded symbol `String::after'. We choose three
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particular definitions of that function name:
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(gdb) b String::after
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[0] cancel
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[1] all
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[2] file:String.cc; line number:867
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[3] file:String.cc; line number:860
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[4] file:String.cc; line number:875
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[5] file:String.cc; line number:853
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[6] file:String.cc; line number:846
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[7] file:String.cc; line number:735
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> 2 4 6
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Breakpoint 1 at 0xb26c: file String.cc, line 867.
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Breakpoint 2 at 0xb344: file String.cc, line 875.
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Breakpoint 3 at 0xafcc: file String.cc, line 846.
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||
Multiple breakpoints were set.
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||
Use the "delete" command to delete unwanted
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||
breakpoints.
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||
(gdb)
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||
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||
|
||
File: gdb.info, Node: Error in Breakpoints, Prev: Breakpoint Menus, Up: Breakpoints
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||
|
||
"Cannot insert breakpoints"
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---------------------------
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||
|
||
Under some operating systems, breakpoints cannot be used in a
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||
program if any other process is running that program. In this
|
||
situation, attempting to run or continue a program with a breakpoint
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||
causes GDB to print an error message:
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||
|
||
Cannot insert breakpoints.
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||
The same program may be running in another process.
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||
|
||
When this happens, you have three ways to proceed:
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||
|
||
1. Remove or disable the breakpoints, then continue.
|
||
|
||
2. Suspend GDB, and copy the file containing your program to a new
|
||
name. Resume GDB and use the `exec-file' command to specify that
|
||
GDB should run your program under that name. Then start your
|
||
program again.
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||
|
||
3. Relink your program so that the text segment is nonsharable, using
|
||
the linker option `-N'. The operating system limitation may not
|
||
apply to nonsharable executables.
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||
|
||
A similar message can be printed if you request too many active
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||
hardware-assisted breakpoints and watchpoints:
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||
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Stopped; cannot insert breakpoints.
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||
You may have requested too many hardware breakpoints and watchpoints.
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||
|
||
This message is printed when you attempt to resume the program, since
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||
only then GDB knows exactly how many hardware breakpoints and
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watchpoints it needs to insert.
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||
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||
When this message is printed, you need to disable or remove some of
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the hardware-assisted breakpoints and watchpoints, and then continue.
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||
|
||
|
||
File: gdb.info, Node: Continuing and Stepping, Next: Signals, Prev: Breakpoints, Up: Stopping
|
||
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||
Continuing and stepping
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||
=======================
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||
|
||
"Continuing" means resuming program execution until your program
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||
completes normally. In contrast, "stepping" means executing just one
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||
more "step" of your program, where "step" may mean either one line of
|
||
source code, or one machine instruction (depending on what particular
|
||
command you use). Either when continuing or when stepping, your
|
||
program may stop even sooner, due to a breakpoint or a signal. (If it
|
||
stops due to a signal, you may want to use `handle', or use `signal 0'
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||
to resume execution. *Note Signals: Signals.)
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||
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||
`continue [IGNORE-COUNT]'
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`c [IGNORE-COUNT]'
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`fg [IGNORE-COUNT]'
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||
Resume program execution, at the address where your program last
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stopped; any breakpoints set at that address are bypassed. The
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||
optional argument IGNORE-COUNT allows you to specify a further
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||
number of times to ignore a breakpoint at this location; its
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||
effect is like that of `ignore' (*note Break conditions:
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||
Conditions.).
|
||
|
||
The argument IGNORE-COUNT is meaningful only when your program
|
||
stopped due to a breakpoint. At other times, the argument to
|
||
`continue' is ignored.
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||
|
||
The synonyms `c' and `fg' (for "foreground", as the debugged
|
||
program is deemed to be the foreground program) are provided
|
||
purely for convenience, and have exactly the same behavior as
|
||
`continue'.
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||
|
||
To resume execution at a different place, you can use `return'
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||
(*note Returning from a function: Returning.) to go back to the calling
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function; or `jump' (*note Continuing at a different address: Jumping.)
|
||
to go to an arbitrary location in your program.
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||
|
||
A typical technique for using stepping is to set a breakpoint (*note
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Breakpoints; watchpoints; and catchpoints: Breakpoints.) at the
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beginning of the function or the section of your program where a problem
|
||
is believed to lie, run your program until it stops at that breakpoint,
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||
and then step through the suspect area, examining the variables that are
|
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interesting, until you see the problem happen.
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||
|
||
`step'
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Continue running your program until control reaches a different
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||
source line, then stop it and return control to GDB. This command
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||
is abbreviated `s'.
|
||
|
||
_Warning:_ If you use the `step' command while control is
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||
within a function that was compiled without debugging
|
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information, execution proceeds until control reaches a
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function that does have debugging information. Likewise, it
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will not step into a function which is compiled without
|
||
debugging information. To step through functions without
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debugging information, use the `stepi' command, described
|
||
below.
