NetBSD/sys/arch/playstation2/conf/build.playstation2.sh

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#!/bin/sh
DESTDIR=/work/playstation2/root; export DESTDIR
RELEASEDIR=/work/playstation2/release; export RELEASEDIR
root=/usr/pkg/cross-ps2
target=mipsEEel-netbsd
PATH=\
$PATH:\
${root}/${target}/bin:\
${root}/bin
export PATH
CC=${root}/bin/${target}-gcc; export CC
LD=${root}/bin/${target}-ld; export LD
CXX=${root}/bin/${target}-g++; export CXX
AS=${root}/bin/${target}-as; export AS
CPP=${root}/bin/${target}-cpp; export CPP
RANLIB=${root}/bin/${target}-ranlib; export RANLIB
AR=${root}/bin/${target}-ar; export AR
NM=${root}/bin/${target}-nm; export NM
SIZE=${root}/bin/${target}-size; export SIZE
STRIP=${root}/bin/${target}-strip; export STRIP
STRIPFLAGS="--strip-debug"; export STRIPFLAGS
STRIPPROG=${target}-strip; export STRIPPROG
HOSTED_CC=cc; export HOSTED_CC
TARGET=mipsel; export TARGET
MACHINE=playstation2; export MACHINE
MACHINE_ARCH=mipsel; export MACHINE_ARCH
MACHINE_CPU=mips; export MACHINE_CPU
DESTDIR=${bsd_root}; export DESTDIR
MAKE="make"; export MAKE
#MAKE="make -f /work/cvsrep/sharesrc/share/mk/sys.mk -f Makefile"; export MAKE
#MAKEFLAGS="-I /work/cvsrep/sharesrc/share/mk"; export MAKEFLAGS
set -x
exec $MAKE "$@"