NetBSD/games/battlestar/extern.h
jsm 5fd015d6f6 In cypher(), don't attempt to make sense of words other than VERBs or
KNIFE when a verb is required.  Add AUXVERB for "make", "move",
"climb" (as in "make love", "climb up") and ignore AUXVERB as a verb,
going on to the next word, instead of treating these words as
adjectives.  When creating new verbs from "put on", "put down", "take
off", mark them as type VERB.  Mostly from Paul Janzen
<pjanzen@foatdi.harvard.edu>.
2000-09-25 19:37:58 +00:00

392 lines
10 KiB
C

/* $NetBSD: extern.h,v 1.28 2000/09/25 19:37:59 jsm Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)externs.h 8.1 (Berkeley) 5/31/93
*/
#include <ctype.h>
#include <err.h>
#include <pwd.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#define BITS (8 * sizeof (int))
#define OUTSIDE (position > 68 && position < 246 && position != 218)
#define rnd(x) (rand() % (x))
#define max(a,b) ((a) < (b) ? (b) : (a))
#define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
#define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
#define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
/* well known rooms */
#define FINAL 275
#define GARDEN 197
#define POOLS 126
#define DOCK 93
/* word types */
#define VERB 0
#define OBJECT 1
#define NOUNS 2
#define PREPS 3
#define ADJS 4
#define CONJ 5
/* words numbers */
#define KNIFE 0
#define SWORD 1
#define LAND 2
#define WOODSMAN 3
#define TWO_HANDED 4
#define CLEAVER 5
#define BROAD 6
#define MAIL 7
#define HELM 8
#define SHIELD 9
#define MAID 10
#define BODY 10
#define VIPER 11
#define LAMPON 12
#define SHOES 13
#define CYLON 14
#define PAJAMAS 15
#define ROBE 16
#define AMULET 17
#define MEDALION 18
#define TALISMAN 19
#define DEADWOOD 20
#define MALLET 21
#define LASER 22
#define BATHGOD 23
#define NORMGOD 24
#define GRENADE 25
#define CHAIN 26
#define ROPE 27
#define LEVIS 28
#define MACE 29
#define SHOVEL 30
#define HALBERD 31
#define COMPASS 32
#define CRASH 33
#define ELF 34
#define FOOT 35
#define COINS 36
#define MATCHES 37
#define MAN 38
#define PAPAYAS 39
#define PINEAPPLE 40
#define KIWI 41
#define COCONUTS 42
#define MANGO 43
#define RING 44
#define POTION 45
#define BRACELET 46
#define GIRL 47
#define GIRLTALK 48
#define DARK 49
#define TIMER 50
#define CHAR 53
#define BOMB 54
#define DEADGOD 55
#define DEADTIME 56
#define DEADNATIVE 57
#define NATIVE 58
#define HORSE 59
#define CAR 60
#define POT 61
#define BAR 62
#define BLOCK 63
#define NUMOFOBJECTS 64
/* non-objects below */
#define UP 1000
#define DOWN 1001
#define AHEAD 1002
#define BACK 1003
#define RIGHT 1004
#define LEFT 1005
#define TAKE 1006
#define USE 1007
#define LOOK 1008
#define QUIT 1009
#define NORTH 1010
#define SOUTH 1011
#define EAST 1012
#define WEST 1013
#define SU 1014
#define DROP 1015
#define TAKEOFF 1016
#define DRAW 1017
#define PUTON 1018
#define WEARIT 1019
#define PUT 1020
#define INVEN 1021
#define EVERYTHING 1022
#define AND 1023
#define KILL 1024
#define RAVAGE 1025
#define UNDRESS 1026
#define THROW 1027
#define LAUNCH 1028
#define LANDIT 1029
#define LIGHT 1030
#define FOLLOW 1031
#define KISS 1032
#define LOVE 1033
#define GIVE 1034
#define SMITE 1035
#define SHOOT 1036
#define ON 1037
#define OFF 1038
#define TIME 1039
#define SLEEP 1040
#define DIG 1041
#define EAT 1042
#define SWIM 1043
#define DRINK 1044
#define DOOR 1045
#define SAVE 1046
#define RIDE 1047
#define DRIVE 1048
#define SCORE 1049
#define BURY 1050
#define JUMP 1051
#define KICK 1052
#define OPEN 1053
#define VERBOSE 1054
#define BRIEF 1055
#define AUXVERB 1056
/* injuries */
#define ARM 6 /* broken arm */
#define RIBS 7 /* broken ribs */
#define SPINE 9 /* broken back */
#define SKULL 11 /* fractured skull */
#define INCISE 10 /* deep incisions */
#define NECK 12 /* broken NECK */
#define NUMOFINJURIES 13
/* notes */
#define CANTLAUNCH 0
#define LAUNCHED 1
#define CANTSEE 2
#define CANTMOVE 3
#define JINXED 4
#define DUG 5
#define NUMOFNOTES 6
/* Number of times room description shown. */
#define ROOMDESC 3
/* fundamental constants */
#define NUMOFROOMS 275
#define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
#define LINELENGTH 81
#define TODAY 0
#define TONIGHT 1
#define CYCLE 100
/* initial variable values */
#define TANKFULL 250
#define TORPEDOES 10
#define MAXWEIGHT 60
#define MAXCUMBER 10
/*
* These are flags for objects in the objflags array. OBJ_PLURAL means
* that the object short name is plural; OBJ_AN that it begins with a
* vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
* that it is a living person; OBJ_NONOBJ that it is not an object (to
* which any game action can be applied) at all (e.g. footsteps, asteroids).
* Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
*/
#define OBJ_PLURAL 1
#define OBJ_AN 2
#define OBJ_PERSON 4
#define OBJ_NONOBJ 8
struct room {
const char *name;
int link[8];
#define north link[0]
#define south link[1]
#define east link[2]
#define west link[3]
#define up link[4]
#define access link[5]
#define down link[6]
#define flyhere link[7]
const char *desc;
unsigned int objects[NUMOFWORDS];
};
extern struct room dayfile[];
extern struct room nightfile[];
extern struct room *location;
/* object characteristics */
extern const char *const objdes[NUMOFOBJECTS];
extern const char *const objsht[NUMOFOBJECTS];
extern const char *const ouch[NUMOFINJURIES];
extern const int objwt[NUMOFOBJECTS];
extern const int objcumber[NUMOFOBJECTS];
extern const int objflags[NUMOFOBJECTS];
#define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
/*
* These macros yield words to use with objects (followed but not preceded
* by spaces, or with no spaces if the expansion is the empty string).
*/
#define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
#define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
#define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
#define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
/* current input line */
#define WORDLEN 15
#define NWORD 20 /* words per line */
extern char words[NWORD][WORDLEN];
extern int wordvalue[NWORD];
extern int wordtype[NWORD];
extern int wordcount, wordnumber;
/* state of the game */
extern int ourtime;
extern int position;
extern int direction;
extern int left, right, ahead, back;
extern int ourclock, fuel, torps;
extern int carrying, encumber;
extern int rythmn;
extern int followfight;
extern int ate;
extern int snooze;
extern int meetgirl;
extern int followgod;
extern int godready;
extern int win;
extern int wintime;
extern int wiz;
extern int tempwiz;
extern int matchlight, matchcount;
extern int loved;
extern int pleasure, power, ego;
extern int WEIGHT;
extern int CUMBER;
extern int notes[NUMOFNOTES];
extern unsigned int inven[NUMOFWORDS];
extern unsigned int wear[NUMOFWORDS];
extern char beenthere[NUMOFROOMS + 1];
extern char injuries[NUMOFINJURIES];
extern int verbose;
extern const char *username;
struct wlist {
const char *string;
int value, article;
struct wlist *next;
};
extern struct wlist wlist[];
struct objs {
short room;
short obj;
};
extern const struct objs dayobjs[];
extern const struct objs nightobjs[];
#define DEFAULT_SAVE_FILE ".Bstar"
void bury __P((void));
int card __P((const char *, int));
void chime __P((void));
void convert __P((int));
void crash __P((void));
int cypher __P((void));
void die __P((void)) __attribute__((__noreturn__));
void diesig __P((int)) __attribute__((__noreturn__));
void dig __P((void));
void dooropen __P((void));
int draw __P((void));
void drink __P((void));
int drive __P((void));
int drop __P((const char *));
int eat __P((void));
int fight __P((int, int));
int follow __P((void));
char *getcom __P((char *, int, const char *, const char *));
char *getword __P((char *, char *, int));
int give __P((void));
void initialize __P((const char *));
int jump __P((void));
void kiss __P((void));
int land __P((void));
int launch __P((void));
void light __P((void));
void live __P((void)) __attribute__((__noreturn__));
void love __P((void));
int moveplayer __P((int, int));
void murder __P((void));
void news __P((void));
void newway __P((int));
void open_score_file __P((void));
void parse __P((void));
void post __P((char));
void printobjs __P((void));
int put __P((void));
int puton __P((void));
const char *rate __P((void));
void ravage __P((void));
void restore __P((const char *));
int ride __P((void));
void save __P((const char *));
char *save_file_name __P((const char *, size_t));
int shoot __P((void));
int take __P((unsigned int[]));
int takeoff __P((void));
int throw __P((const char *));
const char *truedirec __P((int, char));
int ucard __P((const unsigned int *));
int use __P((void));
int visual __P((void));
int wearit __P((void));
void whichway __P((struct room));
void wordinit __P((void));
void writedes __P((void));
int zzz __P((void));