e0cc03a09b
kqueue provides a stateful and efficient event notification framework currently supported events include socket, file, directory, fifo, pipe, tty and device changes, and monitoring of processes and signals kqueue is supported by all writable filesystems in NetBSD tree (with exception of Coda) and all device drivers supporting poll(2) based on work done by Jonathan Lemon for FreeBSD initial NetBSD port done by Luke Mewburn and Jason Thorpe
229 lines
5.8 KiB
C
229 lines
5.8 KiB
C
/* $NetBSD: joy.c,v 1.4 2002/10/23 09:13:17 jdolecek Exp $ */
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/*-
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* Copyright (c) 1995 Jean-Marc Zucconi
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* All rights reserved.
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*
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* Ported to NetBSD by Matthieu Herrb <matthieu@laas.fr>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#include <sys/cdefs.h>
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__KERNEL_RCSID(0, "$NetBSD: joy.c,v 1.4 2002/10/23 09:13:17 jdolecek Exp $");
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#include <sys/param.h>
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#include <sys/systm.h>
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#include <sys/kernel.h>
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#include <sys/device.h>
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#include <sys/errno.h>
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#include <sys/conf.h>
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#include <sys/event.h>
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#include <machine/bus.h>
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#include <machine/cpu.h>
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#include <machine/pio.h>
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#include <machine/joystick.h>
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#include <dev/isa/isavar.h>
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#include <dev/isa/isareg.h>
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#include <dev/ic/joyvar.h>
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/*
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* The game port can manage 4 buttons and 4 variable resistors (usually 2
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* joysticks, each with 2 buttons and 2 pots.) via the port at address 0x201.
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* Getting the state of the buttons is done by reading the game port;
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* buttons 1-4 correspond to bits 4-7 and resistors 1-4 (X1, Y1, X2, Y2)
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* to bits 0-3. If button 1 (resp 2, 3, 4) is pressed, the bit 4 (resp 5,
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* 6, 7) is set to 0 to get the value of a resistor, write the value 0xff
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* at port and wait until the corresponding bit returns to 0.
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*/
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/*
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* The formulae below only work if u is ``not too large''. See also
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* the discussion in microtime.s
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*/
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#define USEC2TICKS(u) (((u) * 19549) >> 14)
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#define TICKS2USEC(u) (((u) * 3433) >> 12)
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#define JOYPART(d) (minor(d) & 1)
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#define JOYUNIT(d) minor(d) >> 1 & 3
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#ifndef JOY_TIMEOUT
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#define JOY_TIMEOUT 2000 /* 2 milliseconds */
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#endif
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extern struct cfdriver joy_cd;
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dev_type_open(joyopen);
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dev_type_close(joyclose);
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dev_type_read(joyread);
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dev_type_ioctl(joyioctl);
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const struct cdevsw joy_cdevsw = {
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joyopen, joyclose, joyread, nowrite, joyioctl,
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nostop, notty, nopoll, nommap, nokqfilter,
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};
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void
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joyattach(sc)
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struct joy_softc *sc;
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{
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sc->timeout[0] = sc->timeout[1] = 0;
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bus_space_write_1(sc->sc_iot, sc->sc_ioh, 0, 0xff);
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DELAY(10000); /* 10 ms delay */
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printf("%s: joystick %sconnected\n", sc->sc_dev.dv_xname,
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(bus_space_read_1(sc->sc_iot, sc->sc_ioh, 0) & 0x0f) == 0x0f ?
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"not " : "");
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sc->sc_timer_freq = joy_timer_freq();
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}
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int
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joyopen(dev, flag, mode, p)
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dev_t dev;
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int flag, mode;
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struct proc *p;
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{
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int unit = JOYUNIT(dev);
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int i = JOYPART(dev);
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struct joy_softc *sc;
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if (unit >= joy_cd.cd_ndevs)
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return (ENXIO);
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sc = joy_cd.cd_devs[unit];
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if (sc == 0)
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return (ENXIO);
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if (sc->timeout[i])
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return (EBUSY);
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sc->x_off[i] = sc->y_off[i] = 0;
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sc->timeout[i] = JOY_TIMEOUT;
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return (0);
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}
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int
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joyclose(dev, flag, mode, p)
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dev_t dev;
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int flag, mode;
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struct proc *p;
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{
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int unit = JOYUNIT(dev);
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int i = JOYPART(dev);
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struct joy_softc *sc = joy_cd.cd_devs[unit];
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sc->timeout[i] = 0;
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return (0);
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}
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int
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joyread(dev, uio, flag)
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dev_t dev;
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struct uio *uio;
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int flag;
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{
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int unit = JOYUNIT(dev);
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struct joy_softc *sc = joy_cd.cd_devs[unit];
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bus_space_tag_t iot = sc->sc_iot;
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bus_space_handle_t ioh = sc->sc_ioh;
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struct joystick c;
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int i, t0, t1, s;
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int state = 0, x = 0, y = 0;
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s = splhigh(); /* XXX */
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bus_space_write_1(iot, ioh, 0, 0xff);
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t0 = joy_get_tick();
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t1 = t0;
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i = USEC2TICKS(sc->timeout[JOYPART(dev)]);
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while (t0 - t1 < i) {
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state = bus_space_read_1(iot, ioh, 0);
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if (JOYPART(dev) == 1)
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state >>= 2;
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t1 = joy_get_tick();
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if (t1 > t0)
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t1 -= sc->sc_timer_freq / hz;
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if (!x && !(state & 0x01))
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x = t1;
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if (!y && !(state & 0x02))
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y = t1;
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if (x && y)
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break;
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}
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splx(s); /* XXX */
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c.x = x ? sc->x_off[JOYPART(dev)] + TICKS2USEC(t0 - x) : 0x80000000;
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c.y = y ? sc->y_off[JOYPART(dev)] + TICKS2USEC(t0 - y) : 0x80000000;
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state >>= 4;
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c.b1 = ~state & 1;
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c.b2 = ~(state >> 1) & 1;
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return (uiomove(&c, sizeof(struct joystick), uio));
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}
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int
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joyioctl(dev, cmd, data, flag, p)
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dev_t dev;
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u_long cmd;
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caddr_t data;
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int flag;
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struct proc *p;
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{
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int unit = JOYUNIT(dev);
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struct joy_softc *sc = joy_cd.cd_devs[unit];
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int i = JOYPART(dev);
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int x;
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switch (cmd) {
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case JOY_SETTIMEOUT:
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x = *(int *) data;
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if (x < 1 || x > 10000) /* 10ms maximum! */
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return (EINVAL);
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sc->timeout[i] = x;
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break;
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case JOY_GETTIMEOUT:
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*(int *) data = sc->timeout[i];
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break;
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case JOY_SET_X_OFFSET:
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sc->x_off[i] = *(int *) data;
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break;
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case JOY_SET_Y_OFFSET:
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sc->y_off[i] = *(int *) data;
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break;
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case JOY_GET_X_OFFSET:
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*(int *) data = sc->x_off[i];
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break;
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case JOY_GET_Y_OFFSET:
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*(int *) data = sc->y_off[i];
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break;
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default:
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return (ENXIO);
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}
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return 0;
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}
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