NetBSD/games/sail/dr_main.c
dholland 388218390b Rework the game startup so it uses curses nicely. There are now menus
and stuff for picking scenarios and ships and all that.
2010-08-06 09:14:40 +00:00

163 lines
4.0 KiB
C

/* $NetBSD: dr_main.c,v 1.15 2010/08/06 09:14:40 dholland Exp $ */
/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)dr_main.c 8.2 (Berkeley) 4/16/94";
#else
__RCSID("$NetBSD: dr_main.c,v 1.15 2010/08/06 09:14:40 dholland Exp $");
#endif
#endif /* not lint */
#include <err.h>
#include <setjmp.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "extern.h"
#include "driver.h"
#include "player.h" /* XXX for LEAVE_FORK */
#include "restart.h"
static int driver_wait_fd = -1;
int
dr_main(void)
{
int n;
struct ship *sp;
int nat[NNATION];
int value = 0;
/*
* XXX need a way to print diagnostics back to the player
* process instead of stomping on the curses screen.
*/
signal(SIGINT, SIG_IGN);
signal(SIGQUIT, SIG_IGN);
signal(SIGTSTP, SIG_IGN);
if (game < 0 || game >= NSCENE) {
errx(1, "\ndriver: Bad game number %d", game);
}
cc = &scene[game];
ls = SHIP(cc->vessels);
if (sync_open() < 0) {
err(1, "\ndriver: syncfile");
}
for (n = 0; n < NNATION; n++)
nat[n] = 0;
foreachship(sp) {
if (sp->file == NULL &&
(sp->file = calloc(1, sizeof (struct File))) == NULL) {
fprintf(stderr, "\nDRIVER: Out of memory.\n");
exit(1);
}
sp->file->index = sp - SHIP(0);
sp->file->loadL = L_ROUND;
sp->file->loadR = L_ROUND;
sp->file->readyR = R_LOADED|R_INITIAL;
sp->file->readyL = R_LOADED|R_INITIAL;
sp->file->stern = nat[sp->nationality]++;
sp->file->dir = sp->shipdir;
sp->file->row = sp->shiprow;
sp->file->col = sp->shipcol;
}
windspeed = cc->windspeed;
winddir = cc->winddir;
people = 0;
/* report back to the player process that we've started */
if (driver_wait_fd >= 0) {
close(driver_wait_fd);
}
for (;;) {
sleep(7);
if (Sync() < 0) {
value = 1;
break;
}
if (next() < 0)
break;
unfoul();
checkup();
prizecheck();
moveall();
thinkofgrapples();
boardcomp();
compcombat();
resolve();
reload();
checksails();
if (Sync() < 0) {
value = 1;
break;
}
}
sync_close(1);
return value;
}
void
startdriver(void)
{
int fds[2];
char c;
if (pipe(fds)) {
warn("pipe");
leave(LEAVE_FORK);
return;
}
switch (fork()) {
case 0:
close(fds[0]);
driver_wait_fd = fds[1];
longjmp(restart, MODE_DRIVER);
/*NOTREACHED*/
case -1:
warn("fork");
close(fds[0]);
close(fds[1]);
leave(LEAVE_FORK);
break;
default:
hasdriver++;
close(fds[1]);
read(fds[0], &c, 1);
close(fds[0]);
}
}