ab8b63434d
Use const. Add __noreturn__ attributes. Add a __format__ attribute. Add __unused__ attributes. Use symbolic constants for open() and lseek(). Declare types of all function parameters; convert some function definitions to ISO C form. Ensure standard file descriptors are open on startup. Check for errors writing output of makedefs. Avoid duplicate definitions of variables.
481 lines
11 KiB
C
481 lines
11 KiB
C
/* $NetBSD: hack.apply.c,v 1.6 2001/03/25 20:43:59 jsm Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.apply.c,v 1.6 2001/03/25 20:43:59 jsm Exp $");
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#endif /* not lint */
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#include "hack.h"
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#include "extern.h"
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#include "def.edog.h"
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#include "def.mkroom.h"
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static void use_camera __P((struct obj *));
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static int in_ice_box __P((struct obj *));
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static int ck_ice_box __P((struct obj *));
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static int out_ice_box __P((struct obj *));
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static void use_ice_box __P((struct obj *));
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static struct monst *bchit __P((int, int , int , int));
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static void use_whistle __P((struct obj *));
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static void use_magic_whistle __P((struct obj *));
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static int dig __P((void));
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static int use_pick_axe __P((struct obj *));
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int
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doapply()
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{
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struct obj *obj;
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int res = 1;
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obj = getobj("(", "use or apply");
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if (!obj)
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return (0);
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switch (obj->otyp) {
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case EXPENSIVE_CAMERA:
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use_camera(obj);
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break;
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case ICE_BOX:
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use_ice_box(obj);
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break;
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case PICK_AXE:
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res = use_pick_axe(obj);
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break;
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case MAGIC_WHISTLE:
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if (pl_character[0] == 'W' || u.ulevel > 9) {
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use_magic_whistle(obj);
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break;
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}
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/* fall into next case */
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case WHISTLE:
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use_whistle(obj);
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break;
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case CAN_OPENER:
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if (!carrying(TIN)) {
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pline("You have no can to open.");
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goto xit;
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}
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pline("You cannot open a tin without eating its contents.");
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pline("In order to eat, use the 'e' command.");
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if (obj != uwep)
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pline("Opening the tin will be much easier if you wield the can-opener.");
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goto xit;
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default:
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pline("Sorry, I don't know how to use that.");
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xit:
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nomul(0);
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return (0);
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}
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nomul(0);
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return (res);
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}
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/* ARGSUSED */
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static void
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use_camera(obj) /* */
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struct obj *obj __attribute__((__unused__));
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{
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struct monst *mtmp;
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if (!getdir(1)) { /* ask: in what direction? */
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flags.move = multi = 0;
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return;
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}
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if (u.uswallow) {
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pline("You take a picture of %s's stomach.", monnam(u.ustuck));
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return;
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}
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if (u.dz) {
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pline("You take a picture of the %s.",
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(u.dz > 0) ? "floor" : "ceiling");
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return;
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}
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if ((mtmp = bchit(u.dx, u.dy, COLNO, '!')) != NULL) {
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if (mtmp->msleep) {
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mtmp->msleep = 0;
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pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
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} else if (mtmp->data->mlet != 'y')
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if (mtmp->mcansee || mtmp->mblinded) {
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int tmp = dist(mtmp->mx, mtmp->my);
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int tmp2;
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s is blinded by the flash!", Monnam(mtmp));
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setmangry(mtmp);
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if (tmp < 9 && !mtmp->isshk && rn2(4)) {
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mtmp->mflee = 1;
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if (rn2(4))
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mtmp->mfleetim = rnd(100);
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}
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if (tmp < 3)
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mtmp->mcansee = mtmp->mblinded = 0;
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else {
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tmp2 = mtmp->mblinded;
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tmp2 += rnd(1 + 50 / tmp);
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if (tmp2 > 127)
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tmp2 = 127;
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mtmp->mblinded = tmp2;
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mtmp->mcansee = 0;
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}
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}
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}
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}
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static
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struct obj *current_ice_box;/* a local variable of use_ice_box, to be
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* used by its local procedures in/ck_ice_box */
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static int
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in_ice_box(obj)
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struct obj *obj;
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{
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if (obj == current_ice_box ||
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(Punished && (obj == uball || obj == uchain))) {
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pline("You must be kidding.");
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return (0);
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}
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if (obj->owornmask & (W_ARMOR | W_RING)) {
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pline("You cannot refrigerate something you are wearing.");
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return (0);
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}
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if (obj->owt + current_ice_box->owt > 70) {
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pline("It won't fit.");
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return (1); /* be careful! */
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}
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if (obj == uwep) {
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if (uwep->cursed) {
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pline("Your weapon is welded to your hand!");
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return (0);
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}
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setuwep((struct obj *) 0);
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}
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current_ice_box->owt += obj->owt;
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freeinv(obj);
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obj->o_cnt_id = current_ice_box->o_id;
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obj->nobj = fcobj;
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fcobj = obj;
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obj->age = moves - obj->age; /* actual age */
