516 lines
12 KiB
C
516 lines
12 KiB
C
/* This file contains code for X-CHESS.
|
|
Copyright (C) 1986 Free Software Foundation, Inc.
|
|
|
|
This file is part of X-CHESS.
|
|
|
|
X-CHESS is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY. No author or distributor
|
|
accepts responsibility to anyone for the consequences of using it
|
|
or for whether it serves any particular purpose or works at all,
|
|
unless he says so in writing. Refer to the X-CHESS General Public
|
|
License for full details.
|
|
|
|
Everyone is granted permission to copy, modify and redistribute
|
|
X-CHESS, but only under the conditions described in the
|
|
X-CHESS General Public License. A copy of this license is
|
|
supposed to have been given to you along with X-CHESS so you
|
|
can know your rights and responsibilities. It should be in a
|
|
file named COPYING. Among other things, the copyright notice
|
|
and this notice must be preserved on all copies. */
|
|
|
|
|
|
/* RCS Info: $Revision: 1.1.1.1 $ on $Date: 1993/03/21 09:45:37 $
|
|
* $Source: /cvsroot/src/gnu/games/chess/Xchess/Attic/control.c,v $
|
|
* Copyright (c) 1986 Wayne A. Christopher, U. C. Berkeley CAD Group
|
|
* Permission is granted to do anything with this code except sell it
|
|
* or remove this message.
|
|
*
|
|
* Deal with input from the user.
|
|
*/
|
|
|
|
#include "xchess.h"
|
|
|
|
move *moves;
|
|
move *foremoves;
|
|
color nexttomove = WHITE;
|
|
bool noisyflag = false;
|
|
|
|
move *lastmove;
|
|
static move *thismove;
|
|
|
|
static void screen_move();
|
|
|
|
void
|
|
button_pressed(event, win)
|
|
XEvent *event;
|
|
windata *win;
|
|
{
|
|
int x, y;
|
|
XKeyEvent *ev = (XKeyEvent *) event;
|
|
|
|
if (!oneboard && (win->color != nexttomove)) {
|
|
message_add(win, "Wrong player!\n", true);
|
|
return;
|
|
}
|
|
if (progflag && (nexttomove == (blackflag ? WHITE : BLACK))) {
|
|
message_add(win, "Wait for the computer...\n", true);
|
|
return;
|
|
}
|
|
if (loading_flag) {
|
|
message_add(win, "You'd better not do that now...\n", true);
|
|
return;
|
|
}
|
|
|
|
/* Figure out what piece he is pointing at. */
|
|
x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
|
|
y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
|
|
|
|
if (win->flipped) {
|
|
y = SIZE - y - 1;
|
|
x = SIZE - x - 1;
|
|
}
|
|
|
|
if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {
|
|
fprintf(stderr, "Bad coords (%d, %d)\n", x, y);
|
|
return;
|
|
}
|
|
|
|
if (oneboard && (chessboard->square[y][x].color != nexttomove)) {
|
|
message_add(win, "Wrong player!\n", true);
|
|
return;
|
|
} else if (!oneboard && (chessboard->square[y][x].color !=
|
|
win->color)) {
|
|
message_add(win, "Can't move that\n", true);
|
|
return;
|
|
}
|
|
|
|
thismove = alloc(move);
|
|
thismove->fromx = x;
|
|
thismove->fromy = y;
|
|
thismove->piece.color = chessboard->square[y][x].color;
|
|
thismove->piece.type = chessboard->square[y][x].type;
|
|
|
|
if (debug)
|
|
fprintf(stderr, "%s selected his %s at (%d, %d)...\n",
|
|
colornames[(int) thismove->piece.color],
|
|
piecenames[(int) thismove->piece.type],
|
|
thismove->fromy, thismove->fromx);
|
|
return;
|
|
}
|
|
|
|
void
|
|
button_released(event, win)
|
|
XEvent *event;
|
|
windata *win;
|
|
{
|
|
int x, y;
|
|
XKeyEvent *ev = (XKeyEvent *) event;
|
|
|
|
if (!thismove) {
|
|
/* fprintf(stderr, "Error: button hasn't been pressed\n"); */
|
|
return;
|
|
}
|
|
if (loading_flag)
|
|
return;
|
|
|
|
/* Figure out what piece he is pointing at. */
|
|
x = ev->x / (SQUARE_WIDTH + BORDER_WIDTH);
