NetBSD/regress/lib/libevent/regress.gen.h
peter 38ef85727a Update to libevent 1.4.4-stable.
Reviewed by provos@
2008-05-16 20:24:57 +00:00

162 lines
4.5 KiB
C

/* $NetBSD: regress.gen.h,v 1.1 2008/05/16 20:24:57 peter Exp $ */
/*
* Automatically generated from ./regress.rpc
*/
#ifndef ___REGRESS_RPC_
#define ___REGRESS_RPC_
#include <stdint.h>
#define EVTAG_HAS(msg, member) ((msg)->member##_set == 1)
#define EVTAG_ASSIGN(msg, member, args...) (*(msg)->base->member##_assign)(msg, ## args)
#define EVTAG_GET(msg, member, args...) (*(msg)->base->member##_get)(msg, ## args)
#define EVTAG_ADD(msg, member) (*(msg)->base->member##_add)(msg)
#define EVTAG_LEN(msg, member) ((msg)->member##_length)
struct msg;
struct kill;
struct run;
/* Tag definition for msg */
enum msg_ {
MSG_FROM_NAME=1,
MSG_TO_NAME=2,
MSG_ATTACK=3,
MSG_RUN=4,
MSG_MAX_TAGS
};
/* Structure declaration for msg */
struct msg_access_ {
int (*from_name_assign)(struct msg *, const char *);
int (*from_name_get)(struct msg *, char * *);
int (*to_name_assign)(struct msg *, const char *);
int (*to_name_get)(struct msg *, char * *);
int (*attack_assign)(struct msg *, const struct kill*);
int (*attack_get)(struct msg *, struct kill* *);
int (*run_assign)(struct msg *, int, const struct run *);
int (*run_get)(struct msg *, int, struct run * *);
struct run * (*run_add)(struct msg *);
};
struct msg {
struct msg_access_ *base;
char *from_name_data;
char *to_name_data;
struct kill* attack_data;
struct run **run_data;
int run_length;
int run_num_allocated;
uint8_t from_name_set;
uint8_t to_name_set;
uint8_t attack_set;
uint8_t run_set;
};
struct msg *msg_new(void);
void msg_free(struct msg *);
void msg_clear(struct msg *);
void msg_marshal(struct evbuffer *, const struct msg *);
int msg_unmarshal(struct msg *, struct evbuffer *);
int msg_complete(struct msg *);
void evtag_marshal_msg(struct evbuffer *, uint32_t,
const struct msg *);
int evtag_unmarshal_msg(struct evbuffer *, uint32_t,
struct msg *);
int msg_from_name_assign(struct msg *, const char *);
int msg_from_name_get(struct msg *, char * *);
int msg_to_name_assign(struct msg *, const char *);
int msg_to_name_get(struct msg *, char * *);
int msg_attack_assign(struct msg *, const struct kill*);
int msg_attack_get(struct msg *, struct kill* *);
int msg_run_assign(struct msg *, int, const struct run *);
int msg_run_get(struct msg *, int, struct run * *);
struct run * msg_run_add(struct msg *);
/* --- msg done --- */
/* Tag definition for kill */
enum kill_ {
KILL_WEAPON=65825,
KILL_ACTION=2,
KILL_HOW_OFTEN=3,
KILL_MAX_TAGS
};
/* Structure declaration for kill */
struct kill_access_ {
int (*weapon_assign)(struct kill *, const char *);
int (*weapon_get)(struct kill *, char * *);
int (*action_assign)(struct kill *, const char *);
int (*action_get)(struct kill *, char * *);
int (*how_often_assign)(struct kill *, const uint32_t);
int (*how_often_get)(struct kill *, uint32_t *);
};
struct kill {
struct kill_access_ *base;
char *weapon_data;
char *action_data;
uint32_t how_often_data;
uint8_t weapon_set;
uint8_t action_set;
uint8_t how_often_set;
};
struct kill *kill_new(void);
void kill_free(struct kill *);
void kill_clear(struct kill *);
void kill_marshal(struct evbuffer *, const struct kill *);
int kill_unmarshal(struct kill *, struct evbuffer *);
int kill_complete(struct kill *);
void evtag_marshal_kill(struct evbuffer *, uint32_t,
const struct kill *);
int evtag_unmarshal_kill(struct evbuffer *, uint32_t,
struct kill *);
int kill_weapon_assign(struct kill *, const char *);
int kill_weapon_get(struct kill *, char * *);
int kill_action_assign(struct kill *, const char *);
int kill_action_get(struct kill *, char * *);
int kill_how_often_assign(struct kill *, const uint32_t);
int kill_how_often_get(struct kill *, uint32_t *);
/* --- kill done --- */
/* Tag definition for run */
enum run_ {
RUN_HOW=1,
RUN_MAX_TAGS
};
/* Structure declaration for run */
struct run_access_ {
int (*how_assign)(struct run *, const char *);
int (*how_get)(struct run *, char * *);
};
struct run {
struct run_access_ *base;
char *how_data;
uint8_t how_set;
};
struct run *run_new(void);
void run_free(struct run *);
void run_clear(struct run *);
void run_marshal(struct evbuffer *, const struct run *);
int run_unmarshal(struct run *, struct evbuffer *);
int run_complete(struct run *);
void evtag_marshal_run(struct evbuffer *, uint32_t,
const struct run *);
int evtag_unmarshal_run(struct evbuffer *, uint32_t,
struct run *);
int run_how_assign(struct run *, const char *);
int run_how_get(struct run *, char * *);
/* --- run done --- */
#endif /* ___REGRESS_RPC_ */