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return (1);
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}
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static int
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ck_ice_box(obj)
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struct obj *obj;
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{
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return (obj->o_cnt_id == current_ice_box->o_id);
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}
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static int
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out_ice_box(obj)
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struct obj *obj;
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{
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struct obj *otmp;
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if (obj == fcobj)
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fcobj = fcobj->nobj;
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else {
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for (otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj)
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if (!otmp->nobj)
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panic("out_ice_box");
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otmp->nobj = obj->nobj;
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}
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current_ice_box->owt -= obj->owt;
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obj->age = moves - obj->age; /* simulated point of time */
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(void) addinv(obj);
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return 0;
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}
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static void
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use_ice_box(obj)
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struct obj *obj;
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{
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int cnt = 0;
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struct obj *otmp;
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current_ice_box = obj; /* for use by in/out_ice_box */
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for (otmp = fcobj; otmp; otmp = otmp->nobj)
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if (otmp->o_cnt_id == obj->o_id)
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cnt++;
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if (!cnt)
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pline("Your ice-box is empty.");
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else {
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pline("Do you want to take something out of the ice-box? [yn] ");
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if (readchar() == 'y')
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if (askchain(fcobj, (char *) 0, 0, out_ice_box, ck_ice_box, 0))
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return;
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pline("That was all. Do you wish to put something in? [yn] ");
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if (readchar() != 'y')
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return;
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}
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/* call getobj: 0: allow cnt; #: allow all types; %: expect food */
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otmp = getobj("0#%", "put in");
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if (!otmp || !in_ice_box(otmp))
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flags.move = multi = 0;
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}
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static struct monst *
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bchit(ddx, ddy, range, sym)
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int ddx, ddy, range;
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char sym;
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{
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struct monst *mtmp = (struct monst *) 0;
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int bchx = u.ux, bchy = u.uy;
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if (sym)
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Tmp_at(-1, sym);/* open call */
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while (range--) {
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bchx += ddx;
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bchy += ddy;
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if ((mtmp = m_at(bchx, bchy)) != NULL)
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break;
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if (!ZAP_POS(levl[bchx][bchy].typ)) {
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bchx -= ddx;
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bchy -= ddy;
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break;
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}
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if (sym)
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Tmp_at(bchx, bchy);
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}
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if (sym)
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Tmp_at(-1, -1);
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return (mtmp);
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}
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/* ARGSUSED */
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static void
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use_whistle(obj)
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struct obj *obj __attribute__((__unused__));
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{
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struct monst *mtmp = fmon;
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pline("You produce a high whistling sound.");
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while (mtmp) {
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if (dist(mtmp->mx, mtmp->my) < u.ulevel * 20) {
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if (mtmp->msleep)
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mtmp->msleep = 0;
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if (mtmp->mtame)
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EDOG(mtmp)->whistletime = moves;
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}
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mtmp = mtmp->nmon;
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}
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}
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/* ARGSUSED */
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static void
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use_magic_whistle(obj)
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struct obj *obj __attribute__((__unused__));
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{
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struct monst *mtmp = fmon;
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pline("You produce a strange whistling sound.");
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while (mtmp) {
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if (mtmp->mtame)
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mnexto(mtmp);
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mtmp = mtmp->nmon;
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}
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}
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static int dig_effort; /* effort expended on current pos */
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static uchar dig_level;
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static coord dig_pos;
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static boolean dig_down;
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static int
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dig()
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{
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struct rm *lev;
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int dpx = dig_pos.x, dpy = dig_pos.y;
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/* perhaps a nymph stole his pick-axe while he was busy digging */
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/* or perhaps he teleported away */
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if (u.uswallow || !uwep || uwep->otyp != PICK_AXE ||
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dig_level != dlevel ||
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((dig_down && (dpx != u.ux || dpy != u.uy)) ||
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(!dig_down && dist(dpx, dpy) > 2)))
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return (0);
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dig_effort += 10 + abon() + uwep->spe + rn2(5);
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if (dig_down) {
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if (!xdnstair) {
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pline("The floor here seems too hard to dig in.");
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return (0);
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}
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if (dig_effort > 250) {
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dighole();
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return (0); /* done with digging */
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}
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if (dig_effort > 50) {
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struct trap *ttmp = t_at(dpx, dpy);
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if (!ttmp) {
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ttmp = maketrap(dpx, dpy, PIT);
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ttmp->tseen = 1;
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pline("You have dug a pit.");
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u.utrap = rn1(4, 2);
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u.utraptype = TT_PIT;
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return (0);
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}
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}
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} else if (dig_effort > 100) {
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const char *digtxt;
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struct obj *obj;
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lev = &levl[dpx][dpy];
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if ((obj = sobj_at(ENORMOUS_ROCK, dpx, dpy)) != NULL) {
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fracture_rock(obj);
