139 lines
4.5 KiB
C
139 lines
4.5 KiB
C
/* $NetBSD: extern.h,v 1.11 2004/01/27 20:30:28 jsm Exp $ */
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/*-
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* Copyright (c) 1990, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Ed James.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)extern.h 8.1 (Berkeley) 5/31/93
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*/
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/*
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* Copyright (c) 1987 by Ed James, UC Berkeley. All rights reserved.
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*
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* Copy permission is hereby granted provided that this notice is
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* retained on all partial or complete copies.
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*
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* For more info on this and all of my stuff, mail edjames@berkeley.edu.
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*/
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extern char GAMES[];
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extern const char *file;
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extern int clck, safe_planes, start_time, test_mode;
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extern FILE *filein, *fileout;
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extern C_SCREEN screen, *sp;
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extern LIST air, ground;
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extern struct termios tty_start, tty_new;
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extern DISPLACEMENT displacement[MAXDIR];
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int addplane(void);
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void append(LIST *, PLANE *);
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void check_adir(int, int, int);
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void check_edge(int, int);
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void check_edir(int, int, int);
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void check_line(int, int, int, int);
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void check_linepoint(int, int);
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void check_point(int, int);
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int checkdefs(void);
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int compar(const void *, const void *);
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void delete(LIST *, PLANE *);
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int dir_deg(int);
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int dir_no(char);
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void done_screen(void);
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void draw_all(void);
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void draw_line(WINDOW *, int, int, int, int, const char *);
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void erase_all(void);
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int getAChar(void);
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int getcommand(void);
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int gettoken(void);
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void init_gr(void);
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void ioaddstr(int, const char *);
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void ioclrtobot(void);
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void ioclrtoeol(int);
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void ioerror(int, int, const char *);
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void iomove(int);
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int list_games(void);
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int log_score(int);
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void log_score_quit(int) __attribute__((__noreturn__));
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void loser(const PLANE *, const char *) __attribute__((__noreturn__));
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int main(int, char *[]);
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char name(const PLANE *);
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int next_plane(void);
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void noise(void);
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int number(char);
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void open_score_file(void);
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void planewin(void);
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int pop(void);
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void push(int, int);
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void quit(int);
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int read_file(const char *);
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void redraw(void);
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void rezero(void);
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void setup_screen(const C_SCREEN *);
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int too_close(const PLANE *p1, const PLANE *p2, int);
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void update(int);
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int yyerror(const char *);
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int yylex(void);
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#ifndef YYEMPTY
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int yyparse(void);
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#endif
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const char *Left(char);
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const char *Right(char);
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const char *airport(char);
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const char *beacon(char);
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const char *benum(char);
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const char *circle(char);
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const char *climb(char);
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const char *command(const PLANE *);
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const char *default_game(void);
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const char *delayb(char);
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const char *descend(char);
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const char *ex_it(char);
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PLANE *findplane(int);
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const char *ignore(char);
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const char *left(char);
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const char *mark(char);
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PLANE *newplane(void);
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const char *okay_game(const char *);
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const char *rel_dir(char);
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const char *right(char);
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const char *setalt(char);
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const char *setplane(char);
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const char *setrelalt(char);
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const char *timestr(int);
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const char *to_dir(char);
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const char *turn(char);
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const char *unmark(char);
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