NetBSD/sys/arch/amiga/stand/dumpfont/dumpfont.c

98 lines
2.5 KiB
C

/* This is a *real* hack to dump the topaz80 kernel font. This one is
ways nicer than the ugly Mach font, but we'll have to dump it from a
running system to not run against Commodore copyrights. *NEVER* distribute
the generated font with BSD, always regenerate!
*
* $Id: dumpfont.c,v 1.4 1994/02/11 07:02:55 chopps Exp $
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <dos/dos.h>
#include <graphics/gfx.h>
#include <graphics/rastport.h>
#include <graphics/text.h>
#include <inline/exec.h>
#include <inline/graphics.h>
#include <stdio.h>
main()
{
unsigned char str[256], *pp;
int i;
struct TextAttr ta = { "topaz.font", 8, FS_NORMAL, FPF_ROMFONT };
struct RastPort rp;
struct BitMap bm = { 256, /* bytes per row */
8, /* rows */
0, /* flags */
1, /* depth */
0, /* pad */
0 }; /* planes */
struct TextFont *tf;
InitRastPort (& rp);
rp.BitMap = &bm;
bm.Planes[0] = pp = AllocRaster (256 * 8, 8);
if (!pp)
{
fprintf (stderr, "Can't allocate raster!\n");
exit (1);
}
bzero (pp, 256 * 8);
tf = OpenFont (& ta);
if (! tf)
{
fprintf (stderr, "can't open topaz font.\n");
exit (1);
}
SetFont (&rp, tf);
/* initialize string to be printed */
for (i = 32; i < 256; i++) str[i - 32] = i;
Move (&rp, 0, 6);
Text (&rp, str, 256 - 32);
{
int bin = open ("bitmap", 1);
if (bin >= 0)
{
write (bin, pp, 256*8);
close (bin);
}
}
/* dump them.. */
printf ("/* generated automatically by dumpfont.c. *DONT* distribute\n");
printf (" this file, it contains information Copyright by Commodore!\n");
printf ("\n");
printf (" This is the (new) topaz80 system font: */\n\n");
printf ("unsigned char kernel_font_width = 8;\n");
printf ("unsigned char kernel_font_height = 8;\n");
printf ("unsigned char kernel_font_lo = 32;\n");
printf ("unsigned char kernel_font_hi = 255;\n\n");
printf ("unsigned char kernel_cursor[] = {\n");
printf (" 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };\n\n");
printf ("unsigned char kernel_font[] = {\n");
for (i = 0; i < 256 - 32; i++)
{
printf ("/* %c */ ", i + 32);
printf ("0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x, 0x%02x,\n",
pp[i+0*256], pp[i+1*256], pp[i+2*256], pp[i+3*256],
pp[i+4*256], pp[i+5*256], pp[i+6*256], pp[i+7*256]);
}
printf ("};\n");
CloseFont (tf);
FreeRaster (pp, 256 * 8, 8);
}