|
|
y = ev->y / (SQUARE_HEIGHT + BORDER_WIDTH);
|
|
|
|
if (win->flipped) {
|
|
y = SIZE - y - 1;
|
|
x = SIZE - x - 1;
|
|
}
|
|
|
|
if ((x < 0) || (x >= SIZE) || (y < 0) || (y >= SIZE)) {
|
|
fprintf(stderr, "Bad coords (%d, %d)\n", x, y);
|
|
return;
|
|
}
|
|
|
|
if ((thismove->fromx == x) && (thismove->fromy == y)) {
|
|
message_add(win, "Hey, you touch it, you move it, buddy.\n",
|
|
true);
|
|
return;
|
|
}
|
|
if (chessboard->square[y][x].color == thismove->piece.color) {
|
|
message_add(win, "Can't put one piece on top of another\n",
|
|
true);
|
|
return;
|
|
}
|
|
|
|
thismove->tox = x;
|
|
thismove->toy = y;
|
|
thismove->taken.color = chessboard->square[y][x].color;
|
|
thismove->taken.type = chessboard->square[y][x].type;
|
|
if (thismove->taken.color != NONE)
|
|
thismove->type = CAPTURE;
|
|
else if ((thismove->piece.type == KING) && (thismove->fromx == 4) &&
|
|
(thismove->tox == 6) &&
|
|
(thismove->toy == thismove->fromy))
|
|
thismove->type = KCASTLE;
|
|
else if ((thismove->piece.type == KING) && (thismove->tox == 2) &&
|
|
(thismove->fromx == 4) &&
|
|
(thismove->toy == thismove->fromy))
|
|
thismove->type = QCASTLE;
|
|
else
|
|
thismove->type = MOVE;
|
|
|
|
/* Now check the en-passant case... */
|
|
if ((thismove->type == MOVE) && ((thismove->tox == thismove->fromx + 1)
|
|
|| (thismove->tox == thismove->fromx - 1)) &&
|
|
(thismove->piece.type == PAWN) && lastmove &&
|
|
(lastmove->tox == lastmove->fromx) && (lastmove->fromx
|
|
== thismove->tox) && ((lastmove->fromy + lastmove->toy)
|
|
/ 2 == thismove->toy)) {
|
|
thismove->type = CAPTURE;
|
|
thismove->enpassant = true;
|
|
thismove->taken = lastmove->piece;
|
|
}
|
|
|
|
if (!valid_move(thismove, chessboard)) {
|
|
message_add(win, "Invalid move.\n", true);
|
|
return;
|
|
}
|
|
|
|
if (debug)
|
|
fprintf(stderr, "\t... and moved it to (%d, %d), type %s\n",
|
|
thismove->toy, thismove->tox,
|
|
movetypenames[(int) thismove->type]);
|
|
move_piece(thismove);
|
|
|
|
if (thismove->check) {
|
|
message_add(win1, "Check.\n", true);
|
|
if (!oneboard) {
|
|
message_add(win2, "Check.\n", true);
|
|
}
|
|
}
|
|
|
|
if (!moves)
|
|
moves = lastmove = thismove;
|
|
else
|
|
lastmove = lastmove->next = thismove;
|
|
|
|
if (progflag)
|
|
program_send(thismove);
|
|
|
|
thismove = NULL;
|
|
nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
|
|
clock_switch();
|
|
|
|
return;
|
|
}
|
|
|
|
void
|
|
prog_move(m)
|
|
move *m;
|
|
{
|
|
if (debug)
|
|
fprintf(stderr, "program moves from (%d, %d) to (%d, %d)\n",
|
|
m->fromy, m->fromx, m->toy, m->tox);
|
|
move_piece(m);
|
|
|
|
if (!moves)
|
|
moves = lastmove = m;
|
|
else
|
|
lastmove = lastmove->next = m;
|
|
|
|
nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
|
|
clock_switch();
|
|
|
|
return;
|
|
}
|
|
|
|
void
|
|
move_piece(m)
|
|
move *m;
|
|
{
|
|
/* Update the screen... */
|
|
screen_move(m);
|
|
|
|
/* Move the piece on the board... */
|
|
board_move(chessboard, m);
|
|
|
|
/* And record it... */
|
|
record_move(m);
|
|
|
|
if (noisyflag) {
|
|
XBell(win1->display, 50);
|
|
XBell(win2->display, 50);
|
|
}
|
|
return;
|
|
}
|
|
|
|
static void
|
|
screen_move(m)
|
|
move *m;
|
|
{
|
|
piece pp;
|
|
|
|
switch (m->type) {
|
|
case CAPTURE:
|
|
jail_add(&m->taken);
|
|
/* FALLTHRU */
|
|
|
|
case MOVE:
|
|
win_erasepiece(m->fromy, m->fromx, WHITE);
|
|
if (win_flashmove)
|
|
win_flash(m, WHITE);
|
|
win_drawpiece(&m->piece, m->toy, m->tox, WHITE);
|
|
if (m->enpassant)
|
|
win_erasepiece(m->toy + ((m->piece.color == WHITE) ?