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||
|
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The `step' command only stops at the first instruction of a source
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line. This prevents the multiple stops that could otherwise occur
|
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in switch statements, for loops, etc. `step' continues to stop if
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||
a function that has debugging information is called within the
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line. In other words, `step' _steps inside_ any functions called
|
||
within the line.
|
||
|
||
Also, the `step' command only enters a function if there is line
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number information for the function. Otherwise it acts like the
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`next' command. This avoids problems when using `cc -gl' on MIPS
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machines. Previously, `step' entered subroutines if there was any
|
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debugging information about the routine.
|
||
|
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`step COUNT'
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Continue running as in `step', but do so COUNT times. If a
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breakpoint is reached, or a signal not related to stepping occurs
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before COUNT steps, stepping stops right away.
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||
|
||
`next [COUNT]'
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Continue to the next source line in the current (innermost) stack
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frame. This is similar to `step', but function calls that appear
|
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within the line of code are executed without stopping. Execution
|
||
stops when control reaches a different line of code at the
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original stack level that was executing when you gave the `next'
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command. This command is abbreviated `n'.
|
||
|
||
An argument COUNT is a repeat count, as for `step'.
|
||
|
||
The `next' command only stops at the first instruction of a source
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||
line. This prevents multiple stops that could otherwise occur in
|
||
switch statements, for loops, etc.
|
||
|
||
`finish'
|
||
Continue running until just after function in the selected stack
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||
frame returns. Print the returned value (if any).
|
||
|
||
Contrast this with the `return' command (*note Returning from a
|
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function: Returning.).
|
||
|
||
`until'
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||
`u'
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Continue running until a source line past the current line, in the
|
||
current stack frame, is reached. This command is used to avoid
|
||
single stepping through a loop more than once. It is like the
|
||
`next' command, except that when `until' encounters a jump, it
|
||
automatically continues execution until the program counter is
|
||
greater than the address of the jump.
|
||
|
||
This means that when you reach the end of a loop after single
|
||
stepping though it, `until' makes your program continue execution
|
||
until it exits the loop. In contrast, a `next' command at the end
|
||
of a loop simply steps back to the beginning of the loop, which
|
||
forces you to step through the next iteration.
|
||
|
||
`until' always stops your program if it attempts to exit the
|
||
current stack frame.
|
||
|
||
`until' may produce somewhat counterintuitive results if the order
|
||
of machine code does not match the order of the source lines. For
|
||
example, in the following excerpt from a debugging session, the `f'
|
||
(`frame') command shows that execution is stopped at line `206';
|
||
yet when we use `until', we get to line `195':
|
||
|
||
(gdb) f
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#0 main (argc=4, argv=0xf7fffae8) at m4.c:206
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206 expand_input();
|
||
(gdb) until
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||
195 for ( ; argc > 0; NEXTARG) {
|
||
|
||
This happened because, for execution efficiency, the compiler had
|
||
generated code for the loop closure test at the end, rather than
|
||
the start, of the loop--even though the test in a C `for'-loop is
|
||
written before the body of the loop. The `until' command appeared
|
||
to step back to the beginning of the loop when it advanced to this
|
||
expression; however, it has not really gone to an earlier
|
||
statement--not in terms of the actual machine code.
|
||
|
||
`until' with no argument works by means of single instruction
|
||
stepping, and hence is slower than `until' with an argument.
|
||
|
||
`until LOCATION'
|
||
`u LOCATION'
|
||
Continue running your program until either the specified location
|
||
is reached, or the current stack frame returns. LOCATION is any of
|
||
the forms of argument acceptable to `break' (*note Setting
|
||
breakpoints: Set Breaks.). This form of the command uses
|
||
breakpoints, and hence is quicker than `until' without an argument.
|
||
|
||
`stepi'
|
||
`stepi ARG'
|
||
`si'
|
||
Execute one machine instruction, then stop and return to the
|
||
debugger.
|
||
|
||
It is often useful to do `display/i $pc' when stepping by machine
|
||
instructions. This makes GDB automatically display the next
|
||
instruction to be executed, each time your program stops. *Note
|
||
Automatic display: Auto Display.
|
||
|
||
An argument is a repeat count, as in `step'.
|
||
|
||
`nexti'
|
||
`nexti ARG'
|
||
`ni'
|
||
Execute one machine instruction, but if it is a function call,
|
||
proceed until the function returns.
|
||
|
||
An argument is a repeat count, as in `next'.
|
||
|
||
|
||
File: gdb.info, Node: Signals, Next: Thread Stops, Prev: Continuing and Stepping, Up: Stopping
|
||
|
||
Signals
|
||
=======
|
||
|
||
A signal is an asynchronous event that can happen in a program. The
|
||
operating system defines the possible kinds of signals, and gives each
|
||
kind a name and a number. For example, in Unix `SIGINT' is the signal
|
||
a program gets when you type an interrupt character (often `C-c');
|
||
`SIGSEGV' is the signal a program gets from referencing a place in
|
||
memory far away from all the areas in use; `SIGALRM' occurs when the
|
||
alarm clock timer goes off (which happens only if your program has
|
||
requested an alarm).
|
||
|
||
Some signals, including `SIGALRM', are a normal part of the
|
||
functioning of your program. Others, such as `SIGSEGV', indicate
|
||
errors; these signals are "fatal" (they kill your program immediately)
|
||
if the program has not specified in advance some other way to handle
|
||
the signal. `SIGINT' does not indicate an error in your program, but
|
||
it is normally fatal so it can carry out the purpose of the interrupt:
|
||
to kill the program.
