NetBSD/games/larn/Makefile
lukem dcab0210a0 convert from NOxxx= to MKxxx=no.
include <bsd.own.mk> if testing a MKxxx variable.
1999-02-13 02:54:17 +00:00

77 lines
2.7 KiB
Makefile

# $NetBSD: Makefile,v 1.16 1999/02/13 02:54:21 lukem Exp $
# @(#)Makefile 5.12 (Berkeley) 5/30/93
# EXTRA
# Incorporates code to gather additional performance statistics
#
# TERMIO
# Use sysv termio
# TERMIOS
# Use posix termios
# BSD
# Use BSD specific features (mostly timer and signal stuff)
# BSD4.1
# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
# BSD above; do not mix with SYSV)
# HIDEBYLINK
# If defined, the program attempts to hide from ps
# DOCHECKPOINTS
# If not defined, checkpoint files are periodically written by the
# larn process (no forking) if enabled in the .larnopts description
# file. Checkpointing is handy on an unreliable system, but takes
# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
# checkpoints (again if enabled in the .larnopts file). This usually
# avoids pauses in larn while the checkpointing is being done (on
# large machines).
# VER
# This is the version of the software, example: 12
# SUBVER
# This is the revision of the software, example: 1
# FLUSHNO=#
# Set the input queue excess flushing threshold (default 5)
# NOVARARGS
# Define for systems that don't have varargs (a default varargs will
# be used).
# MACRORND
# Define to use macro version of rnd() and rund() (fast and big)
# UIDSCORE
# Define to use user id's to manage scoreboard. Leaving this out will
# cause player id's from the file ".playerids" to be used instead.
# (.playerids is created upon demand). Only one entry per id # is
# allowed in each scoreboard (winning & non-winning).
# VT100
# Compile for using vt100 family of terminals. Omission of this
# define will cause larn to use termcap, but it will be MUCH slower
# due to an extra layer of output interpretation. Also, only VT100
# mode allows 2 different standout modes, inverse video, and bold video.
# And only in VT100 mode is the scrolling region of the terminal used
# (much nicer than insert/delete line sequences to simulate it, if
# VT100 is omitted).
# NONAP
# This causes napms() to return immediately instead of delaying n
# milliseconds. This define may be needed on some systems if the nap
# stuff does not work correctly (possible hang). nap() is primarilly
# used to delay for effect when casting missile type spells.
# NOLOG
# Turn off logging.
.include <bsd.own.mk>
PROG= larn
MAN= larn.6
CPPFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS
SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
signal.c moreobj.c movem.c regen.c fortune.c savelev.c
DPADD= ${LIBTERM}
LDADD= -ltermcap
HIDEGAME=hidegame
SETGIDGAME=yes
.if ${MKSHARE} != "no"
DAT=larnmaze larnopts larn.help
FILES=${DAT:S@^@${.CURDIR}/datfiles/@g}
FILESDIR=/usr/share/games/larn
.endif
.include <bsd.prog.mk>