|
|
1 : -1), m->tox, WHITE);
|
|
if (!oneboard) {
|
|
win_erasepiece(m->fromy, m->fromx, BLACK);
|
|
if (win_flashmove)
|
|
win_flash(m, BLACK);
|
|
win_drawpiece(&m->piece, m->toy, m->tox, BLACK);
|
|
if (m->enpassant)
|
|
win_erasepiece(m->toy + ((m->piece.color ==
|
|
WHITE) ? 1 : -1), m->tox, WHITE);
|
|
}
|
|
if ((m->piece.type == PAWN) && (((m->piece.color == BLACK) &&
|
|
(m->toy == 7)) || ((m->piece.color == WHITE) &&
|
|
(m->toy == 0)))) {
|
|
pp.color = m->piece.color;
|
|
pp.type = QUEEN;
|
|
win_drawpiece(&pp, m->toy, m->tox, WHITE);
|
|
if (!oneboard)
|
|
win_drawpiece(&m->piece, m->toy, m->tox, BLACK);
|
|
}
|
|
break;
|
|
|
|
case KCASTLE:
|
|
if (m->piece.color == WHITE) {
|
|
win_erasepiece(7, 4, WHITE);
|
|
win_erasepiece(7, 7, WHITE);
|
|
if (win_flashmove)
|
|
win_flash(m, WHITE);
|
|
win_drawpiece(&m->piece, 7, 6, WHITE);
|
|
win_drawpiece(&chessboard->square[7][7], 7, 5, WHITE);
|
|
if (!oneboard) {
|
|
win_erasepiece(7, 4, BLACK);
|
|
win_erasepiece(7, 7, BLACK);
|
|
if (win_flashmove)
|
|
win_flash(m, BLACK);
|
|
win_drawpiece(&m->piece, 7, 6, BLACK);
|
|
win_drawpiece(&chessboard->square[7][7], 7, 5,
|
|
BLACK);
|
|
}
|
|
} else {
|
|
win_erasepiece(0, 4, WHITE);
|
|
win_erasepiece(0, 7, WHITE);
|
|
if (win_flashmove)
|
|
win_flash(m, WHITE);
|
|
win_drawpiece(&m->piece, 0, 6, WHITE);
|
|
win_drawpiece(&chessboard->square[0][7], 0, 5, WHITE);
|
|
if (!oneboard) {
|
|
win_erasepiece(0, 4, BLACK);
|
|
win_erasepiece(0, 7, BLACK);
|
|
if (win_flashmove)
|
|
win_flash(m, BLACK);
|
|
win_drawpiece(&m->piece, 0, 6, BLACK);
|
|
win_drawpiece(&chessboard->square[0][7], 0, 5,
|
|
BLACK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case QCASTLE:
|
|
if (m->piece.color == WHITE) {
|
|
win_erasepiece(7, 4, WHITE);
|
|
win_erasepiece(7, 0, WHITE);
|
|
if (win_flashmove)
|
|
win_flash(m, WHITE);
|
|
win_drawpiece(&m->piece, 7, 2, WHITE);
|
|
win_drawpiece(&chessboard->square[7][0], 7, 3, WHITE);
|
|
if (!oneboard) {
|
|
win_erasepiece(7, 4, BLACK);
|
|
win_erasepiece(7, 0, BLACK);
|
|
if (win_flashmove)
|
|
win_flash(m, BLACK);
|
|
win_drawpiece(&m->piece, 7, 2, BLACK);
|
|
win_drawpiece(&chessboard->square[7][7], 7, 3,
|
|
BLACK);
|
|
}
|
|
} else {
|
|
win_erasepiece(0, 4, WHITE);
|
|
win_erasepiece(0, 0, WHITE);
|
|
if (win_flashmove)
|
|
win_flash(m, WHITE);
|
|
win_drawpiece(&m->piece, 0, 2, WHITE);
|
|
win_drawpiece(&chessboard->square[0][0], 0, 3, WHITE);
|
|
if (!oneboard) {
|
|
win_erasepiece(0, 4, BLACK);
|
|
win_erasepiece(0, 0, BLACK);
|
|
if (win_flashmove)
|
|
win_flash(m, BLACK);
|
|
win_drawpiece(&m->piece, 0, 2, BLACK);
|
|
win_drawpiece(&chessboard->square[0][7], 0, 3,
|
|
BLACK);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
fprintf(stderr, "Bad move type %d\n", m->type);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Retract the last move made... */
|
|
|
|
void
|
|
replay()
|
|
{
|
|
move *m = lastmove, bm;
|
|
|
|
memset(&bm, 0, sizeof(bm));
|
|
switch (m->type) {
|
|
case MOVE:
