NetBSD/games/hack/hack.potion.c
1993-03-21 09:45:37 +00:00

387 lines
8.6 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.potion.c - version 1.0.3 */
#include "hack.h"
extern int float_down();
extern char *nomovemsg;
extern struct monst youmonst;
extern struct monst *makemon();
dodrink() {
register struct obj *otmp,*objs;
register struct monst *mtmp;
register int unkn = 0, nothing = 0;
otmp = getobj("!", "drink");
if(!otmp) return(0);
if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
ghost_from_bottle();
goto use_it;
}
switch(otmp->otyp){
case POT_RESTORE_STRENGTH:
unkn++;
pline("Wow! This makes you feel great!");
if(u.ustr < u.ustrmax) {
u.ustr = u.ustrmax;
flags.botl = 1;
}
break;
case POT_BOOZE:
unkn++;
pline("Ooph! This tastes like liquid fire!");
Confusion += d(3,8);
/* the whiskey makes us feel better */
if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
if(!rn2(4)) {
pline("You pass out.");
multi = -rnd(15);
nomovemsg = "You awake with a headache.";
}
break;
case POT_INVISIBILITY:
if(Invis || See_invisible)
nothing++;
else {
if(!Blind)
pline("Gee! All of a sudden, you can't see yourself.");
else
pline("You feel rather airy."), unkn++;
newsym(u.ux,u.uy);
}
Invis += rn1(15,31);
break;
case POT_FRUIT_JUICE:
pline("This tastes like fruit juice.");
lesshungry(20);
break;
case POT_HEALING:
pline("You begin to feel better.");
flags.botl = 1;
u.uhp += rnd(10);
if(u.uhp > u.uhpmax)
u.uhp = ++u.uhpmax;
if(Blind) Blind = 1; /* see on next move */
if(Sick) Sick = 0;
break;
case POT_PARALYSIS:
if(Levitation)
pline("You are motionlessly suspended.");
else
pline("Your feet are frozen to the floor!");
nomul(-(rn1(10,25)));
break;
case POT_MONSTER_DETECTION:
if(!fmon) {
strange_feeling(otmp, "You feel threatened.");
return(1);
} else {
cls();
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->mx > 0)
at(mtmp->mx,mtmp->my,mtmp->data->mlet);
prme();
pline("You sense the presence of monsters.");
more();
docrt();
}
break;
case POT_OBJECT_DETECTION:
if(!fobj) {
strange_feeling(otmp, "You feel a pull downward.");
return(1);
} else {
for(objs = fobj; objs; objs = objs->nobj)
if(objs->ox != u.ux || objs->oy != u.uy)
goto outobjmap;
pline("You sense the presence of objects close nearby.");
break;
outobjmap:
cls();
for(objs = fobj; objs; objs = objs->nobj)
at(objs->ox,objs->oy,objs->olet);
prme();
pline("You sense the presence of objects.");
more();
docrt();
}
break;
case POT_SICKNESS:
pline("Yech! This stuff tastes like poison.");
if(Poison_resistance)
pline("(But in fact it was biologically contaminated orange juice.)");
losestr(rn1(4,3));
losehp(rnd(10), "contaminated potion");
break;
case POT_CONFUSION:
if(!Confusion)
pline("Huh, What? Where am I?");
else
nothing++;
Confusion += rn1(7,16);
break;
case POT_GAIN_STRENGTH:
pline("Wow do you feel strong!");
if(u.ustr >= 118) break; /* > 118 is impossible */
if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
else u.ustr++;
if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
flags.botl = 1;
break;
case POT_SPEED:
if(Wounded_legs) {
heal_legs();
unkn++;
break;
}
if(!(Fast & ~INTRINSIC))
pline("You are suddenly moving much faster.");
else
pline("Your legs get new energy."), unkn++;
Fast += rn1(10,100);
break;
case POT_BLINDNESS:
if(!Blind)
pline("A cloud of darkness falls upon you.");
else
nothing++;
Blind += rn1(100,250);
seeoff(0);
break;
case POT_GAIN_LEVEL:
pluslvl();
break;
case POT_EXTRA_HEALING:
pline("You feel much better.");
flags.botl = 1;
u.uhp += d(2,20)+1;
if(u.uhp > u.uhpmax)
u.uhp = (u.uhpmax += 2);
if(Blind) Blind = 1;
if(Sick) Sick = 0;
break;
case POT_LEVITATION:
if(!Levitation)
float_up();
else
nothing++;
Levitation += rnd(100);
u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
break;
default:
impossible("What a funny potion! (%u)", otmp->otyp);
return(0);
}
if(nothing) {
unkn++;
pline("You have a peculiar feeling for a moment, then it passes.");
}
if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
if(!unkn) {
objects[otmp->otyp].oc_name_known = 1;
more_experienced(0,10);
} else if(!objects[otmp->otyp].oc_uname)
docall(otmp);
}
use_it:
