410 lines
8.8 KiB
C
410 lines
8.8 KiB
C
/* $NetBSD: hack.potion.c,v 1.5 2001/03/25 20:44:02 jsm Exp $ */
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/*
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* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
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*/
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#include <sys/cdefs.h>
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#ifndef lint
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__RCSID("$NetBSD: hack.potion.c,v 1.5 2001/03/25 20:44:02 jsm Exp $");
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#endif /* not lint */
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#include "hack.h"
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#include "extern.h"
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int
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dodrink()
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{
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struct obj *otmp, *objs;
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struct monst *mtmp;
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int unkn = 0, nothing = 0;
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otmp = getobj("!", "drink");
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if (!otmp)
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return (0);
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if (!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
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ghost_from_bottle();
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goto use_it;
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}
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switch (otmp->otyp) {
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case POT_RESTORE_STRENGTH:
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unkn++;
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pline("Wow! This makes you feel great!");
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if (u.ustr < u.ustrmax) {
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u.ustr = u.ustrmax;
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flags.botl = 1;
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}
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break;
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case POT_BOOZE:
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unkn++;
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pline("Ooph! This tastes like liquid fire!");
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Confusion += d(3, 8);
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/* the whiskey makes us feel better */
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if (u.uhp < u.uhpmax)
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losehp(-1, "bottle of whiskey");
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if (!rn2(4)) {
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pline("You pass out.");
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multi = -rnd(15);
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nomovemsg = "You awake with a headache.";
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}
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break;
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case POT_INVISIBILITY:
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if (Invis || See_invisible)
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nothing++;
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else {
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if (!Blind)
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pline("Gee! All of a sudden, you can't see yourself.");
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else
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pline("You feel rather airy."), unkn++;
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newsym(u.ux, u.uy);
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}
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Invis += rn1(15, 31);
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break;
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case POT_FRUIT_JUICE:
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pline("This tastes like fruit juice.");
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lesshungry(20);
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break;
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case POT_HEALING:
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pline("You begin to feel better.");
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flags.botl = 1;
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u.uhp += rnd(10);
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if (u.uhp > u.uhpmax)
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u.uhp = ++u.uhpmax;
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if (Blind)
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Blind = 1; /* see on next move */
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if (Sick)
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Sick = 0;
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break;
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case POT_PARALYSIS:
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if (Levitation)
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pline("You are motionlessly suspended.");
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else
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pline("Your feet are frozen to the floor!");
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nomul(-(rn1(10, 25)));
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break;
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case POT_MONSTER_DETECTION:
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if (!fmon) {
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strange_feeling(otmp, "You feel threatened.");
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return (1);
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} else {
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cls();
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (mtmp->mx > 0)
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at(mtmp->mx, mtmp->my, mtmp->data->mlet);
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prme();
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pline("You sense the presence of monsters.");
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more();
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docrt();
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}
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break;
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case POT_OBJECT_DETECTION:
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if (!fobj) {
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strange_feeling(otmp, "You feel a pull downward.");
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return (1);
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} else {
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for (objs = fobj; objs; objs = objs->nobj)
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if (objs->ox != u.ux || objs->oy != u.uy)
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goto outobjmap;
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pline("You sense the presence of objects close nearby.");
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break;
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outobjmap:
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cls();
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for (objs = fobj; objs; objs = objs->nobj)
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at(objs->ox, objs->oy, objs->olet);
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prme();
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pline("You sense the presence of objects.");
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more();
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docrt();
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}
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break;
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case POT_SICKNESS:
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pline("Yech! This stuff tastes like poison.");
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if (Poison_resistance)
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pline("(But in fact it was biologically contaminated orange juice.)");
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losestr(rn1(4, 3));
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losehp(rnd(10), "contaminated potion");
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break;
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case POT_CONFUSION:
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if (!Confusion)
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pline("Huh, What? Where am I?");
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else
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nothing++;
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Confusion += rn1(7, 16);
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break;
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case POT_GAIN_STRENGTH:
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pline("Wow do you feel strong!");
