a8fba37dbd
Games is almost clean; only hack is left...
141 lines
2.6 KiB
C
141 lines
2.6 KiB
C
/* $NetBSD: signal.c,v 1.6 1997/10/18 20:03:50 christos Exp $ */
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/* "Larn is copyrighted 1986 by Noah Morgan.\n" */
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: signal.c,v 1.6 1997/10/18 20:03:50 christos Exp $");
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#endif /* not lint */
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#include <stdio.h>
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#include <signal.h>
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#include <string.h>
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#include <unistd.h>
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#include "header.h"
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#include "extern.h"
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static void s2choose __P((void));
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static void cntlc __P((int));
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static void sgam __P((int));
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static void tstop __P((int));
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static void sigpanic __P((int));
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#define BIT(a) (1<<((a)-1))
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static void
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s2choose()
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{ /* text to be displayed if ^C during intro
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* screen */
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cursor(1, 24);
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lprcat("Press ");
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setbold();
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lprcat("return");
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resetbold();
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lprcat(" to continue: ");
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lflush();
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}
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static void
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cntlc(n)
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int n;
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{ /* what to do for a ^C */
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if (nosignal)
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return; /* don't do anything if inhibited */
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signal(SIGQUIT, SIG_IGN);
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signal(SIGINT, SIG_IGN);
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quit();
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if (predostuff == 1)
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s2choose();
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else
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showplayer();
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lflush();
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signal(SIGQUIT, cntlc);
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signal(SIGINT, cntlc);
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}
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/*
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* subroutine to save the game if a hangup signal
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*/
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static void
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sgam(n)
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int n;
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{
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savegame(savefilename);
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wizard = 1;
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died(-257); /* hangup signal */
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}
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#ifdef SIGTSTP
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static void
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tstop(n)
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int n;
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{ /* control Y */
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if (nosignal)
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return; /* nothing if inhibited */
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lcreat((char *) 0);
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clearvt100();
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lflush();
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signal(SIGTSTP, SIG_DFL);
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#ifdef SIGVTALRM
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/*
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* looks like BSD4.2 or higher - must clr mask for signal to take
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* effect
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*/
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sigsetmask(sigblock(0) & ~BIT(SIGTSTP));
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#endif
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kill(getpid(), SIGTSTP);
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setupvt100();
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signal(SIGTSTP, tstop);
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if (predostuff == 1)
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s2choose();
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else
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drawscreen();
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showplayer();
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lflush();
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}
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#endif /* SIGTSTP */
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/*
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* subroutine to issue the needed signal traps called from main()
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*/
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void
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sigsetup()
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{
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signal(SIGQUIT, cntlc);
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signal(SIGINT, cntlc);
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signal(SIGKILL, SIG_IGN);
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signal(SIGHUP, sgam);
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signal(SIGILL, sigpanic);
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signal(SIGTRAP, sigpanic);
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signal(SIGIOT, sigpanic);
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signal(SIGEMT, sigpanic);
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signal(SIGFPE, sigpanic);
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signal(SIGBUS, sigpanic);
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signal(SIGSEGV, sigpanic);
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signal(SIGSYS, sigpanic);
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signal(SIGPIPE, sigpanic);
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signal(SIGTERM, sigpanic);
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#ifdef SIGTSTP
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signal(SIGTSTP, tstop);
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signal(SIGSTOP, tstop);
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#endif /* SIGTSTP */
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}
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/*
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* routine to process a fatal error signal
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*/
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static void
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sigpanic(sig)
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int sig;
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{
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char buf[128];
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signal(sig, SIG_DFL);
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sprintf(buf, "\nLarn - Panic! Signal %d received [SIG%s]", sig, sys_signame[sig]);
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write(2, buf, strlen(buf));
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sleep(2);
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sncbr();
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savegame(savefilename);
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kill(getpid(), sig); /* this will terminate us */
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}
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