130a8172b6
things file-static. Other minor tidyups, and fix a couple minor bugs found along the way.
839 lines
17 KiB
C
839 lines
17 KiB
C
/* $NetBSD: inventory.c,v 1.13 2008/01/14 03:50:01 dholland Exp $ */
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/*
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* Copyright (c) 1988, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Timothy C. Stoehr.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)inventory.c 8.1 (Berkeley) 5/31/93";
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#else
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__RCSID("$NetBSD: inventory.c,v 1.13 2008/01/14 03:50:01 dholland Exp $");
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#endif
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#endif /* not lint */
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/*
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* inventory.c
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*
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* This source herein may be modified and/or distributed by anybody who
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* so desires, with the following restrictions:
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* 1.) No portion of this notice shall be removed.
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* 2.) Credit shall not be taken for the creation of this source.
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* 3.) This code is not to be traded, sold, or used for personal
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* gain or profit.
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*
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*/
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#include <stdarg.h>
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#include "rogue.h"
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boolean is_wood[WANDS];
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const char *press_space = " --press space to continue--";
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static const char *const wand_materials[WAND_MATERIALS] = {
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"steel ",
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"bronze ",
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"gold ",
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"silver ",
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"copper ",
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"nickel ",
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"cobalt ",
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"tin ",
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"iron ",
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"magnesium ",
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"chrome ",
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"carbon ",
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"platinum ",
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"silicon ",
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"titanium ",
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"teak ",
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"oak ",
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"cherry ",
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"birch ",
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"pine ",
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"cedar ",
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"redwood ",
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"balsa ",
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"ivory ",
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"walnut ",
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"maple ",
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"mahogany ",
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"elm ",
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"palm ",
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"wooden "
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};
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static const char *const gems[GEMS] = {
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"diamond ",
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"stibotantalite ",
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"lapi-lazuli ",
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"ruby ",
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"emerald ",
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"sapphire ",
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"amethyst ",
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"quartz ",
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"tiger-eye ",
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"opal ",
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"agate ",
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"turquoise ",
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"pearl ",
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"garnet "
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};
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static const char *const syllables[MAXSYLLABLES] = {
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"blech ",
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"foo ",
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"barf ",
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"rech ",
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"bar ",
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"blech ",
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"quo ",
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"bloto ",
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"oh ",
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"caca ",
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"blorp ",
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"erp ",
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"festr ",
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"rot ",
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"slie ",
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"snorf ",
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"iky ",
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"yuky ",
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"ooze ",
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"ah ",
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"bahl ",
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"zep ",
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"druhl ",
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"flem ",
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"behil ",
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"arek ",
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"mep ",
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"zihr ",
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"grit ",
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"kona ",
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"kini ",
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"ichi ",
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"tims ",
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"ogr ",
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"oo ",
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"ighr ",
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"coph ",
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"swerr ",
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"mihln ",
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"poxi "
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};
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#define COMS 48
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struct id_com_s {
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short com_char;
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const char *com_desc;
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};
