NetBSD/games/phantasia/io.c
jsm b03d4fa882 Add __noreturn__' and __unused__' attributes where appropriate to
the games.

This merges in all such remaining changes from the Linux port of the
NetBSD games, except in hunt (where substantial changes from OpenBSD
need to be looked at).

Most noreturn attributes were previously added in bin/6144, with some
others that were missed then in bin/8082.  Previous `unused'
attributes were covered in bin/6557, bin/8058 and other PRs (all these
PRs have already been handled and closed).
1999-09-08 21:45:25 +00:00

248 lines
4.7 KiB
C

/* $NetBSD: io.c,v 1.5 1999/09/08 21:45:29 jsm Exp $ */
/*
* io.c - input/output routines for Phantasia
*/
#include "include.h"
void
getstring(cp, mx)
char *cp;
int mx;
{
char *inptr; /* pointer into string for next string */
int x, y; /* original x, y coordinates on screen */
int ch; /* input */
getyx(stdscr, y, x); /* get coordinates on screen */
inptr = cp;
*inptr = '\0'; /* clear string to start */
--mx; /* reserve room in string for nul terminator */
do
/* get characters and process */
{
if (Echo)
mvaddstr(y, x, cp); /* print string on screen */
clrtoeol(); /* clear any data after string */
refresh(); /* update screen */
ch = getchar(); /* get character */
switch (ch) {
case CH_ERASE: /* back up one character */
if (inptr > cp)
--inptr;
break;
case CH_KILL: /* back up to original location */
inptr = cp;
break;
case CH_NEWLINE: /* terminate string */
break;
case CH_REDRAW:/* redraw screen */
clearok(stdscr, TRUE);
continue;
default: /* put data in string */
if (ch >= ' ' || Wizard)
/* printing char; put in string */
*inptr++ = ch;
}
*inptr = '\0'; /* terminate string */
}
while (ch != CH_NEWLINE && inptr < cp + mx);
}
void
more(where)
int where;
{
mvaddstr(where, 0, "-- more --");
getanswer(" ", FALSE);
}
double
infloat()
{
double result; /* return value */
getstring(Databuf, SZ_DATABUF);
if (sscanf(Databuf, "%lf", &result) < 1)
/* no valid number entered */
result = 0.0;
return (result);
}
int
inputoption()
{
++Player.p_age; /* increase age */
if (Player.p_ring.ring_type != R_SPOILED)
/* ring ok */
return (getanswer("T ", TRUE));
else
/* bad ring */
{
getanswer(" ", TRUE);
return ((int) ROLL(0.0, 5.0) + '0');
}
}
void
interrupt()
{
char line[81]; /* a place to store data already on screen */
int loop; /* counter */
int x, y; /* coordinates on screen */
int ch; /* input */
unsigned savealarm; /* to save alarm value */
#ifdef SYS3
signal(SIGINT, SIG_IGN);
#endif
#ifdef SYS5
signal(SIGINT, SIG_IGN);
#endif
savealarm = alarm(0); /* turn off any alarms */
getyx(stdscr, y, x); /* save cursor location */
for (loop = 0; loop < 80; ++loop) { /* save line on screen */
move(4, loop);
line[loop] = inch();
}
line[80] = '\0'; /* nul terminate */
if (Player.p_status == S_INBATTLE || Player.p_status == S_MONSTER)
/* in midst of fighting */
{
mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
ch = getanswer("NY", FALSE);
if (ch == 'Y')
death("Bailing out");
/* NOTREACHED */
} else {
mvaddstr(4, 0, "Do you really want to quit ? ");
ch = getanswer("NY", FALSE);
if (ch == 'Y')
leavegame();
/* NOTREACHED */
}
mvaddstr(4, 0, line); /* restore data on screen */
move(y, x); /* restore cursor */
refresh();
#ifdef SYS3
signal(SIGINT, interrupt);
#endif
#ifdef SYS5
signal(SIGINT, interrupt);
#endif
alarm(savealarm); /* restore alarm */
}
int
getanswer(choices, def)
const char *choices;
bool def;
{
int ch; /* input */
int loop; /* counter */
int oldx, oldy; /* original coordinates on screen */
getyx(stdscr, oldy, oldx);
alarm(0); /* make sure alarm is off */
#if __GNUC__
(void)&loop; /* XXX quiet gcc */
#endif
for (loop = 3; loop; --loop)
/* try for 3 times */
{
if (setjmp(Timeoenv) != 0)
/* timed out waiting for response */
{
if (def || loop <= 1)
/* return default answer */
break;
else
/* prompt, and try again */
goto YELL;
} else
/* wait for response */
{
clrtoeol();
refresh();
#ifdef BSD41
sigset(SIGALRM, catchalarm);
#else
signal(SIGALRM, catchalarm);
#endif
/* set timeout */
if (Timeout)
alarm(7); /* short */
else
alarm(600); /* long */
ch = getchar();
alarm(0); /* turn off timeout */
if (ch < 0)
/* caught some signal */
{
++loop;
continue;
} else
if (ch == CH_REDRAW)
/* redraw screen */
{
clearok(stdscr, TRUE); /* force clear screen */
++loop; /* don't count this input */
continue;
} else
if (Echo) {
addch(ch); /* echo character */
refresh();
}
if (islower(ch))
/* convert to upper case */
ch = toupper(ch);
if (def || strchr(choices, ch) != NULL)
/* valid choice */
return (ch);
else
if (!def && loop > 1)
/* bad choice; prompt, and try again */
{
YELL: mvprintw(oldy + 1, 0, "Please choose one of : [%s]\n", choices);
move(oldy, oldx);
clrtoeol();
continue;
} else
/* return default answer */
break;
}
}
return (*choices);
}
void
catchalarm(dummy)
int dummy __attribute__((__unused__));
{
longjmp(Timeoenv, 1);
}