|
||
|
||
GDB has the ability to detect any occurrence of a signal in your
|
||
program. You can tell GDB in advance what to do for each kind of
|
||
signal.
|
||
|
||
Normally, GDB is set up to ignore non-erroneous signals like
|
||
`SIGALRM' (so as not to interfere with their role in the functioning of
|
||
your program) but to stop your program immediately whenever an error
|
||
signal happens. You can change these settings with the `handle'
|
||
command.
|
||
|
||
`info signals'
|
||
`info handle'
|
||
Print a table of all the kinds of signals and how GDB has been
|
||
told to handle each one. You can use this to see the signal
|
||
numbers of all the defined types of signals.
|
||
|
||
`info handle' is an alias for `info signals'.
|
||
|
||
`handle SIGNAL KEYWORDS...'
|
||
Change the way GDB handles signal SIGNAL. SIGNAL can be the
|
||
number of a signal or its name (with or without the `SIG' at the
|
||
beginning). The KEYWORDS say what change to make.
|
||
|
||
The keywords allowed by the `handle' command can be abbreviated.
|
||
Their full names are:
|
||
|
||
`nostop'
|
||
GDB should not stop your program when this signal happens. It may
|
||
still print a message telling you that the signal has come in.
|
||
|
||
`stop'
|
||
GDB should stop your program when this signal happens. This
|
||
implies the `print' keyword as well.
|
||
|
||
`print'
|
||
GDB should print a message when this signal happens.
|
||
|
||
`noprint'
|
||
GDB should not mention the occurrence of the signal at all. This
|
||
implies the `nostop' keyword as well.
|
||
|
||
`pass'
|
||
GDB should allow your program to see this signal; your program can
|
||
handle the signal, or else it may terminate if the signal is fatal
|
||
and not handled.
|
||
|
||
`nopass'
|
||
GDB should not allow your program to see this signal.
|
||
|
||
When a signal stops your program, the signal is not visible to the
|
||
program until you continue. Your program sees the signal then, if
|
||
`pass' is in effect for the signal in question _at that time_. In
|
||
other words, after GDB reports a signal, you can use the `handle'
|
||
command with `pass' or `nopass' to control whether your program sees
|
||
that signal when you continue.
|
||
|
||
You can also use the `signal' command to prevent your program from
|
||
seeing a signal, or cause it to see a signal it normally would not see,
|
||
or to give it any signal at any time. For example, if your program
|
||
stopped due to some sort of memory reference error, you might store
|
||
correct values into the erroneous variables and continue, hoping to see
|
||
more execution; but your program would probably terminate immediately as
|
||
a result of the fatal signal once it saw the signal. To prevent this,
|
||
you can continue with `signal 0'. *Note Giving your program a signal:
|
||
Signaling.
|
||
|
||
|
||
File: gdb.info, Node: Thread Stops, Prev: Signals, Up: Stopping
|
||
|
||
Stopping and starting multi-thread programs
|
||
===========================================
|
||
|
||
When your program has multiple threads (*note Debugging programs
|
||
with multiple threads: Threads.), you can choose whether to set
|
||
breakpoints on all threads, or on a particular thread.
|
||
|
||
`break LINESPEC thread THREADNO'
|
||
`break LINESPEC thread THREADNO if ...'
|
||
LINESPEC specifies source lines; there are several ways of writing
|
||
them, but the effect is always to specify some source line.
|
||
|
||
Use the qualifier `thread THREADNO' with a breakpoint command to
|
||
specify that you only want GDB to stop the program when a
|
||
particular thread reaches this breakpoint. THREADNO is one of the
|
||
numeric thread identifiers assigned by GDB, shown in the first
|
||
column of the `info threads' display.
|
||
|
||
If you do not specify `thread THREADNO' when you set a breakpoint,
|
||
the breakpoint applies to _all_ threads of your program.
|
||
|
||
You can use the `thread' qualifier on conditional breakpoints as
|
||
well; in this case, place `thread THREADNO' before the breakpoint
|
||
condition, like this:
|
||
|
||
(gdb) break frik.c:13 thread 28 if bartab > lim
|
||
|
||
Whenever your program stops under GDB for any reason, _all_ threads
|
||
of execution stop, not just the current thread. This allows you to
|
||
examine the overall state of the program, including switching between
|
||
threads, without worrying that things may change underfoot.
|
||
|
||
Conversely, whenever you restart the program, _all_ threads start
|
||
executing. _This is true even when single-stepping_ with commands like
|
||
`step' or `next'.
|
||
|
||
In particular, GDB cannot single-step all threads in lockstep.
|
||
Since thread scheduling is up to your debugging target's operating
|
||
system (not controlled by GDB), other threads may execute more than one
|
||
statement while the current thread completes a single step. Moreover,
|
||
in general other threads stop in the middle of a statement, rather than
|
||
at a clean statement boundary, when the program stops.
|
||
|
||
You might even find your program stopped in another thread after
|
||
continuing or even single-stepping. This happens whenever some other
|
||
thread runs into a breakpoint, a signal, or an exception before the
|
||
first thread completes whatever you requested.
