NetBSD/dist/cdk/examples/subwindow_ex.c

73 lines
1.7 KiB
C

#include <cdk.h>
#ifdef HAVE_XCURSES
char *XCursesProgramName="subwindow_ex";
#endif
/*
* This demo displays the ability to put widgets within a curses subwindow.
*/
int main (void)
{
/* Declare vars. */
CDKSCREEN *cdkscreen;
CDKSCROLL *dowList;
CDKLABEL *title;
WINDOW *mainWindow, *subWindow;
char *dow[] = {"Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"};
char *mesg[5];
int exitType;
int pick;
/* Start curses. */
mainWindow = initscr();
/* Create a basic window. */
subWindow = newwin (LINES-5, COLS-10, 2, 5);
/* Start Cdk. */
cdkscreen = initCDKScreen (subWindow);
/* Box our window. */
box (subWindow, ACS_VLINE, ACS_HLINE);
wrefresh (subWindow);
/* Create a basic scrolling list inside the window. */
dowList = newCDKScroll (cdkscreen, CENTER, CENTER, RIGHT, 17, 7,
"<C></U>Pick a Day", dow, 7, NONUMBERS,
A_REVERSE, TRUE, TRUE);
/* Put a title within the window. */
mesg[0] = "<C><#HL(30)>";
mesg[1] = "<C>This is a Cdk scrolling list";
mesg[2] = "<C>inside a curses window.";
mesg[3] = "<C><#HL(30)>";
title = newCDKLabel (cdkscreen, CENTER, 0, mesg, 4, FALSE, FALSE);
/* Refresh the screen. */
refreshCDKScreen (cdkscreen);
/* Let the user play. */
pick = activateCDKScroll (dowList, 0);
exitType = dowList->exitType;
/* Clean up. */
destroyCDKScroll (dowList);
destroyCDKLabel (title);
werase (subWindow);
wrefresh (subWindow);
delwin (subWindow);
endCDK();
/* Tell them what they picked. */
if (exitType == vESCAPE_HIT)
{
printf ("You pressed escape.\n");
}
else
{
printf ("You picked %s.\n", dow[pick]);
}
exit (0);
}