285 lines
7.8 KiB
C
285 lines
7.8 KiB
C
/* $NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $ */
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/*
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* Copyright (c) 1994
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Ralph Campbell.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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/* from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95 */
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__RCSID("$NetBSD: bdinit.c,v 1.37 2022/06/19 10:33:17 rillig Exp $");
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#include <string.h>
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#include "gomoku.h"
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static void init_overlap(void);
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static void
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init_spot_flags_and_fval(struct spotstr *sp, int col, int row)
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{
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sp->s_flags = 0;
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if (row < 5) {
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set_blocked(sp, DIR_DR);
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set_blocked(sp, DIR_D_);
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set_blocked(sp, DIR_DL);
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sp->s_fval[BLACK][DIR_DR].s = 0x600;
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sp->s_fval[BLACK][DIR_D_].s = 0x600;
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sp->s_fval[BLACK][DIR_DL].s = 0x600;
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sp->s_fval[WHITE][DIR_DR].s = 0x600;
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sp->s_fval[WHITE][DIR_D_].s = 0x600;
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sp->s_fval[WHITE][DIR_DL].s = 0x600;
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} else if (row == 5) {
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/* five spaces, blocked on one side */
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sp->s_fval[BLACK][DIR_DR].s = 0x500;
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sp->s_fval[BLACK][DIR_D_].s = 0x500;
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sp->s_fval[BLACK][DIR_DL].s = 0x500;
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sp->s_fval[WHITE][DIR_DR].s = 0x500;
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sp->s_fval[WHITE][DIR_D_].s = 0x500;
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sp->s_fval[WHITE][DIR_DL].s = 0x500;
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} else {
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/* six spaces, not blocked */
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sp->s_fval[BLACK][DIR_DR].s = 0x401;
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sp->s_fval[BLACK][DIR_D_].s = 0x401;
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sp->s_fval[BLACK][DIR_DL].s = 0x401;
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sp->s_fval[WHITE][DIR_DR].s = 0x401;
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sp->s_fval[WHITE][DIR_D_].s = 0x401;
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sp->s_fval[WHITE][DIR_DL].s = 0x401;
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}
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if (col > BSZ - 4) {
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set_blocked(sp, DIR__R);
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set_blocked(sp, DIR_DR);
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sp->s_fval[BLACK][DIR__R].s = 0x600;
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sp->s_fval[BLACK][DIR_DR].s = 0x600;
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sp->s_fval[WHITE][DIR__R].s = 0x600;
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sp->s_fval[WHITE][DIR_DR].s = 0x600;
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} else if (col == BSZ - 4) {
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sp->s_fval[BLACK][DIR__R].s = 0x500;
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sp->s_fval[WHITE][DIR__R].s = 0x500;
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if (!is_blocked(sp, DIR_DR)) {
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sp->s_fval[BLACK][DIR_DR].s = 0x500;
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sp->s_fval[WHITE][DIR_DR].s = 0x500;
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}
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} else {
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sp->s_fval[BLACK][DIR__R].s = 0x401;
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sp->s_fval[WHITE][DIR__R].s = 0x401;
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if (col < 5) {
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set_blocked(sp, DIR_DL);
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sp->s_fval[BLACK][DIR_DL].s = 0x600;
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sp->s_fval[WHITE][DIR_DL].s = 0x600;
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} else if (col == 5 && !is_blocked(sp, DIR_DL)) {
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sp->s_fval[BLACK][DIR_DL].s = 0x500;
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sp->s_fval[WHITE][DIR_DL].s = 0x500;
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}
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}
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}
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/* Allocate one of the pre-allocated frames for each non-blocked frame. */
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static void
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init_spot_frame(struct spotstr *sp, frame_index *fip)
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{
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for (direction r = 4; r-- > 0; ) {
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if (is_blocked(sp, r))
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continue;
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frame_index fi = (*fip)++;
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sp->s_frame[r] = fi;
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struct combostr *cbp = &frames[fi];
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cbp->c_combo.s = sp->s_fval[BLACK][r].s;
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cbp->c_vertex = (spot_index)(sp - board);
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cbp->c_nframes = 1;
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cbp->c_dir = r;
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}
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}
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void
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init_board(void)
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{
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game.nmoves = 0;
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game.win_spot = 0;
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game.user_x = 1 + (BSZ - 1) / 2;
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game.user_y = 1 + (BSZ - 1) / 2;
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struct spotstr *sp = board;
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for (int i = 0; i < 1 + BSZ + 1; i++, sp++) {
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sp->s_occ = BORDER; /* bottom border and corners */
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sp->s_flags = BFLAGALL;
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}
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/* fill the playing area of the board with EMPTY spots */
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frame_index fi = 0;
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memset(frames, 0, sizeof(frames));
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for (int row = 1; row <= BSZ; row++, sp++) {
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for (int col = 1; col <= BSZ; col++, sp++) {
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sp->s_occ = EMPTY;
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sp->s_wval = 0;
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init_spot_flags_and_fval(sp, col, row);
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init_spot_frame(sp, &fi);
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}
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sp->s_occ = BORDER; /* combined left and right border */
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sp->s_flags = BFLAGALL;
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}
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for (int i = 0; i < BSZ + 1; i++, sp++) {