|
||
|
||
On some OSes, you can lock the OS scheduler and thus allow only a
|
||
single thread to run.
|
||
|
||
`set scheduler-locking MODE'
|
||
Set the scheduler locking mode. If it is `off', then there is no
|
||
locking and any thread may run at any time. If `on', then only the
|
||
current thread may run when the inferior is resumed. The `step'
|
||
mode optimizes for single-stepping. It stops other threads from
|
||
"seizing the prompt" by preempting the current thread while you are
|
||
stepping. Other threads will only rarely (or never) get a chance
|
||
to run when you step. They are more likely to run when you `next'
|
||
over a function call, and they are completely free to run when you
|
||
use commands like `continue', `until', or `finish'. However,
|
||
unless another thread hits a breakpoint during its timeslice, they
|
||
will never steal the GDB prompt away from the thread that you are
|
||
debugging.
|
||
|
||
`show scheduler-locking'
|
||
Display the current scheduler locking mode.
|
||
|
||
|
||
File: gdb.info, Node: Stack, Next: Source, Prev: Stopping, Up: Top
|
||
|
||
Examining the Stack
|
||
*******************
|
||
|
||
When your program has stopped, the first thing you need to know is
|
||
where it stopped and how it got there.
|
||
|
||
Each time your program performs a function call, information about
|
||
the call is generated. That information includes the location of the
|
||
call in your program, the arguments of the call, and the local
|
||
variables of the function being called. The information is saved in a
|
||
block of data called a "stack frame". The stack frames are allocated
|
||
in a region of memory called the "call stack".
|
||
|
||
When your program stops, the GDB commands for examining the stack
|
||
allow you to see all of this information.
|
||
|
||
One of the stack frames is "selected" by GDB and many GDB commands
|
||
refer implicitly to the selected frame. In particular, whenever you
|
||
ask GDB for the value of a variable in your program, the value is found
|
||
in the selected frame. There are special GDB commands to select
|
||
whichever frame you are interested in. *Note Selecting a frame:
|
||
Selection.
|
||
|
||
When your program stops, GDB automatically selects the currently
|
||
executing frame and describes it briefly, similar to the `frame'
|
||
command (*note Information about a frame: Frame Info.).
|
||
|
||
* Menu:
|
||
|
||
* Frames:: Stack frames
|
||
* Backtrace:: Backtraces
|
||
* Selection:: Selecting a frame
|
||
* Frame Info:: Information on a frame
|
||
|
||
|
||
File: gdb.info, Node: Frames, Next: Backtrace, Up: Stack
|
||
|
||
Stack frames
|
||
============
|
||
|
||
The call stack is divided up into contiguous pieces called "stack
|
||
frames", or "frames" for short; each frame is the data associated with
|
||
one call to one function. The frame contains the arguments given to
|
||
the function, the function's local variables, and the address at which
|
||
the function is executing.
|
||
|
||
When your program is started, the stack has only one frame, that of
|
||
the function `main'. This is called the "initial" frame or the
|
||
"outermost" frame. Each time a function is called, a new frame is
|
||
made. Each time a function returns, the frame for that function
|
||
invocation is eliminated. If a function is recursive, there can be
|
||
many frames for the same function. The frame for the function in which
|
||
execution is actually occurring is called the "innermost" frame. This
|
||
is the most recently created of all the stack frames that still exist.
|
||
|
||
Inside your program, stack frames are identified by their addresses.
|
||
A stack frame consists of many bytes, each of which has its own
|
||
address; each kind of computer has a convention for choosing one byte
|
||
whose address serves as the address of the frame. Usually this address
|
||
is kept in a register called the "frame pointer register" while
|
||
execution is going on in that frame.
|
||
|
||
GDB assigns numbers to all existing stack frames, starting with zero
|
||
for the innermost frame, one for the frame that called it, and so on
|
||
upward. These numbers do not really exist in your program; they are
|
||
assigned by GDB to give you a way of designating stack frames in GDB
|
||
commands.
|
||
|
||
Some compilers provide a way to compile functions so that they
|
||
operate without stack frames. (For example, the gcc option
|
||
`-fomit-frame-pointer'
|
||
generates functions without a frame.) This is occasionally done
|
||
with heavily used library functions to save the frame setup time. GDB
|
||
has limited facilities for dealing with these function invocations. If
|
||
the innermost function invocation has no stack frame, GDB nevertheless
|
||
regards it as though it had a separate frame, which is numbered zero as
|
||
usual, allowing correct tracing of the function call chain. However,
|
||
GDB has no provision for frameless functions elsewhere in the stack.
|
||
|
||
`frame ARGS'
|
||
The `frame' command allows you to move from one stack frame to
|
||
another, and to print the stack frame you select. ARGS may be
|
||
either the address of the frame or the stack frame number.
|
||
Without an argument, `frame' prints the current stack frame.
|
||
|
||
`select-frame'
|
||
The `select-frame' command allows you to move from one stack frame
|
||
to another without printing the frame. This is the silent version
|
||
of `frame'.
|
||
|
||
|
||
File: gdb.info, Node: Backtrace, Next: Selection, Prev: Frames, Up: Stack
|
||
|
||
Backtraces
|
||
==========
|
||
|
||
A backtrace is a summary of how your program got where it is. It
|
||
shows one line per frame, for many frames, starting with the currently
|
||
executing frame (frame zero), followed by its caller (frame one), and
|
||
on up the stack.
