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scottr f8b0c86aa8 The 68LC040 generates a format 4 stack frame for floating point
exceptions, which puts the address of the instruction we faulted
on in a different location.  Copy it and handle as we normally would,
restoring the saved PC before returning.

The FPE should probably be reworked to take advantage of the 68LC040's
precalculated effective address, at some point.
1996-10-07 03:16:47 +00:00
bin Fix p_nice vs. NZERO code. 1996-10-02 18:07:20 +00:00
distrib Commit skeleton pmax installation notes, pointing at the web page. 1996-10-01 00:16:16 +00:00
etc Nuke use of 'expr' and add ch/ss/uk devices as suggested by Charles Hannum. 1996-10-04 06:52:52 +00:00
games use words from $DESTDIR. 1996-09-26 00:04:42 +00:00
gnu Actually set the RTLD_DL flag in dlopen'ed shared objects, per PR#2791. 1996-10-06 19:03:32 +00:00
include prototype __fdnlist(), since it's used by things outside of libc (libkvm, 1996-10-01 21:48:30 +00:00
lib Remove outdated BUGS section (from Mike Long, PR 2804) 1996-10-04 16:59:46 +00:00
libexec Actually set the RTLD_DL flag in dlopen'ed shared objects, per PR#2791. 1996-10-06 19:03:32 +00:00
regress merge DB 1.85 changes 1996-05-03 21:50:36 +00:00
sbin Accept -f flag, but do nothing with it. 1996-10-03 20:09:44 +00:00
share Change a few minor formatting nits 1996-10-04 02:03:14 +00:00
sys The 68LC040 generates a format 4 stack frame for floating point 1996-10-07 03:16:47 +00:00
usr.bin include stdlib.h to bring malloc()'s prototype into scope. 1996-10-06 18:27:25 +00:00
usr.sbin don't include bsd.subdir.mk, especially _before_ bsd.prog.mk: 1996-10-06 18:08:15 +00:00
Makefile allow builds to work if directory games is missing. Closes pr misc/1921 and 1996-08-10 23:29:00 +00:00