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digtxt = "The rock falls apart.";
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} else if (!lev->typ || lev->typ == SCORR) {
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lev->typ = CORR;
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digtxt = "You succeeded in cutting away some rock.";
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} else if (lev->typ == HWALL || lev->typ == VWALL
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|| lev->typ == SDOOR) {
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lev->typ = xdnstair ? DOOR : ROOM;
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digtxt = "You just made an opening in the wall.";
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} else
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digtxt = "Now what exactly was it that you were digging in?";
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mnewsym(dpx, dpy);
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prl(dpx, dpy);
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pline(digtxt); /* after mnewsym & prl */
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return (0);
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} else {
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if (IS_WALL(levl[dpx][dpy].typ)) {
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int rno = inroom(dpx, dpy);
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if (rno >= 0 && rooms[rno].rtype >= 8) {
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pline("This wall seems too hard to dig into.");
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return (0);
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}
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}
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pline("You hit the rock with all your might.");
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}
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return (1);
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}
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/* When will hole be finished? Very rough indication used by shopkeeper. */
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int
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holetime()
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{
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return ((occupation == dig) ? (250 - dig_effort) / 20 : -1);
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}
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void
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dighole()
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{
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struct trap *ttmp = t_at(u.ux, u.uy);
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if (!xdnstair) {
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pline("The floor here seems too hard to dig in.");
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} else {
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if (ttmp)
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ttmp->ttyp = TRAPDOOR;
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else
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ttmp = maketrap(u.ux, u.uy, TRAPDOOR);
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ttmp->tseen = 1;
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pline("You've made a hole in the floor.");
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if (!u.ustuck) {
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if (inshop())
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shopdig(1);
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pline("You fall through ...");
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if (u.utraptype == TT_PIT) {
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u.utrap = 0;
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u.utraptype = 0;
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}
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goto_level(dlevel + 1, FALSE);
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}
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}
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}
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static int
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use_pick_axe(obj)
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struct obj *obj;
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{
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char dirsyms[12];
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char *dsp = dirsyms, *sdp = sdir;
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struct monst *mtmp;
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struct rm *lev;
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int rx, ry, res = 0;
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if (obj != uwep) {
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if (uwep && uwep->cursed) {
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/* Andreas Bormann - ihnp4!decvax!mcvax!unido!ab */
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pline("Since your weapon is welded to your hand,");
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pline("you cannot use that pick-axe.");
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return (0);
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}
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pline("You now wield %s.", doname(obj));
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setuwep(obj);
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res = 1;
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}
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while (*sdp) {
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(void) movecmd(*sdp); /* sets u.dx and u.dy and u.dz */
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rx = u.ux + u.dx;
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ry = u.uy + u.dy;
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if (u.dz > 0 || (u.dz == 0 && isok(rx, ry) &&
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(IS_ROCK(levl[rx][ry].typ)
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|| sobj_at(ENORMOUS_ROCK, rx, ry))))
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*dsp++ = *sdp;
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sdp++;
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}
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*dsp = 0;
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pline("In what direction do you want to dig? [%s] ", dirsyms);
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if (!getdir(0)) /* no txt */
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return (res);
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if (u.uswallow && attack(u.ustuck)) /* return(1) */
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;
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else if (u.dz < 0)
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pline("You cannot reach the ceiling.");
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else if (u.dz == 0) {
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if (Confusion)
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confdir();
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rx = u.ux + u.dx;
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ry = u.uy + u.dy;
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if ((mtmp = m_at(rx, ry)) && attack(mtmp))
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return (1);
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if (!isok(rx, ry)) {
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pline("Clash!");
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return (1);
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}
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lev = &levl[rx][ry];
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if (lev->typ == DOOR)
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pline("Your %s against the door.",
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aobjnam(obj, "clang"));
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else if (!IS_ROCK(lev->typ)
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&& !sobj_at(ENORMOUS_ROCK, rx, ry)) {
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/* ACCESSIBLE or POOL */
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pline("You swing your %s through thin air.",
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aobjnam(obj, (char *) 0));
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} else {
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if (dig_pos.x != rx || dig_pos.y != ry
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|| dig_level != dlevel || dig_down) {
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dig_down = FALSE;
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dig_pos.x = rx;
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dig_pos.y = ry;
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dig_level = dlevel;
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dig_effort = 0;
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pline("You start digging.");
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} else
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pline("You continue digging.");
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occupation = dig;
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occtxt = "digging";
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}
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} else if (Levitation) {
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pline("You cannot reach the floor.");
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} else {
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if (dig_pos.x != u.ux || dig_pos.y != u.uy
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|| dig_level != dlevel || !dig_down) {
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dig_down = TRUE;
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dig_pos.x = u.ux;
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dig_pos.y = u.uy;
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dig_level = dlevel;
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dig_effort = 0;
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pline("You start digging in the floor.");
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if (inshop())
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shopdig(0);
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} else
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pline("You continue digging in the floor.");
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occupation = dig;
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occtxt = "digging";
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}
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return (1);
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}
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