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static const struct id_com_s com_id_tab[COMS] = {
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{'?', "? prints help"},
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{'r', "r read scroll"},
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{'/', "/ identify object"},
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{'e', "e eat food"},
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{'h', "h left "},
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{'w', "w wield a weapon"},
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{'j', "j down"},
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{'W', "W wear armor"},
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{'k', "k up"},
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{'T', "T take armor off"},
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{'l', "l right"},
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{'P', "P put on ring"},
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{'y', "y up & left"},
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{'R', "R remove ring"},
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{'u', "u up & right"},
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{'d', "d drop object"},
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{'b', "b down & left"},
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{'c', "c call object"},
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{'n', "n down & right"},
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{'\0', "<SHIFT><dir>: run that way"},
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{')', ") print current weapon"},
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{'\0', "<CTRL><dir>: run till adjacent"},
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{']', "] print current armor"},
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{'f', "f<dir> fight till death or near death"},
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{'=', "= print current rings"},
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{'t', "t<dir> throw something"},
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{'\001', "^A print Hp-raise average"},
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{'m', "m<dir> move onto without picking up"},
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{'z', "z<dir> zap a wand in a direction"},
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{'o', "o examine/set options"},
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{'^', "^<dir> identify trap type"},
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{'\022', "^R redraw screen"},
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{'&', "& save screen into 'rogue.screen'"},
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{'s', "s search for trap/secret door"},
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{'\020', "^P repeat last message"},
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{'>', "> go down a staircase"},
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{'\033', "^[ cancel command"},
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{'<', "< go up a staircase"},
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{'S', "S save game"},
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{'.', ". rest for a turn"},
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{'Q', "Q quit"},
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{',', ", pick something up"},
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{'!', "! shell escape"},
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{'i', "i inventory"},
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{'F', "F<dir> fight till either of you dies"},
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{'I', "I inventory single item"},
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{'v', "v print version number"},
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{'q', "q quaff potion" }
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};
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void
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inventory(const object *pack, unsigned short mask)
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{
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object *obj;
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short i = 0, j;
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size_t maxlen = 0, n;
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short row, col;
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struct {
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short letter;
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short sepchar;
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char desc[DCOLS];
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char savebuf[DCOLS+8];
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} descs[MAX_PACK_COUNT+1];
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obj = pack->next_object;
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if (!obj) {
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messagef(0, "your pack is empty");
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return;
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}
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while (obj) {
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if (obj->what_is & mask) {
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descs[i].letter = obj->ichar;
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descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected)
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? '}' : ')';
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get_desc(obj, descs[i].desc, sizeof(descs[i].desc));
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n = strlen(descs[i].desc) + 4;
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if (n > maxlen) {
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maxlen = n;
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}
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i++;
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/*assert(i<=MAX_PACK_COUNT);*/
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}
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obj = obj->next_object;
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}
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if (maxlen < 27) maxlen = 27;
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if (maxlen > DCOLS-2) maxlen = DCOLS-2;
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col = DCOLS - (maxlen + 2);
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for (row = 0; ((row <= i) && (row < DROWS)); row++) {
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for (j = col; j < DCOLS; j++) {
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descs[row].savebuf[j-col] = mvinch(row, j);
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}
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descs[row].savebuf[j-col] = 0;
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if (row < i) {
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mvprintw(row, col, " %c%c %s",
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descs[row].letter, descs[row].sepchar,
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descs[row].desc);
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}
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else {
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mvaddstr(row, col, press_space);
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}
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clrtoeol();
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}
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refresh();
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wait_for_ack();
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move(0, 0);
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clrtoeol();