useup(otmp);
return(1);
}
pluslvl()
{
register num;
pline("You feel more experienced.");
num = rnd(10);
u.uhpmax += num;
u.uhp += num;
if(u.ulevel < 14) {
extern long newuexp();
u.uexp = newuexp()+1;
pline("Welcome to experience level %u.", ++u.ulevel);
}
flags.botl = 1;
}
strange_feeling(obj,txt)
register struct obj *obj;
register char *txt;
{
if(flags.beginner)
pline("You have a strange feeling for a moment, then it passes.");
else
pline(txt);
if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
docall(obj);
useup(obj);
}
char *bottlenames[] = {
"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
};
potionhit(mon, obj)
register struct monst *mon;
register struct obj *obj;
{
extern char *xname();
register char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
boolean uclose, isyou = (mon == &youmonst);
if(isyou) {
uclose = TRUE;
pline("The %s crashes on your head and breaks into shivers.",
botlnam);
losehp(rnd(2), "thrown potion");
} else {
uclose = (dist(mon->mx,mon->my) < 3);
/* perhaps 'E' and 'a' have no head? */
pline("The %s crashes on %s's head and breaks into shivers.",
botlnam, monnam(mon));
if(rn2(5) && mon->mhp > 1)
mon->mhp--;
}
pline("The %s evaporates.", xname(obj));
if(!isyou && !rn2(3)) switch(obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
case POT_HEALING:
case POT_EXTRA_HEALING:
if(mon->mhp < mon->mhpmax) {
mon->mhp = mon->mhpmax;
pline("%s looks sound and hale again!", Monnam(mon));
}
break;
case POT_SICKNESS:
if(mon->mhpmax > 3)
mon->mhpmax /= 2;
if(mon->mhp > 2)
mon->mhp /= 2;
break;
case POT_CONFUSION:
case POT_BOOZE:
mon->mconf = 1;
break;
case POT_INVISIBILITY:
unpmon(mon);
mon->minvis = 1;
pmon(mon);
break;
case POT_PARALYSIS:
mon->mfroz = 1;
break;
case POT_SPEED:
mon->mspeed = MFAST;
break;
case POT_BLINDNESS:
mon->mblinded |= 64 + rn2(64);
break;
/*
case POT_GAIN_LEVEL:
case POT_LEVITATION:
case POT_FRUIT_JUICE:
case POT_MONSTER_DETECTION:
case POT_OBJECT_DETECTION:
break;
*/
}
if(uclose && rn2(5))
potionbreathe(obj);
obfree(obj, Null(obj));
}
potionbreathe(obj)
register struct obj *obj;
{
switch(obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
break;
case POT_HEALING:
case POT_EXTRA_HEALING:
if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
break;
case POT_SICKNESS:
if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
flags.botl = 1;
break;
case POT_CONFUSION:
case POT_BOOZE:
if(!Confusion)
pline("You feel somewhat dizzy.");
Confusion += rnd(5);
break;
case POT_INVISIBILITY:
pline("For an instant you couldn't see your right hand.");
break;
case POT_PARALYSIS:
pline("Something seems to be holding you.");
nomul(-rnd(5));
break;
case POT_SPEED:
Fast += rnd(5);
pline("Your knees seem more flexible now.");
break;
case POT_BLINDNESS:
if(!Blind) pline("It suddenly gets dark.");
Blind += rnd(5);
seeoff(0);
break;
/*
case POT_GAIN_LEVEL:
case POT_LEVITATION:
case POT_FRUIT_JUICE:
case POT_MONSTER_DETECTION:
case POT_OBJECT_DETECTION:
break;
*/
}
/* note: no obfree() */
}
/*
* -- rudimentary -- to do this correctly requires much more work
* -- all sharp weapons get one or more qualities derived from the potions
* -- texts on scrolls may be (partially) wiped out; do they become blank?
* -- or does their effect change, like under Confusion?
* -- all objects may be made invisible by POT_INVISIBILITY
* -- If the flask is small, can one dip a large object? Does it magically
* -- become a jug? Etc.
*/
dodip(){
register struct obj *potion, *obj;
if(!(obj = getobj("#", "dip")))
return(0);
if(!(potion = getobj("!", "dip into")))
return(0);
pline("Interesting...");
if(obj->otyp == ARROW || obj->otyp == DART ||
obj->otyp == CROSSBOW_BOLT) {
if(potion->otyp == POT_SICKNESS) {
useup(potion);
if(obj->spe < 7) obj->spe++; /* %% */
}
}
return(1);
}
ghost_from_bottle(){
extern struct permonst pm_ghost;
register struct monst *mtmp;
if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
pline("This bottle turns out to be empty.");
return;
}
mnexto(mtmp);
pline("As you open the bottle, an enormous ghost emerges!");
pline("You are frightened to death, and unable to move.");
nomul(-3);
}