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if (u.ustr >= 118)
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break; /* > 118 is impossible */
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if (u.ustr > 17)
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u.ustr += rnd(118 - u.ustr);
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else
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u.ustr++;
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if (u.ustr > u.ustrmax)
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u.ustrmax = u.ustr;
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flags.botl = 1;
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break;
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case POT_SPEED:
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if (Wounded_legs) {
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heal_legs();
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unkn++;
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break;
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}
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if (!(Fast & ~INTRINSIC))
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pline("You are suddenly moving much faster.");
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else
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pline("Your legs get new energy."), unkn++;
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Fast += rn1(10, 100);
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break;
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case POT_BLINDNESS:
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if (!Blind)
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pline("A cloud of darkness falls upon you.");
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else
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nothing++;
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Blind += rn1(100, 250);
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seeoff(0);
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break;
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case POT_GAIN_LEVEL:
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pluslvl();
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break;
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case POT_EXTRA_HEALING:
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pline("You feel much better.");
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flags.botl = 1;
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u.uhp += d(2, 20) + 1;
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if (u.uhp > u.uhpmax)
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u.uhp = (u.uhpmax += 2);
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if (Blind)
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Blind = 1;
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if (Sick)
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Sick = 0;
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break;
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case POT_LEVITATION:
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if (!Levitation)
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float_up();
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else
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nothing++;
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Levitation += rnd(100);
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u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
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break;
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default:
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impossible("What a funny potion! (%u)", otmp->otyp);
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return (0);
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}
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if (nothing) {
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unkn++;
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pline("You have a peculiar feeling for a moment, then it passes.");
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}
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if (otmp->dknown && !objects[otmp->otyp].oc_name_known) {
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if (!unkn) {
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objects[otmp->otyp].oc_name_known = 1;
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more_experienced(0, 10);
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} else if (!objects[otmp->otyp].oc_uname)
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docall(otmp);
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}
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use_it:
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useup(otmp);
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return (1);
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}
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void
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pluslvl()
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{
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int num;
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pline("You feel more experienced.");
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num = rnd(10);
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u.uhpmax += num;
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u.uhp += num;
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if (u.ulevel < 14) {
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u.uexp = newuexp() + 1;
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pline("Welcome to experience level %u.", ++u.ulevel);
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}
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flags.botl = 1;
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}
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void
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strange_feeling(obj, txt)
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struct obj *obj;
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const char *txt;
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{
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if (flags.beginner)
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pline("You have a strange feeling for a moment, then it passes.");
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else
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pline(txt);
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if (!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
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docall(obj);
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useup(obj);
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}
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const char *const bottlenames[] = {
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"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
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};
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void
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potionhit(mon, obj)
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struct monst *mon;
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struct obj *obj;
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{
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const char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
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boolean uclose, isyou = (mon == &youmonst);
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if (isyou) {
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uclose = TRUE;
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pline("The %s crashes on your head and breaks into shivers.",
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botlnam);
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losehp(rnd(2), "thrown potion");
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} else {
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uclose = (dist(mon->mx, mon->my) < 3);
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/* perhaps 'E' and 'a' have no head? */
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pline("The %s crashes on %s's head and breaks into shivers.",
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botlnam, monnam(mon));
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if (rn2(5) && mon->mhp > 1)
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mon->mhp--;
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}
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pline("The %s evaporates.", xname(obj));
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if (!isyou && !rn2(3))
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switch (obj->otyp) {
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case POT_RESTORE_STRENGTH:
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case POT_GAIN_STRENGTH:
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case POT_HEALING:
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case POT_EXTRA_HEALING:
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if (mon->mhp < mon->mhpmax) {
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mon->mhp = mon->mhpmax;
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pline("%s looks sound and hale again!", Monnam(mon));