|
||
|
||
`backtrace'
|
||
`bt'
|
||
Print a backtrace of the entire stack: one line per frame for all
|
||
frames in the stack.
|
||
|
||
You can stop the backtrace at any time by typing the system
|
||
interrupt character, normally `C-c'.
|
||
|
||
`backtrace N'
|
||
`bt N'
|
||
Similar, but print only the innermost N frames.
|
||
|
||
`backtrace -N'
|
||
`bt -N'
|
||
Similar, but print only the outermost N frames.
|
||
|
||
The names `where' and `info stack' (abbreviated `info s') are
|
||
additional aliases for `backtrace'.
|
||
|
||
Each line in the backtrace shows the frame number and the function
|
||
name. The program counter value is also shown--unless you use `set
|
||
print address off'. The backtrace also shows the source file name and
|
||
line number, as well as the arguments to the function. The program
|
||
counter value is omitted if it is at the beginning of the code for that
|
||
line number.
|
||
|
||
Here is an example of a backtrace. It was made with the command `bt
|
||
3', so it shows the innermost three frames.
|
||
|
||
#0 m4_traceon (obs=0x24eb0, argc=1, argv=0x2b8c8)
|
||
at builtin.c:993
|
||
#1 0x6e38 in expand_macro (sym=0x2b600) at macro.c:242
|
||
#2 0x6840 in expand_token (obs=0x0, t=177664, td=0xf7fffb08)
|
||
at macro.c:71
|
||
(More stack frames follow...)
|
||
|
||
The display for frame zero does not begin with a program counter value,
|
||
indicating that your program has stopped at the beginning of the code
|
||
for line `993' of `builtin.c'.
|
||
|
||
|
||
File: gdb.info, Node: Selection, Next: Frame Info, Prev: Backtrace, Up: Stack
|
||
|
||
Selecting a frame
|
||
=================
|
||
|
||
Most commands for examining the stack and other data in your program
|
||
work on whichever stack frame is selected at the moment. Here are the
|
||
commands for selecting a stack frame; all of them finish by printing a
|
||
brief description of the stack frame just selected.
|
||
|
||
`frame N'
|
||
`f N'
|
||
Select frame number N. Recall that frame zero is the innermost
|
||
(currently executing) frame, frame one is the frame that called the
|
||
innermost one, and so on. The highest-numbered frame is the one
|
||
for `main'.
|
||
|
||
`frame ADDR'
|
||
`f ADDR'
|
||
Select the frame at address ADDR. This is useful mainly if the
|
||
chaining of stack frames has been damaged by a bug, making it
|
||
impossible for GDB to assign numbers properly to all frames. In
|
||
addition, this can be useful when your program has multiple stacks
|
||
and switches between them.
|
||
|
||
On the SPARC architecture, `frame' needs two addresses to select
|
||
an arbitrary frame: a frame pointer and a stack pointer.
|
||
|
||
On the MIPS and Alpha architecture, it needs two addresses: a stack
|
||
pointer and a program counter.
|
||
|
||
On the 29k architecture, it needs three addresses: a register stack
|
||
pointer, a program counter, and a memory stack pointer.
|
||
|
||
`up N'
|
||
Move N frames up the stack. For positive numbers N, this advances
|
||
toward the outermost frame, to higher frame numbers, to frames
|
||
that have existed longer. N defaults to one.
|
||
|
||
`down N'
|
||
Move N frames down the stack. For positive numbers N, this
|
||
advances toward the innermost frame, to lower frame numbers, to
|
||
frames that were created more recently. N defaults to one. You
|
||
may abbreviate `down' as `do'.
|
||
|
||
All of these commands end by printing two lines of output describing
|
||
the frame. The first line shows the frame number, the function name,
|
||
the arguments, and the source file and line number of execution in that
|
||
frame. The second line shows the text of that source line.
|
||
|
||
For example:
|
||
|
||
(gdb) up
|
||
#1 0x22f0 in main (argc=1, argv=0xf7fffbf4, env=0xf7fffbfc)
|
||
at env.c:10
|
||
10 read_input_file (argv[i]);
|
||
|
||
After such a printout, the `list' command with no arguments prints
|
||
ten lines centered on the point of execution in the frame. *Note
|
||
Printing source lines: List.
|
||
|
||
`up-silently N'
|
||
`down-silently N'
|
||
These two commands are variants of `up' and `down', respectively;
|
||
they differ in that they do their work silently, without causing
|
||
display of the new frame. They are intended primarily for use in
|
||
GDB command scripts, where the output might be unnecessary and
|
||
distracting.
|
||
|
||
|
||
File: gdb.info, Node: Frame Info, Prev: Selection, Up: Stack
|
||
|
||
Information about a frame
|
||
=========================
|
||
|
||
There are several other commands to print information about the
|
||
selected stack frame.
|
||
|
||
`frame'
|
||
`f'
|
||
When used without any argument, this command does not change which
|
||
frame is selected, but prints a brief description of the currently
|
||
selected stack frame. It can be abbreviated `f'. With an
|
||
argument, this command is used to select a stack frame. *Note
|
||
Selecting a frame: Selection.