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for (j = 1; ((j <= i) && (j < DROWS)); j++) {
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mvaddstr(j, col, descs[j].savebuf);
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}
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}
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void
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id_com(void)
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{
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int ch = 0;
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short i, j, k;
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while (ch != CANCEL) {
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check_message();
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messagef(0, "Character you want help for (* for all):");
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refresh();
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ch = getchar();
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switch(ch) {
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case LIST:
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{
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char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
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short rows = (((COMS / 2) + (COMS % 2)) + 1);
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boolean need_two_screens = FALSE;
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if (rows > LINES) {
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need_two_screens = 1;
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rows = LINES;
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}
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k = 0;
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for (i = 0; i < rows; i++) {
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for (j = 0; j < DCOLS; j++) {
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save[i][j] = mvinch(i, j);
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}
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}
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MORE:
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for (i = 0; i < rows; i++) {
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move(i, 0);
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clrtoeol();
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}
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for (i = 0; i < (rows-1); i++) {
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if (i < (LINES-1)) {
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if (((i + i) < COMS) && ((i+i+k) < COMS)) {
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mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
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}
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if (((i + i + 1) < COMS) && ((i+i+k+1) < COMS)) {
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mvaddstr(i, (DCOLS/2),
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com_id_tab[i+i+k+1].com_desc);
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}
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}
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}
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mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
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refresh();
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wait_for_ack();
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if (need_two_screens) {
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k += ((rows-1) * 2);
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need_two_screens = 0;
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goto MORE;
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}
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for (i = 0; i < rows; i++) {
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move(i, 0);
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for (j = 0; j < DCOLS; j++) {
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addch(save[i][j]);
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}
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}
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}
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break;
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default:
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if (!pr_com_id(ch)) {
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if (!pr_motion_char(ch)) {
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check_message();
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messagef(0, "unknown character");
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}
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}
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ch = CANCEL;
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break;
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}
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}
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}
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int
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pr_com_id(int ch)
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{
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int i;
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if (!get_com_id(&i, ch)) {
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return(0);
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}
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check_message();
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messagef(0, "%s", com_id_tab[i].com_desc);
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return(1);
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}
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int
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get_com_id(int *indexp, short ch)
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{
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short i;
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for (i = 0; i < COMS; i++) {
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if (com_id_tab[i].com_char == ch) {
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*indexp = i;
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return(1);
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}
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}
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return(0);
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}
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int
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pr_motion_char(int ch)
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{
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if ( (ch == 'J') ||
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(ch == 'K') ||
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(ch == 'L') ||
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(ch == 'H') ||
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(ch == 'Y') ||
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(ch == 'U') ||
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(ch == 'N') ||
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(ch == 'B') ||
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(ch == '\012') ||
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(ch == '\013') ||
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(ch == '\010') ||
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(ch == '\014') ||
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(ch == '\025') ||
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(ch == '\031') ||
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(ch == '\016') ||
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(ch == '\002')) {
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const char *until;
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int n = 0; /* XXX: GCC */