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}
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break;
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case POT_SICKNESS:
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if (mon->mhpmax > 3)
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mon->mhpmax /= 2;
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if (mon->mhp > 2)
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mon->mhp /= 2;
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break;
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case POT_CONFUSION:
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case POT_BOOZE:
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mon->mconf = 1;
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break;
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case POT_INVISIBILITY:
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unpmon(mon);
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mon->minvis = 1;
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pmon(mon);
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break;
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case POT_PARALYSIS:
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mon->mfroz = 1;
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break;
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case POT_SPEED:
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mon->mspeed = MFAST;
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break;
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case POT_BLINDNESS:
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mon->mblinded |= 64 + rn2(64);
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break;
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/*
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* case POT_GAIN_LEVEL: case POT_LEVITATION: case
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* POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case
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* POT_OBJECT_DETECTION: break;
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*/
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}
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if (uclose && rn2(5))
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potionbreathe(obj);
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obfree(obj, Null(obj));
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}
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void
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potionbreathe(obj)
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struct obj *obj;
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{
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switch (obj->otyp) {
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case POT_RESTORE_STRENGTH:
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case POT_GAIN_STRENGTH:
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if (u.ustr < u.ustrmax)
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u.ustr++, flags.botl = 1;
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break;
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case POT_HEALING:
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case POT_EXTRA_HEALING:
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if (u.uhp < u.uhpmax)
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u.uhp++, flags.botl = 1;
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break;
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case POT_SICKNESS:
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if (u.uhp <= 5)
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u.uhp = 1;
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else
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u.uhp -= 5;
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flags.botl = 1;
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break;
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case POT_CONFUSION:
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case POT_BOOZE:
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if (!Confusion)
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pline("You feel somewhat dizzy.");
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Confusion += rnd(5);
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break;
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case POT_INVISIBILITY:
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pline("For an instant you couldn't see your right hand.");
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break;
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case POT_PARALYSIS:
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pline("Something seems to be holding you.");
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nomul(-rnd(5));
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break;
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case POT_SPEED:
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Fast += rnd(5);
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pline("Your knees seem more flexible now.");
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break;
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case POT_BLINDNESS:
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if (!Blind)
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pline("It suddenly gets dark.");
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Blind += rnd(5);
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seeoff(0);
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break;
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/*
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* case POT_GAIN_LEVEL: case POT_LEVITATION: case
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* POT_FRUIT_JUICE: case POT_MONSTER_DETECTION: case
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* POT_OBJECT_DETECTION: break;
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*/
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}
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/* note: no obfree() */
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}
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/*
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* -- rudimentary -- to do this correctly requires much more work
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* -- all sharp weapons get one or more qualities derived from the potions
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* -- texts on scrolls may be (partially) wiped out; do they become blank?
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* -- or does their effect change, like under Confusion?
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* -- all objects may be made invisible by POT_INVISIBILITY
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* -- If the flask is small, can one dip a large object? Does it magically
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* -- become a jug? Etc.
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*/
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int
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dodip()
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{
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struct obj *potion, *obj;
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if (!(obj = getobj("#", "dip")))
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return (0);
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if (!(potion = getobj("!", "dip into")))
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return (0);
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pline("Interesting...");
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if (obj->otyp == ARROW || obj->otyp == DART ||
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obj->otyp == CROSSBOW_BOLT) {
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if (potion->otyp == POT_SICKNESS) {
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useup(potion);
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if (obj->spe < 7)
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obj->spe++; /* %% */
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}
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}
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return (1);
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}
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void
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ghost_from_bottle()
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{
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struct monst *mtmp;
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if (!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) {
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pline("This bottle turns out to be empty.");
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return;
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}
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mnexto(mtmp);
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pline("As you open the bottle, an enormous ghost emerges!");
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pline("You are frightened to death, and unable to move.");
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nomul(-3);
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}
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