|
||
|
||
`info frame'
|
||
`info f'
|
||
This command prints a verbose description of the selected stack
|
||
frame, including:
|
||
|
||
* the address of the frame
|
||
|
||
* the address of the next frame down (called by this frame)
|
||
|
||
* the address of the next frame up (caller of this frame)
|
||
|
||
* the language in which the source code corresponding to this
|
||
frame is written
|
||
|
||
* the address of the frame's arguments
|
||
|
||
* the address of the frame's local variables
|
||
|
||
* the program counter saved in it (the address of execution in
|
||
the caller frame)
|
||
|
||
* which registers were saved in the frame
|
||
|
||
The verbose description is useful when something has gone wrong
|
||
that has made the stack format fail to fit the usual conventions.
|
||
|
||
`info frame ADDR'
|
||
`info f ADDR'
|
||
Print a verbose description of the frame at address ADDR, without
|
||
selecting that frame. The selected frame remains unchanged by this
|
||
command. This requires the same kind of address (more than one
|
||
for some architectures) that you specify in the `frame' command.
|
||
*Note Selecting a frame: Selection.
|
||
|
||
`info args'
|
||
Print the arguments of the selected frame, each on a separate line.
|
||
|
||
`info locals'
|
||
Print the local variables of the selected frame, each on a separate
|
||
line. These are all variables (declared either static or
|
||
automatic) accessible at the point of execution of the selected
|
||
frame.
|
||
|
||
`info catch'
|
||
Print a list of all the exception handlers that are active in the
|
||
current stack frame at the current point of execution. To see
|
||
other exception handlers, visit the associated frame (using the
|
||
`up', `down', or `frame' commands); then type `info catch'. *Note
|
||
Setting catchpoints: Set Catchpoints.
|
||
|
||
|
||
File: gdb.info, Node: Source, Next: Data, Prev: Stack, Up: Top
|
||
|
||
Examining Source Files
|
||
**********************
|
||
|
||
GDB can print parts of your program's source, since the debugging
|
||
information recorded in the program tells GDB what source files were
|
||
used to build it. When your program stops, GDB spontaneously prints
|
||
the line where it stopped. Likewise, when you select a stack frame
|
||
(*note Selecting a frame: Selection.), GDB prints the line where
|
||
execution in that frame has stopped. You can print other portions of
|
||
source files by explicit command.
|
||
|
||
If you use GDB through its GNU Emacs interface, you may prefer to
|
||
use Emacs facilities to view source; see *Note Using GDB under GNU
|
||
Emacs: Emacs.
|
||
|
||
* Menu:
|
||
|
||
* List:: Printing source lines
|
||
* Search:: Searching source files
|
||
* Source Path:: Specifying source directories
|
||
* Machine Code:: Source and machine code
|
||
|
||
|
||
File: gdb.info, Node: List, Next: Search, Up: Source
|
||
|
||
Printing source lines
|
||
=====================
|
||
|
||
To print lines from a source file, use the `list' command
|
||
(abbreviated `l'). By default, ten lines are printed. There are
|
||
several ways to specify what part of the file you want to print.
|
||
|
||
Here are the forms of the `list' command most commonly used:
|
||
|
||
`list LINENUM'
|
||
Print lines centered around line number LINENUM in the current
|
||
source file.
|
||
|
||
`list FUNCTION'
|
||
Print lines centered around the beginning of function FUNCTION.
|
||
|
||
`list'
|
||
Print more lines. If the last lines printed were printed with a
|
||
`list' command, this prints lines following the last lines
|
||
printed; however, if the last line printed was a solitary line
|
||
printed as part of displaying a stack frame (*note Examining the
|
||
Stack: Stack.), this prints lines centered around that line.
|
||
|
||
`list -'
|
||
Print lines just before the lines last printed.
|
||
|
||
By default, GDB prints ten source lines with any of these forms of
|
||
the `list' command. You can change this using `set listsize':
|
||
|
||
`set listsize COUNT'
|
||
Make the `list' command display COUNT source lines (unless the
|
||
`list' argument explicitly specifies some other number).
|
||
|
||
`show listsize'
|
||
Display the number of lines that `list' prints.
|
||
|
||
Repeating a `list' command with <RET> discards the argument, so it
|
||
is equivalent to typing just `list'. This is more useful than listing
|
||
the same lines again. An exception is made for an argument of `-';
|
||
that argument is preserved in repetition so that each repetition moves
|
||
up in the source file.
|
||
|
||
In general, the `list' command expects you to supply zero, one or two
|
||
"linespecs". Linespecs specify source lines; there are several ways of
|
||
writing them, but the effect is always to specify some source line.
|
||
Here is a complete description of the possible arguments for `list':
|
||
|
||
`list LINESPEC'
|
||
Print lines centered around the line specified by LINESPEC.
|
||
|
||
`list FIRST,LAST'
|
||
Print lines from FIRST to LAST. Both arguments are linespecs.
|
||
|
||
`list ,LAST'
|
||
Print lines ending with LAST.
|
||
|
||
`list FIRST,'
|
||
Print lines starting with FIRST.
|
||
|
||
`list +'
|
||
Print lines just after the lines last printed.