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if (ch <= '\031') {
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ch += 96;
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until = " until adjacent";
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} else {
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ch += 32;
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until = "";
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}
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(void)get_com_id(&n, ch);
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check_message();
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messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until);
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return(1);
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} else {
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return(0);
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}
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}
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void
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mix_colors(void)
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{
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short i, j, k;
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char t[MAX_ID_TITLE_LEN];
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for (i = 0; i <= 32; i++) {
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j = get_rand(0, (POTIONS - 1));
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k = get_rand(0, (POTIONS - 1));
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strlcpy(t, id_potions[j].title, sizeof(t));
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strlcpy(id_potions[j].title, id_potions[k].title,
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sizeof(id_potions[j].title));
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strlcpy(id_potions[k].title, t, sizeof(id_potions[k].title));
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}
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}
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void
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make_scroll_titles(void)
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{
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short i, j, n;
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short sylls, s;
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size_t maxlen = sizeof(id_scrolls[0].title);
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for (i = 0; i < SCROLS; i++) {
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sylls = get_rand(2, 5);
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(void)strlcpy(id_scrolls[i].title, "'", maxlen);
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for (j = 0; j < sylls; j++) {
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s = get_rand(1, (MAXSYLLABLES-1));
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(void)strlcat(id_scrolls[i].title, syllables[s],
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maxlen);
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}
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/* trim trailing space */
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n = strlen(id_scrolls[i].title);
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id_scrolls[i].title[n-1] = 0;
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(void)strlcat(id_scrolls[i].title, "' ", maxlen);
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}
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}
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struct sbuf {
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char *buf;
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size_t maxlen;
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};
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static void sbuf_init(struct sbuf *s, char *buf, size_t maxlen);
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static void sbuf_addstr(struct sbuf *s, const char *str);
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static void sbuf_addf(struct sbuf *s, const char *fmt, ...)
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__attribute__((__format__(__printf__, 2, 3)));
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static void desc_count(struct sbuf *s, int n);
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static void desc_called(struct sbuf *s, const object *);
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static
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void
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sbuf_init(struct sbuf *s, char *buf, size_t maxlen)
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{
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s->buf = buf;
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s->maxlen = maxlen;
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/*assert(maxlen>0);*/
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s->buf[0] = 0;
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}
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|
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static
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void
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sbuf_addstr(struct sbuf *s, const char *str)
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{
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strlcat(s->buf, str, s->maxlen);
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}
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|
|
static
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void
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sbuf_addf(struct sbuf *s, const char *fmt, ...)
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|
{
|
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va_list ap;
|
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size_t initlen;
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|
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initlen = strlen(s->buf);
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va_start(ap, fmt);
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vsnprintf(s->buf+initlen, s->maxlen-initlen, fmt, ap);
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va_end(ap);
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}
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|
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static
|
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void
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desc_count(struct sbuf *s, int n)
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{
|
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if (n == 1) {
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sbuf_addstr(s, "an ");
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} else {
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sbuf_addf(s, "%d ", n);
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}
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}
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|
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static
|
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void
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desc_called(struct sbuf *s, const object *obj)
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{
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struct id *id_table;
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id_table = get_id_table(obj);
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sbuf_addstr(s, name_of(obj));
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sbuf_addstr(s, "called ");
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sbuf_addstr(s, id_table[obj->which_kind].title);
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}
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|
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void
