ab8b63434d
Use const. Add __noreturn__ attributes. Add a __format__ attribute. Add __unused__ attributes. Use symbolic constants for open() and lseek(). Declare types of all function parameters; convert some function definitions to ISO C form. Ensure standard file descriptors are open on startup. Check for errors writing output of makedefs. Avoid duplicate definitions of variables.
120 lines
2.6 KiB
C
120 lines
2.6 KiB
C
/* $NetBSD: hack.bones.c,v 1.5 2001/03/25 20:43:59 jsm Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.bones.c,v 1.5 2001/03/25 20:43:59 jsm Exp $");
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#endif /* not lint */
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#include "hack.h"
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#include "extern.h"
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#include <fcntl.h>
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#include <unistd.h>
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char bones[] = "bones_xx";
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/* save bones and possessions of a deceased adventurer */
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void
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savebones()
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{
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int fd;
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struct obj *otmp;
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struct trap *ttmp;
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struct monst *mtmp;
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if (dlevel <= 0 || dlevel > MAXLEVEL)
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return;
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if (!rn2(1 + dlevel / 2))
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return; /* not so many ghosts on low levels */
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bones[6] = '0' + (dlevel / 10);
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bones[7] = '0' + (dlevel % 10);
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if ((fd = open(bones, O_RDONLY)) >= 0) {
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(void) close(fd);
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return;
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}
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/* drop everything; the corpse's possessions are usually cursed */
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otmp = invent;
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while (otmp) {
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otmp->ox = u.ux;
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otmp->oy = u.uy;
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otmp->age = 0; /* very long ago */
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otmp->owornmask = 0;
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if (rn2(5))
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otmp->cursed = 1;
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if (!otmp->nobj) {
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otmp->nobj = fobj;
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fobj = invent;
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invent = 0; /* superfluous */
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break;
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}
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otmp = otmp->nobj;
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}
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if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy)))
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return;
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mtmp->mx = u.ux;
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mtmp->my = u.uy;
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mtmp->msleep = 1;
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(void) strcpy((char *) mtmp->mextra, plname);
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mkgold(somegold() + d(dlevel, 30), u.ux, u.uy);
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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mtmp->m_id = 0;
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if (mtmp->mtame) {
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mtmp->mtame = 0;
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mtmp->mpeaceful = 0;
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}
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mtmp->mlstmv = 0;
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if (mtmp->mdispl)
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unpmon(mtmp);
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}
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for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
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ttmp->tseen = 0;
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for (otmp = fobj; otmp; otmp = otmp->nobj) {
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otmp->o_id = 0;
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/* otmp->o_cnt_id = 0; - superfluous */
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otmp->onamelth = 0;
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otmp->known = 0;
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otmp->invlet = 0;
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if (otmp->olet == AMULET_SYM && !otmp->spe) {
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otmp->spe = -1; /* no longer the actual amulet */
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otmp->cursed = 1; /* flag as gotten from a
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* ghost */
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}
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}
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if ((fd = creat(bones, FMASK)) < 0)
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return;
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savelev(fd, dlevel);
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(void) close(fd);
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}
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int
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getbones()
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{
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int fd, x, y, ok;
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if (rn2(3))
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return (0); /* only once in three times do we find bones */
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bones[6] = '0' + dlevel / 10;
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bones[7] = '0' + dlevel % 10;
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if ((fd = open(bones, O_RDONLY)) < 0)
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return (0);
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if ((ok = uptodate(fd)) != 0) {
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getlev(fd, 0, dlevel);
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for (x = 0; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++)
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levl[x][y].seen = levl[x][y].new = 0;
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}
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(void) close(fd);
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#ifdef WIZARD
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if (!wizard) /* duvel!frans: don't remove bones while
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* debugging */
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#endif /* WiZARD */
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if (unlink(bones) < 0) {
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pline("Cannot unlink %s .", bones);
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return (0);
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}
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return (ok);
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}
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