|
||
|
||
`list -'
|
||
Print lines just before the lines last printed.
|
||
|
||
`list'
|
||
As described in the preceding table.
|
||
|
||
Here are the ways of specifying a single source line--all the kinds
|
||
of linespec.
|
||
|
||
`NUMBER'
|
||
Specifies line NUMBER of the current source file. When a `list'
|
||
command has two linespecs, this refers to the same source file as
|
||
the first linespec.
|
||
|
||
`+OFFSET'
|
||
Specifies the line OFFSET lines after the last line printed. When
|
||
used as the second linespec in a `list' command that has two, this
|
||
specifies the line OFFSET lines down from the first linespec.
|
||
|
||
`-OFFSET'
|
||
Specifies the line OFFSET lines before the last line printed.
|
||
|
||
`FILENAME:NUMBER'
|
||
Specifies line NUMBER in the source file FILENAME.
|
||
|
||
`FUNCTION'
|
||
Specifies the line that begins the body of the function FUNCTION.
|
||
For example: in C, this is the line with the open brace.
|
||
|
||
`FILENAME:FUNCTION'
|
||
Specifies the line of the open-brace that begins the body of the
|
||
function FUNCTION in the file FILENAME. You only need the file
|
||
name with a function name to avoid ambiguity when there are
|
||
identically named functions in different source files.
|
||
|
||
`*ADDRESS'
|
||
Specifies the line containing the program address ADDRESS.
|
||
ADDRESS may be any expression.
|
||
|
||
|
||
File: gdb.info, Node: Search, Next: Source Path, Prev: List, Up: Source
|
||
|
||
Searching source files
|
||
======================
|
||
|
||
There are two commands for searching through the current source file
|
||
for a regular expression.
|
||
|
||
`forward-search REGEXP'
|
||
`search REGEXP'
|
||
The command `forward-search REGEXP' checks each line, starting
|
||
with the one following the last line listed, for a match for
|
||
REGEXP. It lists the line that is found. You can use the synonym
|
||
`search REGEXP' or abbreviate the command name as `fo'.
|
||
|
||
`reverse-search REGEXP'
|
||
The command `reverse-search REGEXP' checks each line, starting
|
||
with the one before the last line listed and going backward, for a
|
||
match for REGEXP. It lists the line that is found. You can
|
||
abbreviate this command as `rev'.
|
||
|
||
|
||
File: gdb.info, Node: Source Path, Next: Machine Code, Prev: Search, Up: Source
|
||
|
||
Specifying source directories
|
||
=============================
|
||
|
||
Executable programs sometimes do not record the directories of the
|
||
source files from which they were compiled, just the names. Even when
|
||
they do, the directories could be moved between the compilation and
|
||
your debugging session. GDB has a list of directories to search for
|
||
source files; this is called the "source path". Each time GDB wants a
|
||
source file, it tries all the directories in the list, in the order
|
||
they are present in the list, until it finds a file with the desired
|
||
name. Note that the executable search path is _not_ used for this
|
||
purpose. Neither is the current working directory, unless it happens
|
||
to be in the source path.
|
||
|
||
If GDB cannot find a source file in the source path, and the object
|
||
program records a directory, GDB tries that directory too. If the
|
||
source path is empty, and there is no record of the compilation
|
||
directory, GDB looks in the current directory as a last resort.
|
||
|
||
Whenever you reset or rearrange the source path, GDB clears out any
|
||
information it has cached about where source files are found and where
|
||
each line is in the file.
|
||
|
||
When you start GDB, its source path includes only `cdir' and `cwd',
|
||
in that order. To add other directories, use the `directory' command.
|
||
|
||
`directory DIRNAME ...'
|
||
|
||
`dir DIRNAME ...'
|
||
Add directory DIRNAME to the front of the source path. Several
|
||
directory names may be given to this command, separated by `:'
|
||
(`;' on MS-DOS and MS-Windows, where `:' usually appears as part
|
||
of absolute file names) or whitespace. You may specify a
|
||
directory that is already in the source path; this moves it
|
||
forward, so GDB searches it sooner.
|
||
|
||
You can use the string `$cdir' to refer to the compilation
|
||
directory (if one is recorded), and `$cwd' to refer to the current
|
||
working directory. `$cwd' is not the same as `.'--the former
|
||
tracks the current working directory as it changes during your GDB
|
||
session, while the latter is immediately expanded to the current
|
||
directory at the time you add an entry to the source path.
|
||
|
||
`directory'
|
||
Reset the source path to empty again. This requires confirmation.
|
||
|
||
`show directories'
|
||
Print the source path: show which directories it contains.
|
||
|
||
If your source path is cluttered with directories that are no longer
|
||
of interest, GDB may sometimes cause confusion by finding the wrong
|
||
versions of source. You can correct the situation as follows:
|
||
|
||
1. Use `directory' with no argument to reset the source path to empty.
|
||
|
||
2. Use `directory' with suitable arguments to reinstall the
|
||
directories you want in the source path. You can add all the
|
||
directories in one command.