|
|
bm.type = MOVE;
|
|
bm.piece = m->piece;
|
|
bm.fromx = m->tox;
|
|
bm.fromy = m->toy;
|
|
bm.tox = m->fromx;
|
|
bm.toy = m->fromy;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
break;
|
|
|
|
case CAPTURE:
|
|
bm.type = MOVE;
|
|
bm.piece = m->piece;
|
|
bm.fromx = m->tox;
|
|
bm.fromy = m->toy;
|
|
bm.tox = m->fromx;
|
|
bm.toy = m->fromy;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
chessboard->square[m->toy][m->tox] = m->taken;
|
|
bm.piece = m->taken;
|
|
bm.fromx = bm.tox = m->tox;
|
|
bm.fromy = bm.toy = m->toy;
|
|
screen_move(&bm);
|
|
jail_remove(&m->taken);
|
|
break;
|
|
|
|
case KCASTLE:
|
|
bm.type = MOVE;
|
|
bm.piece.type = KING;
|
|
bm.piece.color = m->piece.color;
|
|
bm.fromx = 6;
|
|
bm.tox = 4;
|
|
bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
bm.type = MOVE;
|
|
bm.piece.type = ROOK;
|
|
bm.piece.color = m->piece.color;
|
|
bm.fromx = 5;
|
|
bm.tox = 7;
|
|
bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
if (m->piece.color == WHITE)
|
|
chessboard->white_cant_castle_k = false;
|
|
else
|
|
chessboard->black_cant_castle_k = false;
|
|
break;
|
|
|
|
case QCASTLE:
|
|
bm.type = MOVE;
|
|
bm.piece.type = KING;
|
|
bm.piece.color = m->piece.color;
|
|
bm.fromx = 2;
|
|
bm.tox = 4;
|
|
bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
bm.type = MOVE;
|
|
bm.piece.type = ROOK;
|
|
bm.piece.color = m->piece.color;
|
|
bm.fromx = 3;
|
|
bm.tox = 0;
|
|
bm.fromy = bm.toy = (m->piece.color == WHITE) ? 7 : 0;
|
|
board_move(chessboard, &bm);
|
|
screen_move(&bm);
|
|
if (m->piece.color == WHITE)
|
|
chessboard->white_cant_castle_q = false;
|
|
else
|
|
chessboard->black_cant_castle_q = false;
|
|
break;
|
|
}
|
|
record_back();
|
|
|
|
nexttomove = ((nexttomove == WHITE) ? BLACK : WHITE);
|
|
clock_switch();
|
|
|
|
if (!moves->next) {
|
|
moves->next = foremoves;
|
|
foremoves = moves;
|
|
moves = lastmove = NULL;
|
|
} else {
|
|
for (m = moves; m->next; m = m->next)
|
|
lastmove = m;
|
|
lastmove->next->next = foremoves;
|
|
foremoves = lastmove->next;
|
|
lastmove->next = NULL;
|
|
}
|
|
|
|
if (progflag)
|
|
program_undo();
|
|
|
|
return;
|
|
}
|
|
|
|
/* Put back the last move undone. */
|
|
|
|
void
|
|
forward()
|
|
{
|
|
prog_move(foremoves);
|
|
foremoves = foremoves->next;
|
|
return;
|
|
}
|
|
|
|
/* End the game. */
|
|
|
|
void
|
|
cleanup(s)
|
|
char *s;
|
|
{
|
|
if (progflag)
|
|
program_end();
|
|
record_end(s);
|
|
XSync(win1->display, 0);
|
|
if (!oneboard) {
|
|
XSync(win2->display, 0);
|
|
}
|
|
exit(0);
|
|
}
|
|
|
|
void
|
|
restart()
|
|
{
|
|
moves = lastmove = thismove = NULL;
|
|
nexttomove = WHITE;
|
|
|
|
clock_init(win1, WHITE);
|
|
clock_init(win1, BLACK);
|
|
jail_init(win1);
|
|
if (!oneboard) {
|
|
clock_init(win2, WHITE);
|
|
clock_init(win2, BLACK);
|
|
jail_init(win2);
|
|
}
|
|
board_init(chessboard);
|
|
win_restart();
|
|
record_reset();
|
|
if (progflag) {
|
|
program_end();
|
|
program_init(progname);
|
|
}
|
|
return;
|
|
}
|
|
|