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sp->s_occ = BORDER; /* top border and top-right corner */
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sp->s_flags = BFLAGALL;
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}
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sortframes[BLACK] = NULL;
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sortframes[WHITE] = NULL;
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init_overlap();
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}
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/*
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* Variable names for frames A and B:
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*
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* fi index of the frame in the global 'frames'
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* d direction delta, difference between adjacent spot indexes
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* off index of the spot in the frame, 0 to 5
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*/
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/*
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* Each entry in the overlap array is a bit mask with eight bits corresponding
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* to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
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*
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* The eight bits correspond to whether A and B are open-ended (length 6) or
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* closed (length 5).
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*
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* 0 A closed and B closed
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* 1 A closed and B open
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* 2 A open and B closed
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* 3 A open and B open
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* 4 A closed and B closed and overlaps in more than one spot
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* 5 A closed and B open and overlaps in more than one spot
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* 6 A open and B closed and overlaps in more than one spot
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* 7 A open and B open and overlaps in more than one spot
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*
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* As pieces are played during the game, frames that no longer share an empty
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* spot will be removed from the overlap array by setting the entry to 0.
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*/
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static u_char
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adjust_overlap(u_char ov, int ra, int offa, int rb, int offb, int mask)
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{
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ov |= (offb == 5) ? mask & 0xA : mask;
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if (rb != ra)
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return ov;
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/* compute the multiple spot overlap values */
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switch (offa) {
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case 0:
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if (offb == 4)
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ov |= 0xA0;
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else if (offb != 5)
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ov |= 0xF0;
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break;
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case 1:
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if (offb == 5)
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ov |= 0xA0;
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else
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ov |= 0xF0;
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break;
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case 4:
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if (offb == 0)
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ov |= 0xC0;
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else
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ov |= 0xF0;
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break;
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case 5:
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if (offb == 1)
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ov |= 0xC0;
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else if (offb != 0)
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ov |= 0xF0;
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break;
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default:
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ov |= 0xF0;
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}
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return ov;
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}
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/*
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* Given a single spot 's' of frame A, update the overlap information for
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* each frame B that overlaps frame A in that spot.
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*/
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static void
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init_overlap_frame(int fia, int ra, int offa, spot_index s, int mask)
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{
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for (int rb = 4; --rb >= 0;) {
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int db = dd[rb];
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for (int offb = 0; offb < 6; offb++) {
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/* spb0 is the spot where frame B starts. */
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const struct spotstr *spb0 = &board[s - offb * db];
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if (spb0->s_occ == BORDER)
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break;
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if (is_blocked(spb0, rb))
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continue;
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frame_index fib = spb0->s_frame[rb];
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intersect[fia * FAREA + fib] = s;
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u_char *op = &overlap[fia * FAREA + fib];
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*op = adjust_overlap(*op, ra, offa, rb, offb, mask);
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}
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}
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}
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static void
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init_overlap(void)
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{
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memset(overlap, 0, sizeof(overlap));
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memset(intersect, 0, sizeof(intersect));
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for (int fia = FAREA; fia-- > 0;) {
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const struct combostr *fa = &frames[fia];
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spot_index s = fa->c_vertex;
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u_char ra = fa->c_dir;
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int da = dd[ra];
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/*
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* len = 5 if closed, 6 if open. At this early stage, Black
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* and White have the same value for cv_win.
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*/
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int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
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for (int offa = 0; offa < len; offa++) {
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/* spot[5] in frame A only overlaps if it is open */
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int mask = (offa == 5) ? 0xC : 0xF;
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init_overlap_frame(fia, ra, offa, s + offa * da, mask);
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}
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}
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}
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