|
||
|
||
|
||
File: gdb.info, Node: Machine Code, Prev: Source Path, Up: Source
|
||
|
||
Source and machine code
|
||
=======================
|
||
|
||
You can use the command `info line' to map source lines to program
|
||
addresses (and vice versa), and the command `disassemble' to display a
|
||
range of addresses as machine instructions. When run under GNU Emacs
|
||
mode, the `info line' command causes the arrow to point to the line
|
||
specified. Also, `info line' prints addresses in symbolic form as well
|
||
as hex.
|
||
|
||
`info line LINESPEC'
|
||
Print the starting and ending addresses of the compiled code for
|
||
source line LINESPEC. You can specify source lines in any of the
|
||
ways understood by the `list' command (*note Printing source
|
||
lines: List.).
|
||
|
||
For example, we can use `info line' to discover the location of the
|
||
object code for the first line of function `m4_changequote':
|
||
|
||
(gdb) info line m4_changequote
|
||
Line 895 of "builtin.c" starts at pc 0x634c and ends at 0x6350.
|
||
|
||
We can also inquire (using `*ADDR' as the form for LINESPEC) what
|
||
source line covers a particular address:
|
||
(gdb) info line *0x63ff
|
||
Line 926 of "builtin.c" starts at pc 0x63e4 and ends at 0x6404.
|
||
|
||
After `info line', the default address for the `x' command is
|
||
changed to the starting address of the line, so that `x/i' is
|
||
sufficient to begin examining the machine code (*note Examining memory:
|
||
Memory.). Also, this address is saved as the value of the convenience
|
||
variable `$_' (*note Convenience variables: Convenience Vars.).
|
||
|
||
`disassemble'
|
||
This specialized command dumps a range of memory as machine
|
||
instructions. The default memory range is the function
|
||
surrounding the program counter of the selected frame. A single
|
||
argument to this command is a program counter value; GDB dumps the
|
||
function surrounding this value. Two arguments specify a range of
|
||
addresses (first inclusive, second exclusive) to dump.
|
||
|
||
The following example shows the disassembly of a range of addresses
|
||
of HP PA-RISC 2.0 code:
|
||
|
||
(gdb) disas 0x32c4 0x32e4
|
||
Dump of assembler code from 0x32c4 to 0x32e4:
|
||
0x32c4 <main+204>: addil 0,dp
|
||
0x32c8 <main+208>: ldw 0x22c(sr0,r1),r26
|
||
0x32cc <main+212>: ldil 0x3000,r31
|
||
0x32d0 <main+216>: ble 0x3f8(sr4,r31)
|
||
0x32d4 <main+220>: ldo 0(r31),rp
|
||
0x32d8 <main+224>: addil -0x800,dp
|
||
0x32dc <main+228>: ldo 0x588(r1),r26
|
||
0x32e0 <main+232>: ldil 0x3000,r31
|
||
End of assembler dump.
|
||
|
||
Some architectures have more than one commonly-used set of
|
||
instruction mnemonics or other syntax.
|
||
|
||
`set disassembly-flavor INSTRUCTION-SET'
|
||
Select the instruction set to use when disassembling the program
|
||
via the `disassemble' or `x/i' commands.
|
||
|
||
Currently this command is only defined for the Intel x86 family.
|
||
You can set INSTRUCTION-SET to either `intel' or `att'. The
|
||
default is `att', the AT&T flavor used by default by Unix
|
||
assemblers for x86-based targets.
|
||
|
||
|
||
File: gdb.info, Node: Data, Next: Languages, Prev: Source, Up: Top
|
||
|
||
Examining Data
|
||
**************
|
||
|
||
The usual way to examine data in your program is with the `print'
|
||
command (abbreviated `p'), or its synonym `inspect'. It evaluates and
|
||
prints the value of an expression of the language your program is
|
||
written in (*note Using GDB with Different Languages: Languages.).
|
||
|
||
`print EXPR'
|
||
`print /F EXPR'
|
||
EXPR is an expression (in the source language). By default the
|
||
value of EXPR is printed in a format appropriate to its data type;
|
||
you can choose a different format by specifying `/F', where F is a
|
||
letter specifying the format; see *Note Output formats: Output
|
||
Formats.
|
||
|
||
`print'
|
||
`print /F'
|
||
If you omit EXPR, GDB displays the last value again (from the
|
||
"value history"; *note Value history: Value History.). This
|
||
allows you to conveniently inspect the same value in an
|
||
alternative format.
|
||
|
||
A more low-level way of examining data is with the `x' command. It
|
||
examines data in memory at a specified address and prints it in a
|
||
specified format. *Note Examining memory: Memory.
|
||
|
||
If you are interested in information about types, or about how the
|
||
fields of a struct or a class are declared, use the `ptype EXP' command
|
||
rather than `print'. *Note Examining the Symbol Table: Symbols.
|
||
|
||
* Menu:
|
||
|
||
* Expressions:: Expressions
|
||
* Variables:: Program variables
|
||
* Arrays:: Artificial arrays
|
||
* Output Formats:: Output formats
|
||
* Memory:: Examining memory
|
||
* Auto Display:: Automatic display
|
||
* Print Settings:: Print settings
|
||
* Value History:: Value history
|
||
* Convenience Vars:: Convenience variables
|
||
* Registers:: Registers
|
||
* Floating Point Hardware:: Floating point hardware
|
||
|