56 lines
2.4 KiB
Plaintext
56 lines
2.4 KiB
Plaintext
$NetBSD: CHANGES,v 1.3 2000/03/13 22:53:22 soren Exp $
|
|
|
|
From: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
|
|
Date: 30 Nov 87 15:08:15 PST (Mon)
|
|
To: okeeffe.Berkeley.EDU!mckusick@ucbvax.Berkeley.EDU (Kirk McKusick)
|
|
Subject: Re: Public domain rogue
|
|
Return-Path: tektronix!zeus.TEK.COM!tims@ucbvax.Berkeley.EDU
|
|
|
|
Here is a list of discrepencies from the documentation you sent me:
|
|
|
|
The -d option not implemented.
|
|
The -r option not implemented, use "rogue save_file" instead.
|
|
Strength is between 1 and 99, not 3 and 32.
|
|
The D command is not implemented.
|
|
Only scrolls,potions,wands,and rings may be "call"ed something.
|
|
The ^P command may be used to go 4 messages back, instead of just 1.
|
|
The @ comand is not implemented.
|
|
There are no dark rooms.
|
|
ROGUEOPTS of flush,terse,seefloor,askme,inventory are ignored.
|
|
'askquit' is added to prevent ^\ from terminating the game accidentally.
|
|
If 'noaskquit' is
|
|
found in the ROGUEOPTS string, the ^\ kills the game, otherwise,
|
|
the player is asked if he really wants to quit. In either case, no
|
|
score file processing is attempted.
|
|
The score is keyed to winning scores, and no player may appear twice.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other differences from "standard" rogue 5.3. This list covers externally
|
|
visible differences only.
|
|
|
|
There should be NO bugs with any severe consequences. Absolutely NO
|
|
game-stopping, or game-winning bugs should be present.
|
|
Traps fail occasionally, that is, they sometimes are sprung but miss.
|
|
The ^A command prints out some stuff you're probably not interested in.
|
|
The '&' command silently saves your screen into the file 'rogue.screen'
|
|
Any inventory selection command that takes '*' as a request to list all
|
|
appropriate items, can take one of "=?:)]!/" to list only rings,
|
|
scrolls, or whatever.
|
|
Scrolls and potions, once used, become identified. All other objects become
|
|
identified only by scroll of identification.
|
|
There is only one scroll of identification, and it works on any item.
|
|
ROGUEOPTS
|
|
Only the following are implemented:
|
|
file,jump,name,askquit,tombstone,passgo
|
|
"askquit" is used to prevent accidental termination of the game via ^\
|
|
You may drop objects in doorways.
|
|
Prints a picture of a skull, not a tombstone, upon death.
|
|
The save/restore game function is faster and machine-independent, but sometimes
|
|
requires modification when new variables are added to the source.
|
|
The potion of detect monster lasts for the whole level.
|
|
Their is no wand of light.
|