NetBSD/games/hack/def.objclass.h

124 lines
4.9 KiB
C

/* $NetBSD: def.objclass.h,v 1.6 2003/04/02 18:36:34 jsm Exp $ */
/*
* Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
* Amsterdam
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of the Stichting Centrum voor Wiskunde en
* Informatica, nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
* OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
* THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _DEF_OBJCLASS_H_
#define _DEF_OBJCLASS_H_
/* definition of a class of objects */
struct objclass {
const char *oc_name; /* actual name */
const char *oc_descr; /* description when name unknown */
char *oc_uname; /* called by user */
Bitfield(oc_name_known,1);
Bitfield(oc_merge,1); /* merge otherwise equal objects */
char oc_olet;
schar oc_prob; /* probability for mkobj() */
schar oc_delay; /* delay when using such an object */
uchar oc_weight;
schar oc_oc1, oc_oc2;
int oc_oi;
#define nutrition oc_oi /* for foods */
#define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */
#define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe)
#define a_can oc_oc2 /* for armors */
#define bits oc_oc1 /* for wands and rings */
/* wands */
#define NODIR 1
#define IMMEDIATE 2
#define RAY 4
/* rings */
#define SPEC 1 /* +n is meaningful */
#define wldam oc_oc1 /* for weapons and PICK_AXE */
#define wsdam oc_oc2 /* for weapons and PICK_AXE */
#define g_val oc_oi /* for gems: value on exit */
};
extern struct objclass objects[];
/* definitions of all object-symbols */
#define ILLOBJ_SYM '\\'
#define AMULET_SYM '"'
#define FOOD_SYM '%'
#define WEAPON_SYM ')'
#define TOOL_SYM '('
#define BALL_SYM '0'
#define CHAIN_SYM '_'
#define ROCK_SYM '`'
#define ARMOR_SYM '['
#define POTION_SYM '!'
#define SCROLL_SYM '?'
#define WAND_SYM '/'
#define RING_SYM '='
#define GEM_SYM '*'
/* Other places with explicit knowledge of object symbols:
* ....shk.c: char shtypes[] = "=/)%?![";
* mklev.c: "=/)%?![<>"
* hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**";
* hack.apply.c: otmp = getobj("0#%", "put in");
* hack.eat.c: otmp = getobj("%", "eat");
* hack.invent.c: if(index("!%?[)=*(0/\"", sym)){
* hack.invent.c: || index("%?!*",otmp->olet))){
*/
#endif /* _DEF_OBJCLASS_H_ */