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get_desc(const object *obj, char *desc, size_t desclen)
|
|
{
|
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const char *item_name;
|
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struct id *id_table;
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struct sbuf db;
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unsigned short objtype_id_status;
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|
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if (obj->what_is == AMULET) {
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(void)strlcpy(desc, "the amulet of Yendor ", desclen);
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return;
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}
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|
|
if (obj->what_is == GOLD) {
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snprintf(desc, desclen, "%d pieces of gold", obj->quantity);
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return;
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}
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|
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item_name = name_of(obj);
|
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id_table = get_id_table(obj);
|
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if (wizard || id_table == NULL) {
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objtype_id_status = IDENTIFIED;
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}
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else {
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objtype_id_status = id_table[obj->which_kind].id_status;
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}
|
|
if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
|
|
if (obj->identified) {
|
|
objtype_id_status = IDENTIFIED;
|
|
}
|
|
}
|
|
|
|
sbuf_init(&db, desc, desclen);
|
|
|
|
switch (obj->what_is) {
|
|
case FOOD:
|
|
if (obj->which_kind == RATION) {
|
|
if (obj->quantity > 1) {
|
|
sbuf_addf(&db,
|
|
"%d rations of %s", obj->quantity,
|
|
item_name);
|
|
} else {
|
|
sbuf_addf(&db, "some %s", item_name);
|
|
}
|
|
} else {
|
|
sbuf_addf(&db, "an %s", item_name);
|
|
}
|
|
break;
|
|
case SCROL:
|
|
desc_count(&db, obj->quantity);
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, item_name);
|
|
sbuf_addstr(&db, "entitled: ");
|
|
sbuf_addstr(&db, id_table[obj->which_kind].title);
|
|
} else if (objtype_id_status==CALLED) {
|
|
desc_called(&db, obj);
|
|
} else {
|
|
sbuf_addstr(&db, item_name);
|
|
sbuf_addstr(&db, id_table[obj->which_kind].real);
|
|
}
|
|
break;
|
|
case POTION:
|
|
desc_count(&db, obj->quantity);
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, id_table[obj->which_kind].title);
|
|
sbuf_addstr(&db, item_name);
|
|
} else if (objtype_id_status==CALLED) {
|
|
desc_called(&db, obj);
|
|
} else {
|
|
sbuf_addstr(&db, item_name);
|
|
sbuf_addstr(&db, id_table[obj->which_kind].real);
|
|
}
|
|
break;
|
|
case WAND:
|
|
desc_count(&db, obj->quantity);
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, id_table[obj->which_kind].title);
|
|
sbuf_addstr(&db, item_name);
|
|
} else if (objtype_id_status==CALLED) {
|
|
desc_called(&db, obj);
|
|
} else {
|
|
sbuf_addstr(&db, item_name);
|
|
sbuf_addstr(&db, id_table[obj->which_kind].real);
|
|
if (wizard || obj->identified) {
|
|
sbuf_addf(&db, "[%d]", obj->class);
|
|
}
|
|
}
|
|
break;
|
|
case RING:
|
|
desc_count(&db, obj->quantity);
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, id_table[obj->which_kind].title);
|
|
sbuf_addstr(&db, item_name);
|
|
} else if (objtype_id_status==CALLED) {
|
|
desc_called(&db, obj);
|
|
} else {
|
|
if ((wizard || obj->identified) &&
|
|
(obj->which_kind == DEXTERITY ||
|
|
obj->which_kind == ADD_STRENGTH)) {
|
|
sbuf_addf(&db, "%+d ", obj->class);
|
|
}
|
|
sbuf_addstr(&db, item_name);
|
|
sbuf_addstr(&db, id_table[obj->which_kind].real);
|
|
}
|
|
break;
|
|
case ARMOR:
|
|
/* no desc_count() */
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, id_table[obj->which_kind].title);
|
|
} else {
|
|
sbuf_addf(&db, "%+d %s[%d] ", obj->d_enchant,
|
|
id_table[obj->which_kind].title,
|
|
get_armor_class(obj));
|
|
}
|
|
break;
|
|
case WEAPON:
|
|
desc_count(&db, obj->quantity);
|
|
if (objtype_id_status==UNIDENTIFIED) {
|
|
sbuf_addstr(&db, name_of(obj));
|
|
} else {
|
|
sbuf_addf(&db, "%+d,%+d %s",
|
|
obj->hit_enchant, obj->d_enchant,
|
|
name_of(obj));
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (obj->in_use_flags & BEING_WIELDED) {
|
|
sbuf_addstr(&db, "in hand");
|
|
} else if (obj->in_use_flags & BEING_WORN) {
|
|
sbuf_addstr(&db, "being worn");
|
|
} else if (obj->in_use_flags & ON_LEFT_HAND) {
|
|
sbuf_addstr(&db, "on left hand");
|
|
} else if (obj->in_use_flags & ON_RIGHT_HAND) {
|
|
sbuf_addstr(&db, "on right hand");
|
|
}
|
|
|
|
if (!strncmp(db.buf, "an ", 3)) {
|
|
if (!is_vowel(db.buf[3])) {
|
|
memmove(db.buf+2, db.buf+3, strlen(db.buf+3)+1);
|
|
db.buf[1] = ' ';
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
get_wand_and_ring_materials(void)
|
|
{
|
|
short i, j;
|
|
boolean used[WAND_MATERIALS];
|
|
|
|
for (i = 0; i < WAND_MATERIALS; i++) {
|
|
used[i] = 0;
|
|
}
|
|
for (i = 0; i < WANDS; i++) {
|
|
do {
|
|
j = get_rand(0, WAND_MATERIALS-1);
|
|
} while (used[j]);
|
|
used[j] = 1;
|
|
(void)strlcpy(id_wands[i].title, wand_materials[j],
|
|
sizeof(id_wands[i].title));
|
|
is_wood[i] = (j > MAX_METAL);
|
|
}
|
|
for (i = 0; i < GEMS; i++) {
|
|
used[i] = 0;
|
|
}
|
|
for (i = 0; i < RINGS; i++) {
|
|
do {
|
|
j = get_rand(0, GEMS-1);
|
|
} while (used[j]);
|
|
used[j] = 1;
|
|
(void)strlcpy(id_rings[i].title, gems[j],
|
|
sizeof(id_rings[i].title));
|
|
}
|
|
}
|
|
|
|
void
|
|
single_inv(short ichar)
|
|
{
|
|
short ch, ch2;
|
|
char desc[DCOLS];
|
|
object *obj;
|
|
|
|
ch = ichar ? ichar : pack_letter("inventory what?", ALL_OBJECTS);
|
|
|
|
if (ch == CANCEL) {
|
|
return;
|
|
}
|
|
if (!(obj = get_letter_object(ch))) {
|
|
messagef(0, "no such item.");
|
|
return;
|
|
}
|
|
ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
|
|
get_desc(obj, desc, sizeof(desc));
|
|
messagef(0, "%c%c %s", ch, ch2, desc);
|
|
}
|
|
|
|
struct id *
|
|
get_id_table(const object *obj)
|
|
{
|
|
switch(obj->what_is) {
|
|
case SCROL:
|
|
return(id_scrolls);
|
|
case POTION:
|
|
return(id_potions);
|
|
case WAND:
|
|
return(id_wands);
|
|
case RING:
|
|
return(id_rings);
|
|
case WEAPON:
|
|
return(id_weapons);
|
|
case ARMOR:
|
|
return(id_armors);
|
|
}
|
|
return((struct id *)0);
|
|
}
|
|
|
|
void
|
|
inv_armor_weapon(boolean is_weapon)
|
|
{
|
|
if (is_weapon) {
|
|
if (rogue.weapon) {
|
|
single_inv(rogue.weapon->ichar);
|
|
} else {
|
|
messagef(0, "not wielding anything");
|
|
}
|
|
} else {
|
|
if (rogue.armor) {
|
|
single_inv(rogue.armor->ichar);
|
|
} else {
|
|
messagef(0, "not wearing anything");
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
id_type(void)
|
|
{
|
|
const char *id;
|
|
int ch;
|
|
|
|
messagef(0, "what do you want identified?");
|
|
|
|
ch = rgetchar();
|
|
|
|
if ((ch >= 'A') && (ch <= 'Z')) {
|
|
id = m_names[ch-'A'];
|
|
} else if (ch < 32) {
|
|
check_message();
|
|
return;
|
|
} else {
|
|
switch(ch) {
|
|
case '@':
|
|
id = "you";
|
|
break;
|
|
case '%':
|
|
id = "staircase";
|
|
break;
|
|
case '^':
|
|
id = "trap";
|
|
break;
|
|
case '+':
|
|
id = "door";
|
|
break;
|
|
case '-':
|
|
case '|':
|
|
id = "wall of a room";
|
|
break;
|
|
case '.':
|
|
id = "floor";
|
|
break;
|
|
case '#':
|
|
id = "passage";
|
|
break;
|
|
case ' ':
|
|
id = "solid rock";
|
|
break;
|
|
case '=':
|
|
id = "ring";
|
|
break;
|
|
case '?':
|
|
id = "scroll";
|
|
break;
|
|
case '!':
|
|
id = "potion";
|
|
break;
|
|
case '/':
|
|
id = "wand or staff";
|
|
break;
|
|
case ')':
|
|
id = "weapon";
|
|
break;
|
|
case ']':
|
|
id = "armor";
|
|
break;
|
|
case '*':
|
|
id = "gold";
|
|
break;
|
|
case ':':
|
|
id = "food";
|
|
break;
|
|
case ',':
|
|
id = "the Amulet of Yendor";
|
|
break;
|
|
default:
|
|
id = "unknown character";
|
|
break;
|
|
}
|
|
}
|
|
check_message();
|
|
messagef(0, "'%c': %s", ch, id);
|
|
}
|